mirror of
https://github.com/zeldaret/ph
synced 2026-05-26 07:38:52 -04:00
8ad6359c7d
* Map symbol in Game * ActorSwitchObject OK * Mark ActorSwitchObject as complete * Document `mTrapActors` * Fix FilterActorBase * Fix regressions
18 lines
218 B
C++
18 lines
218 B
C++
#pragma once
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#include "global.h"
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#include "types.h"
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class TilePos {
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public:
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u8 x;
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u8 y;
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inline TilePos() :
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x(0),
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y(0) {}
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inline TilePos(u8 x, u8 y) :
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x(x),
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y(y) {}
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};
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