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25 lines
925 B
C++
25 lines
925 B
C++
#include "Actor/Player/ActorBomb.hpp"
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ActorType ActorBomb::gType = ActorType(ActorTypeId_Bomb, (ActorCreateFunc) ActorBomb::Create, NULL);
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ActorBomb *ActorBomb::Create() {}
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void ActorBomb_Unk1::vfunc_08(unk16 *param1) {}
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void ActorBomb_Unk1::vfunc_0c(s32 *param1) {}
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ActorBomb::ActorBomb() {}
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ActorBomb_Unk2::~ActorBomb_Unk2() {}
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ActorBomb::~ActorBomb() {}
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ActorBomb_Unk2::ActorBomb_Unk2() {}
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bool ActorBomb::vfunc_08() {}
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void ActorBomb::vfunc_14(u32 param1) {}
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ActorBomb_Unk1::~ActorBomb_Unk1() {}
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void ActorBomb::vfunc_18(u32 param1) {}
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bool ActorBomb::func_ov014_02122bb8(s32 param1) {}
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void ActorBomb::vfunc_54() {}
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void ActorBomb::vfunc_20(bool param1) {}
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bool ActorBomb::SetVelocity(Vec3p *vel) {}
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bool ActorBomb::func_ov014_02122e48(unk32 *param1) {}
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bool ActorBomb::func_ov014_02122e7c() {}
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bool ActorBomb::func_ov014_02122e98() {}
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bool ActorBomb::func_ov014_02122eb8() {}
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bool ActorBomb::func_ov014_02122ed4() {}
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