Files
ph/src/14_Land/Actor/Player/ActorBomb.cpp
T
2025-01-31 21:38:50 +01:00

25 lines
925 B
C++

#include "Actor/Player/ActorBomb.hpp"
ActorType ActorBomb::gType = ActorType(ActorTypeId_Bomb, (ActorCreateFunc) ActorBomb::Create, NULL);
ActorBomb *ActorBomb::Create() {}
void ActorBomb_Unk1::vfunc_08(unk16 *param1) {}
void ActorBomb_Unk1::vfunc_0c(s32 *param1) {}
ActorBomb::ActorBomb() {}
ActorBomb_Unk2::~ActorBomb_Unk2() {}
ActorBomb::~ActorBomb() {}
ActorBomb_Unk2::ActorBomb_Unk2() {}
bool ActorBomb::vfunc_08() {}
void ActorBomb::vfunc_14(u32 param1) {}
ActorBomb_Unk1::~ActorBomb_Unk1() {}
void ActorBomb::vfunc_18(u32 param1) {}
bool ActorBomb::func_ov014_02122bb8(s32 param1) {}
void ActorBomb::vfunc_54() {}
void ActorBomb::vfunc_20(bool param1) {}
bool ActorBomb::SetVelocity(Vec3p *vel) {}
bool ActorBomb::func_ov014_02122e48(unk32 *param1) {}
bool ActorBomb::func_ov014_02122e7c() {}
bool ActorBomb::func_ov014_02122e98() {}
bool ActorBomb::func_ov014_02122eb8() {}
bool ActorBomb::func_ov014_02122ed4() {}