mirror of
https://github.com/zeldaret/ph
synced 2026-05-23 23:05:17 -04:00
789 lines
25 KiB
C++
789 lines
25 KiB
C++
#include "Item/ItemManager.hpp"
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extern u32 *data_027e0ce0[];
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THUMB ItemManager* ItemManager::Create() {
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gItemManager = new(data_027e0ce0[1], 4) ItemManager();
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return gItemManager;
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}
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THUMB void ItemManager::Destroy() {
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delete gItemManager;
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gItemManager = 0;
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}
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THUMB void ItemManager::ClearPrevEquippedItem() {
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mPrevEquippedItem = ItemFlag_None;
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}
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THUMB void ItemManager::Save(SaveItemManager *save) {
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save->itemFlags = mItemFlags;
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save->numRupees = mNumRupees;
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for (s32 i = 0; i < NUM_POTIONS; ++i) {
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save->potions[i] = mPotions[i];
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}
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save->numBombs = (u8) (*mAmmo)[ItemFlag_BombBag];
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save->numBombchus = (u8) (*mAmmo)[ItemFlag_BombchuBag];
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save->numArrows = (u8) (*mAmmo)[ItemFlag_Bow];
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save->equippedItem = (u8) mEquippedItem;
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save->salvagedTreasureFlags = mSalvagedTreasureFlags;
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save->hourglassSeconds = FastDivide(mHourglassSandFrames, 60);
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for (s32 i = 0; i < Gem_COUNT; ++i) {
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save->numGems[i] = mNumGems[i];
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}
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for (s32 i = 0; i < ShipPart_COUNT; ++i) {
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save->equippedShipParts[i] = mEquippedShipParts[i];
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for (s32 j = 0; j < ShipType_COUNT; ++j) {
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save->shipParts[i][j] = mShipParts[i][j];
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}
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}
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save->shipPartPricesShown = mShipPartPricesShown;
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for (s32 i = 0; i < Treasure_COUNT; ++i) {
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save->treasure[i] = mTreasure[i];
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}
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save->treasurePriceShownFlags[0] = mTreasurePriceShownFlags[0];
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for (s32 i = 0; i < 6; ++i) {
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save->unk_9f[i] = mUnk_098[i];
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save->unk_82[i] = mUnk_09e[i];
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}
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save->quiverSize = mQuiverSize;
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save->bombBagSize = mBombBagSize;
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save->bombchuBagSize = mBombchuBagSize;
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if (mEquippedFairy == FairyId_None) {
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save->equippedFairy = 3;
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return;
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}
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save->equippedFairy = (u8) mEquippedFairy;
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}
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THUMB void ItemManager::Load(const SaveItemManager *save) {
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mItemFlags = save->itemFlags;
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mNumRupees = save->numRupees;
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mHourglassSandFrames = save->hourglassSeconds <= MAX_HOURGLASS_SECONDS
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? save->hourglassSeconds * 60
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: MAX_HOURGLASS_SECONDS * 60;
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for (s32 i = ItemFlag_EQUIP_START; i < ItemFlag_EQUIP_END; ++i) {
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if (GET_FLAG(mItemFlags.flags, (u32) i)) {
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(*mAmmo)[i] = 1;
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}
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}
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(*mAmmo)[ItemFlag_BombBag] = save->numBombs;
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(*mAmmo)[ItemFlag_BombchuBag] = save->numBombchus;
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(*mAmmo)[ItemFlag_Bow] = save->numArrows;
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for (s32 i = 0; i < NUM_POTIONS; ++i) {
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mPotions[i] = save->potions[i];
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}
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mEquippedItem = save->equippedItem;
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mSalvagedTreasureFlags = save->salvagedTreasureFlags;
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for (s32 i = 0; i < Gem_COUNT; ++i) {
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mNumGems[i] = save->numGems[i];
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}
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for (s32 i = 0; i < ShipPart_COUNT; ++i) {
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mEquippedShipParts[i] = save->equippedShipParts[i];
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for (s32 j = 0; j < ShipType_COUNT; ++j) {
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mShipParts[i][j] = save->shipParts[i][j];
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}
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}
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mShipPartPricesShown = save->shipPartPricesShown;
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for (s32 i = 0; i < Treasure_COUNT; ++i) {
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mTreasure[i] = save->treasure[i];
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}
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mTreasurePriceShownFlags[0] = save->treasurePriceShownFlags[0];
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for (s32 i = 0; i < 6; ++i) {
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mUnk_098[i] = save->unk_9f[i];
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mUnk_09e[i] = save->unk_82[i];
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}
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mQuiverSize = save->quiverSize;
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mBombBagSize = save->bombBagSize;
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mBombchuBagSize = save->bombchuBagSize;
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mEquippedFairy = save->equippedFairy;
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if (mEquippedFairy >= FairyId_COUNT) {
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mEquippedFairy = FairyId_None;
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}
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if ((u32) mEquippedItem - 9 <= 1) {
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if (this->HasItem(ItemFlag_Boomerang)) {
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mEquippedItem = ItemFlag_Boomerang;
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} else {
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mEquippedItem = ItemFlag_None;
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}
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} else if (mEquippedItem == ItemFlag_None) {
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if (this->HasItem(ItemFlag_Boomerang)) {
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mEquippedItem = ItemFlag_Boomerang;
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}
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}
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}
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ARM FairyId ItemManager::GetEquippedFairy() const {
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FairyId fairy = mEquippedFairy;
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if (fairy == FairyId_None) return FairyId_Courage;
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return fairy;
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}
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ARM ActorNavi* ItemManager::GetFairy(FairyId id) const {
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return mFairies[id];
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}
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extern UnkStruct_027e0d38 *data_027e0d38;
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extern unk32 gPlayerAnimHandler;
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extern "C" void LoadEquipItemModel(unk32 param1, ItemFlag param2);
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extern "C" void _ZNK11ItemManager15GetEquippedItemEv();
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extern "C" void _ZN14OverlayManager13LoadEquipItemEi();
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ARM void ItemManager::TickEquipItem(void) {
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ItemFlag equip = this->GetEquippedItem();
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if (mEquipLoadTimer != 0) {
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mEquipLoadTimer -= 1;
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if (mEquipLoadTimer == 0 && equip != ItemFlag_None && data_027e0d38->mUnk_14 != 1) {
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gOverlayManager.LoadEquipItem(equip);
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LoadEquipItemModel(gPlayerAnimHandler, equip);
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(*mEquipItems)[equip]->vfunc_00();
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}
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}
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(*mEquipItems)[ItemFlag_OshusSword]->vfunc_30();
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(*mEquipItems)[ItemFlag_WoodenShield]->vfunc_30();
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if (data_027e0d38->mUnk_14 == 1) return;
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if (equip != ItemFlag_None && mEquipLoadTimer == 0) {
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(*mEquipItems)[equip]->vfunc_30();
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}
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}
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ARM void ItemManager::func_ov00_020ad528() {}
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ARM ItemModel* ItemManager::GetItemModel(ItemModelId id) {
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return mItemModels[id];
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}
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extern unk32 data_027e0fc4;
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extern "C" void* func_ov00_020bb3a8(unk32 param1, u32 index);
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extern "C" void func_ov00_020c0bdc(void *param1, unk32 param2);
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ARM void ItemManager::func_ov00_020ad538(unk32 param1) const {
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void* unk1 = func_ov00_020bb3a8(data_027e0fc4, 6);
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func_ov00_020c0bdc(unk1, param1);
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}
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ARM void ItemManager::func_ov00_020ad560(unk32 param1) const {
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void* unk1 = func_ov00_020bb3a8(data_027e0fc4, 7);
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func_ov00_020c0bdc(unk1, param1);
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}
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ARM ItemModel* ItemManager::GetDungeonItemModel(u32 index) {
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return mDungeonItemModels[index];
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}
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ARM void ItemManager::func_ov00_020ad594(unk32 param1) const {
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void* unk1 = func_ov00_020bb3a8(data_027e0fc4, 11);
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func_ov00_020c0bdc(unk1, param1);
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}
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ARM void ItemManager::Sword_vfunc_38(unk32 param1) {
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(*mEquipItems)[ItemFlag_OshusSword]->vfunc_38(param1);
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}
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ARM void ItemManager::Shield_vfunc_38(unk32 param1) {
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(*mEquipItems)[ItemFlag_WoodenShield]->vfunc_38(param1);
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}
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extern unk32 data_027e0618;
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ARM void ItemManager::EquipItem_vfunc_38(unk32 param1) {
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if (data_027e0618 != 6) {
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this->Sword_vfunc_38(param1);
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this->Shield_vfunc_38(param1);
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}
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if (data_027e0d38->mUnk_14 == 1) return;
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ItemFlag equip = this->GetEquippedItem();
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if (equip == ItemFlag_None) return;
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if (mEquipLoadTimer > 0) return;
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(*mEquipItems)[equip]->vfunc_38(param1);
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}
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ARM bool ItemManager::EquipItem_vfunc_3c(Vec4p *param1, ItemFlag equipId) {
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Vec4p result;
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if ((*mEquipItems)[equipId]->vfunc_3c(&result)) {
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s32 step = (*mEquipItems)[equipId]->vfunc_4c();
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if (step > 0) {
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Approach_thunk(&result.y, param1->y, step);
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}
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return func_01ffec34(param1, &result);
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}
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return false;
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}
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ARM void ItemManager::EquipItem_vfunc_2c(ItemFlag equipId) {
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(*mEquipItems)[equipId]->vfunc_2c();
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}
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ARM EquipItem* ItemManager::GetEquipItem(ItemFlag equipId) {
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if (equipId == ItemFlag_None) {
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return NULL;
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} else {
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return (*mEquipItems)[equipId];
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}
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}
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ARM u16 ItemManager::GetAmmo(ItemFlag equipId) const {
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return (*mAmmo)[equipId];
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}
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ARM void ItemManager::GiveAmmo(ItemFlag equipId, u16 amount) {
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(*mAmmo)[equipId] += amount;
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if ((*mAmmo)[equipId] <= this->GetMaxAmmo(equipId)) return;
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(*mAmmo)[equipId] = this->GetMaxAmmo(equipId);
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}
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extern "C" unk32 func_ov00_02078b40(UnkStruct_027e0d38 *param1);
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extern void *data_027e10a4;
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extern "C" bool func_ov15_02136670(void *param1);
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extern unk8 data_ov29_0217a4ac[];
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extern void *data_027e0e60;
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extern "C" bool func_ov00_020849f8(void *param1);
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extern unk32 data_027e0fc8;
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extern "C" bool func_ov00_020bbd80(unk32 param1, unk32 param2);
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extern "C" bool _ZNK11ItemManager7HasItemEi();
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extern "C" void _ZN11ItemManager12GetEquipItemEi();
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ARM bool NONMATCH(ItemManager::func_ov00_020ad790)(unk32 param1) {
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#ifndef NONMATCHING
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#include "../asm/ov00/Item/ItemManager_func_ov00_020ad790.inc"
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#else
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unk32 unk1 = func_ov00_02078b40(data_027e0d38);
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if (unk1 == 2) return func_ov15_02136670(data_027e10a4);
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if (data_027e0d38->mUnk_14 == 1) return false;
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// NONMATCH: OverlayId_29 should be in constant pool
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if (gOverlayManager.mLoadedOverlays[OverlayIndex_6] == OverlayId_29 && data_ov29_0217a4ac[0x54] != 0) {
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return false;
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}
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ItemFlag equipId = mForcedItem;
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bool unk2 = !func_ov00_020849f8(data_027e0e60);
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if (
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mEquippedItem != ItemFlag_None &&
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(unk2 || (u32) mEquippedItem - 9 <= 1) &&
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(data_027e0fc8 == 0 || func_ov00_020bbd80(data_027e0fc8, param1)) &&
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this->HasItem(mEquippedItem)
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) {
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equipId = mEquippedItem;
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}
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if (equipId != ItemFlag_None) {
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if (mEquipLoadTimer != 0) return param1 == 0;
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return this->GetEquipItem(equipId)->IsUsable(param1);
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}
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return false;
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#endif
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}
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THUMB ShipType ItemManager::GetEquippedShipPart(ShipPart part) const {
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return mEquippedShipParts[part];
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}
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THUMB void ItemManager::EquipShipPart(ShipPart part, ShipType type) {
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mEquippedShipParts[part] = type;
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}
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THUMB s8 ItemManager::GetShipPartCount(ShipPart part, ShipType type) const {
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return mShipParts[part][type];
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}
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THUMB void ItemManager::SetShipPartCount(ShipPart part, ShipType type, s8 count) {
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if (count > 99) count = 99;
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mShipParts[part][type] = count;
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}
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THUMB s8 ItemManager::GetTreasureCount(Treasure treasure) const {
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return mTreasure[treasure];
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}
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THUMB void ItemManager::SetTreasureCount(Treasure treasure, s8 count) {
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if (count > 99) count = 99;
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mTreasure[treasure] = count;
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}
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THUMB u8 ItemManager::GetUnk_098(u32 index) const {
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return mUnk_098[index];
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}
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THUMB u16 ItemManager::GetUnk_09e(u32 index) const {
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return mUnk_09e[index];
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}
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THUMB s32 ItemManager::GetUnk_09e_Divided(u32 index) const {
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q20 quotient = Divide(INT_TO_Q20(mUnk_09e[index]), FLOAT_TO_Q20(2.54));
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s32 result = ROUND_Q20(quotient);
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if (result < 1) result = 1;
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return result;
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}
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THUMB void ItemManager::SetUnk_09e(u32 index, u16 value) {
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u8 count = mUnk_098[index] + 1;
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if (count > 99) count = 99;
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mUnk_098[index] = count;
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if (value > mUnk_09e[index]) {
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if (value > 9999) value = 9999;
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mUnk_09e[index] = value;
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}
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}
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const u16 sQuiverSizes[] = {20, 20, 30, 50};
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const u16 sBombBagSizes[] = {10, 20, 30};
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THUMB u16 ItemManager::GetMaxAmmo(ItemFlag equipId) const {
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switch (equipId) {
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case ItemFlag_Bow: return (sQuiverSizes + 1)[mQuiverSize];
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case ItemFlag_BombBag: return sBombBagSizes[mBombBagSize];
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case ItemFlag_BombchuBag: return sBombBagSizes[mBombchuBagSize];
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default: return 1;
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}
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}
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THUMB u8 ItemManager::GetMaxShipPartCount() const {
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return 99;
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}
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THUMB u8 ItemManager::GetMaxTreasureCount() const {
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return 99;
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}
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ARM u32 ItemManager::GetActiveFairyLevel(FairyId id) const {
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if (mEquippedFairy == FairyId_None) return 0;
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FairyId fairy = this->GetEquippedFairy();
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if (fairy == FairyId_Courage && mUnk_14d != 0) return 0;
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fairy = this->GetEquippedFairy();
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if (id == fairy) return this->GetFairyLevel(id);
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return 0;
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}
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ARM u32 ItemManager::GetFairyLevel(FairyId id) const {
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if (this->HasItem(ItemFlag_FAIRY_LV2 + id)) return 2;
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if (this->HasItem(ItemFlag_FAIRY_LV1 + id)) return 1;
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return 0;
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}
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ARM bool ItemManager::HasItem(ItemFlag item) const {
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return GET_FLAG(mItemFlags.flags, item);
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}
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THUMB void ItemManager::AddItem(ItemFlag item) {
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SET_FLAG(mItemFlags.flags, item);
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}
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ARM bool ItemManager::IsTreasureSalvaged(u32 index) const {
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return GET_FLAG(&mSalvagedTreasureFlags, index);
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}
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THUMB void ItemManager::SetTreasureSalvaged(u32 index) {
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SET_FLAG(&mSalvagedTreasureFlags, index);
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}
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THUMB void ItemManager::RemoveItem(ItemFlag item) {
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RESET_FLAG(mItemFlags.flags, item);
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if (item >= ItemFlag_EQUIP_START && item <= ItemFlag_EQUIP_END) {
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(*mAmmo)[item] = 0;
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}
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}
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extern ItemModel **data_027e1058;
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extern ItemModel **data_027e105c;
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extern "C" ItemModel* func_ov00_02079ffc(void*, const char *modelName, const char *textureName, unk32 param4, unk8 param5, unk8 param6, bool param7);
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extern "C" ItemModel* LoadTreasureItemFanfare(ItemModel**, s32 treasureType, bool, bool);
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extern const char *sUnknownItemModelNames[];
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extern const char *data_ov00_020e5dd4[];
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extern const char *data_ov00_020e5db4[];
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extern const char *sItemModelNames[];
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extern const char *sSpecialItemModelNames[];
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THUMB void ItemManager::LoadFanfareItem(ItemId id) {
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mFanfareItem = id;
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ItemModel *model;
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if (
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id == ItemId_Unk_43 ||
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id == ItemId_Cannon ||
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(id >= ItemId_GOLDEN_SHIP_START && id <= ItemId_GOLDEN_SHIP_END) ||
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id == ItemId_Unk_126 ||
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id == ItemId_Unk_133
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) {
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model = *data_027e1058;
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} else if (
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id >= ItemId_TREASURE_START &&
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id <= ItemId_TREASURE_END
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) {
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model = LoadTreasureItemFanfare(data_027e105c, id - ItemId_TREASURE_START, true, false);
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} else if (id == ItemId_Unk_125) {
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model = *data_027e105c;
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} else {
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char modelName[0x80] = {};
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char textureName[0x80] = {};
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const char *itemName = NULL;
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if (id == ItemId_Quiver && (s32) mQuiverSize >= 1) {
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itemName = sSpecialItemModelNames[1];
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} else if (id == ItemId_BigBombBag && (s32) mBombBagSize >= 1) {
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itemName = sSpecialItemModelNames[2];
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} else if (id == ItemId_BigBombchuBag && (s32) mBombchuBagSize >= 1) {
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itemName = sSpecialItemModelNames[3];
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} else if (id == ItemId_HerosNewClothes) {
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itemName = sUnknownItemModelNames[11];
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} else if (id < ItemId_Unk_70) {
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itemName = sItemModelNames[id];
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} else if (id >= ItemId_SwordsmanScroll && id < ItemId_GoldenChimney) {
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itemName = data_ov00_020e5db4[id - ItemId_SwordsmanScroll];
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} else if (id >= ItemId_CycloneSlate && id < ItemId_Unk_136) {
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itemName = data_ov00_020e5dd4[id - ItemId_CycloneSlate];
|
|
} else if (id >= ItemId_TREASURE_CHART_START && id <= ItemId_TREASURE_CHART_END) {
|
|
itemName = sSpecialItemModelNames[0];
|
|
}
|
|
if (!itemName) {
|
|
itemName = sUnknownItemModelNames[8];
|
|
}
|
|
strcat(modelName, sSpecialItemModelNames[4]);
|
|
strcat(modelName, itemName);
|
|
strcat(modelName, sSpecialItemModelNames[5]);
|
|
strcat(textureName, sSpecialItemModelNames[4]);
|
|
strcat(textureName, itemName);
|
|
strcat(textureName, sSpecialItemModelNames[6]);
|
|
model = func_ov00_02079ffc(mFanfareItemModel, modelName, textureName, 0, 0, 0, true);
|
|
}
|
|
mUnk_114->vfunc_0c(model);
|
|
}
|
|
|
|
THUMB bool ItemManager::GetFanfareItemScale(Vec3p *scale) const {
|
|
switch (mFanfareItem) {
|
|
case ItemId_BigGreenRupee:
|
|
case ItemId_BigRedRupee:
|
|
case ItemId_GoldRupee:
|
|
case ItemId_Rupoor50:
|
|
scale->x = FLOAT_TO_Q20(1.4);
|
|
scale->y = FLOAT_TO_Q20(1.4);
|
|
scale->z = FLOAT_TO_Q20(1.4);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
extern "C" void GiveShipPart(ShipPart part, ShipType type);
|
|
extern "C" void EquipLinebeckCannon();
|
|
THUMB void ItemManager::GiveItem(ItemId id) {
|
|
switch (id) {
|
|
case ItemId_SmallKey: {
|
|
this->GiveKeys(1);
|
|
} break;
|
|
|
|
case ItemId_GreenRupee: {
|
|
this->GiveRupees(1, true);
|
|
} break;
|
|
|
|
case ItemId_BlueRupee: {
|
|
this->GiveRupees(5, true);
|
|
} break;
|
|
|
|
case ItemId_RedRupee: {
|
|
this->GiveRupees(20, true);
|
|
} break;
|
|
|
|
case ItemId_BigGreenRupee: {
|
|
this->GiveRupees(100, true);
|
|
} break;
|
|
|
|
case ItemId_BigRedRupee: {
|
|
this->GiveRupees(200, true);
|
|
} break;
|
|
|
|
case ItemId_GoldRupee: {
|
|
this->GiveRupees(300, true);
|
|
} break;
|
|
|
|
case ItemId_OshusSword: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_OshusSword);
|
|
this->GetEquipItem(ItemFlag_OshusSword)->GiveAmmo(1);
|
|
} break;
|
|
|
|
case ItemId_WoodenShield: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_WoodenShield);
|
|
this->GetEquipItem(ItemFlag_WoodenShield)->GiveAmmo(1);
|
|
} break;
|
|
|
|
case ItemId_BombBag: {
|
|
this->GiveEquipItem(ItemFlag_BombBag, 10);
|
|
} break;
|
|
|
|
case ItemId_BombchuBag: {
|
|
this->GiveEquipItem(ItemFlag_BombchuBag, 10);
|
|
} break;
|
|
|
|
case ItemId_Bow: {
|
|
this->GiveEquipItem(ItemFlag_Bow, 20);
|
|
} break;
|
|
|
|
case ItemId_Boomerang: {
|
|
this->GiveEquipItem(ItemFlag_Boomerang, 1);
|
|
} break;
|
|
|
|
case ItemId_Scoop: {
|
|
this->GiveEquipItem(ItemFlag_Shovel, 1);
|
|
} break;
|
|
|
|
case ItemId_Hammer: {
|
|
this->GiveEquipItem(ItemFlag_Hammer, 1);
|
|
} break;
|
|
|
|
case ItemId_Rope: {
|
|
this->GiveEquipItem(ItemFlag_GrapplingHook, 1);
|
|
} break;
|
|
|
|
case ItemId_PhantomHourglass: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_Hourglass);
|
|
gAdventureFlags->Set(AdventureFlag_Hourglass, true);
|
|
} break;
|
|
|
|
case ItemId_SWSeaChart: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_SeaChartSW);
|
|
gAdventureFlags->Set(AdventureFlag_SWSeaChart, true);
|
|
} break;
|
|
|
|
case ItemId_NWSeaChart: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_SeaChartNW);
|
|
gAdventureFlags->Set(AdventureFlag_NWSeaChart, true);
|
|
} break;
|
|
|
|
case ItemId_SESeaChart: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_SeaChartSE);
|
|
gAdventureFlags->Set(AdventureFlag_SESeaChart, true);
|
|
} break;
|
|
|
|
case ItemId_NESeaChart: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_SeaChartNE);
|
|
gAdventureFlags->Set(AdventureFlag_NESeaChart, true);
|
|
} break;
|
|
|
|
case ItemId_FishingRod: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_FishingRod);
|
|
gAdventureFlags->Set(AdventureFlag_FishingRod, true);
|
|
} break;
|
|
|
|
case ItemId_Cannon: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_Cannon);
|
|
gAdventureFlags->Set(AdventureFlag_Cannon, true);
|
|
GiveShipPart(ShipPart_Cannon, ShipType_Linebeck);
|
|
EquipLinebeckCannon();
|
|
} break;
|
|
|
|
case ItemId_SunKey: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_SunKey);
|
|
gAdventureFlags->Set(AdventureFlag_SunKey, true);
|
|
} break;
|
|
|
|
case ItemId_Unk_39: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_Unk_39);
|
|
gAdventureFlags->Set(AdventureFlag_Unk_23, true);
|
|
} break;
|
|
|
|
case ItemId_Quiver: {
|
|
this->UpgradeQuiver();
|
|
} break;
|
|
|
|
case ItemId_BigBombBag: {
|
|
this->UpgradeBombBag();
|
|
} break;
|
|
|
|
case ItemId_BigBombchuBag: {
|
|
this->UpgradeBombchuBag();
|
|
} break;
|
|
|
|
case ItemId_KingsKey: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_KingsKey);
|
|
} break;
|
|
|
|
case ItemId_GhostKey: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_GhostKey);
|
|
} break;
|
|
|
|
case ItemId_PowerGem: {
|
|
mNumGems[Gem_Power] += 1;
|
|
} break;
|
|
|
|
case ItemId_WisdomGem: {
|
|
mNumGems[Gem_Wisdom] += 1;
|
|
} break;
|
|
|
|
case ItemId_CourageGem: {
|
|
mNumGems[Gem_Courage] += 1;
|
|
} break;
|
|
|
|
case ItemId_SalvageArm: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_SalvageArm);
|
|
gAdventureFlags->Set(AdventureFlag_SalvageArm, true);
|
|
gHealthManager->mSalvageArmHealth = 5;
|
|
} break;
|
|
|
|
case ItemId_SwordsmanScroll: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_SwordsmansScroll);
|
|
} break;
|
|
|
|
case ItemId_Crimsonine: {
|
|
gAdventureFlags->Set(AdventureFlag_Crimsonine, true);
|
|
} break;
|
|
|
|
case ItemId_Azurine: {
|
|
gAdventureFlags->Set(AdventureFlag_Azurine, true);
|
|
} break;
|
|
|
|
case ItemId_Aquanine: {
|
|
gAdventureFlags->Set(AdventureFlag_Aquanine, true);
|
|
} break;
|
|
|
|
case ItemId_SpiritOfPowerUpgradeLvl1: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_PowerLv1);
|
|
} break;
|
|
|
|
case ItemId_SpiritOfWisdomUpgradeLvl1: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_WisdomLv1);
|
|
} break;
|
|
|
|
case ItemId_SpiritOfCourageUpgradeLvl1: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_CourageLv1);
|
|
} break;
|
|
|
|
case ItemId_SpiritOfPowerUpgradeLvl2: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_PowerLv2);
|
|
} break;
|
|
|
|
case ItemId_SpiritOfWisdomUpgradeLvl2: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_WisdomLv2);
|
|
} break;
|
|
|
|
case ItemId_SpiritOfCourageUpgradeLvl2: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_CourageLv2);
|
|
} break;
|
|
|
|
case ItemId_RedPotion: {
|
|
for (s32 i = 0; i < 2; ++i) {
|
|
if (mPotions[i] != Potion_None) continue;
|
|
this->SetPotion(i, Potion_Red);
|
|
break;
|
|
}
|
|
} break;
|
|
|
|
case ItemId_PurplePotion: {
|
|
for (s32 i = 0; i < 2; ++i) {
|
|
if (mPotions[i] != Potion_None) continue;
|
|
this->SetPotion(i, Potion_Purple);
|
|
break;
|
|
}
|
|
} break;
|
|
|
|
case ItemId_YellowPotion: {
|
|
for (s32 i = 0; i < 2; ++i) {
|
|
if (mPotions[i] != Potion_None) continue;
|
|
this->SetPotion(i, Potion_Yellow);
|
|
break;
|
|
}
|
|
} break;
|
|
|
|
case ItemId_SandOfHours: {
|
|
mHourglassSandFrames += 3600;
|
|
} break;
|
|
|
|
case ItemId_GoldenChimney: {
|
|
gAdventureFlags->Set(AdventureFlag_ReceivedGoldenChimney, true);
|
|
GiveShipPart(ShipPart_Chimney, ShipType_Golden);
|
|
} break;
|
|
|
|
case ItemId_GoldenHandrail: {
|
|
gAdventureFlags->Set(AdventureFlag_ReceivedGoldenHandrail, true);
|
|
GiveShipPart(ShipPart_Handrail, ShipType_Golden);
|
|
} break;
|
|
|
|
case ItemId_GoldenCannon: {
|
|
gAdventureFlags->Set(AdventureFlag_ReceivedGoldenCannon, true);
|
|
GiveShipPart(ShipPart_Cannon, ShipType_Golden);
|
|
} break;
|
|
|
|
case ItemId_GoldenHull: {
|
|
gAdventureFlags->Set(AdventureFlag_ReceivedGoldenHull, true);
|
|
GiveShipPart(ShipPart_Hull, ShipType_Golden);
|
|
} break;
|
|
|
|
case ItemId_CycloneSlate: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_CycloneSlate);
|
|
} break;
|
|
|
|
case ItemId_Unk_128: {
|
|
SET_FLAG(mItemFlags.flags, ItemFlag_Unk_47);
|
|
} break;
|
|
|
|
case ItemId_Rupoor10: {
|
|
this->GiveRupees(-10, true);
|
|
} break;
|
|
|
|
case ItemId_Rupoor50: {
|
|
this->GiveRupees(-50, true);
|
|
} break;
|
|
|
|
case ItemId_Unk_0: break;
|
|
case ItemId_Unk_5: break;
|
|
case ItemId_Unk_16: break;
|
|
case ItemId_Unk_131: break;
|
|
case ItemId_Unk_132: break;
|
|
|
|
default: {
|
|
if (ItemId_TREASURE_CHART_START <= id && id <= ItemId_TREASURE_CHART_END) {
|
|
SET_FLAG(mItemFlags.flags, id + ItemFlag_TREASURE_CHART_START - ItemId_TREASURE_CHART_START);
|
|
}
|
|
} break;
|
|
}
|
|
if (
|
|
gAdventureFlags->Get(AdventureFlag_Azurine) &&
|
|
gAdventureFlags->Get(AdventureFlag_Crimsonine) &&
|
|
gAdventureFlags->Get(AdventureFlag_Aquanine)
|
|
) {
|
|
gAdventureFlags->Set(AdventureFlag_Unk_128, true);
|
|
}
|
|
}
|
|
|
|
THUMB void ItemManager::GiveEquipItem(ItemFlag item, u16 ammo) {
|
|
u16 flag = item;
|
|
SET_FLAG(mItemFlags.flags, flag);
|
|
this->GetEquipItem(item)->GiveAmmo(ammo);
|
|
if (mEquippedItem == ItemFlag_None) {
|
|
this->mEquippedItem = item;
|
|
this->mEquipLoadTimer = 1;
|
|
}
|
|
}
|
|
|
|
THUMB void ItemManager::UnequipPotion() {
|
|
switch (mEquippedItem) {
|
|
case ItemFlag_PotionA:
|
|
case ItemFlag_PotionB: {
|
|
this->EquipPreviousItem();
|
|
} break;
|
|
}
|
|
}
|
|
|
|
ARM s32 ItemManager::GetMaxRupees() const {
|
|
return 9999;
|
|
}
|
|
|
|
extern void *data_027e103c;
|
|
extern "C" s32 func_ov00_020cf374(void *param1, bool param2);
|
|
extern "C" void func_ov05_02104004(void *param1);
|
|
ARM void ItemManager::GiveRupees(s16 amount, bool param2) {
|
|
s32 newRupees = mNumRupees + amount;
|
|
if (newRupees > this->GetMaxRupees()) {
|
|
newRupees = this->GetMaxRupees();
|
|
} else if (newRupees < 0) {
|
|
newRupees = 0;
|
|
}
|
|
|
|
s32 currRupees = func_ov00_020cf374(data_027e103c, true);
|
|
if (param2) {
|
|
currRupees = mNumRupees;
|
|
if (currRupees != newRupees) {
|
|
func_ov05_02104004(data_027e103c);
|
|
}
|
|
}
|
|
mNumRupees = newRupees;
|
|
}
|
|
|
|
extern "C" unk32 func_ov00_02084b14(void *param1);
|
|
ARM unk32 ItemManager::func_ov00_020ae350() const {
|
|
return func_ov00_02084b14(data_027e0e60);
|
|
}
|