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https://github.com/zeldaret/ph
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56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "Item/Item.hpp"
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#include "Player/EquipBombchu.hpp"
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#include "Player/LinkStateBase.hpp"
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#include "Player/LinkStateMove.hpp"
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class LinkStateItem : public LinkStateBase {
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public:
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/* 00 (base) */
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/* 0c */ void *mUnk_0c;
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/* 10 */ unk32 mUnk_10;
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/* 14 */ ItemFlag mEquipId;
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/* 18 */ ItemFlag mNextEquip;
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/* 1c */ unk32 mUnk_1c;
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/* 20 */ unk16 mUnk_20;
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/* 22 */ unk8 mUnk_22[2];
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/* 24 */ s8 mUnk_24;
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/* 25 */ unk8 mUnk_25[7];
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/* 2c */ unk16 mUnk_2c;
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/* 2e */ unk8 mUnk_2e[2];
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/* 30 */ void *mUnk_30;
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/* 34 */ unk32 mUnk_34;
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/* 38 */ unk32 mUnk_38;
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/* 3c */ void *mUnk_3c;
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/* 40 */ unk32 mUnk_40;
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/* 44 */ unk32 mUnk_44;
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/* 48 */ void *mUnk_48;
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/* 4c */ unk32 mUnk_4c;
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/* 50 */ unk32 mUnk_50[2];
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/* 58 */ unk32 mUnk_58;
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/* 5c */ s32 mUnk_5c;
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/* 60 */
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/* 00 */ virtual void vfunc_00() override;
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/* 04 */ virtual ~LinkStateItem() override;
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/* 0c */ virtual LinkStateId GetId() override;
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/* 14 */ virtual void OnStateEnter() override;
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/* 18 */ virtual void OnStateLeave(s32 param1) override;
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/* 1c */ virtual void vfunc_1c() override;
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/* 20 */ virtual bool vfunc_20(s32 param1) override;
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/* 24 */ virtual bool vfunc_24(s32 param1) override;
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/* 28 */ virtual bool vfunc_28() override;
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/* 44 */
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s32 IsHammerEquipped(); // returns 0 if hammer is equipped, otherwise -1
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static EquipBombchu *GetEquipBombchu();
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static LinkStateMove *GetLinkStateMove();
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bool func_ov00_020abf70();
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LinkStateItem(PlayerLinkBase *link);
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};
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