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ph/include/Player/LinkStateItem.hpp
T
2025-01-25 14:35:02 +01:00

56 lines
1.6 KiB
C++

#pragma once
#include "global.h"
#include "types.h"
#include "Item/Item.hpp"
#include "Player/EquipBombchu.hpp"
#include "Player/LinkStateBase.hpp"
#include "Player/LinkStateMove.hpp"
class LinkStateItem : public LinkStateBase {
public:
/* 00 (base) */
/* 0c */ void *mUnk_0c;
/* 10 */ unk32 mUnk_10;
/* 14 */ ItemFlag mEquipId;
/* 18 */ ItemFlag mNextEquip;
/* 1c */ unk32 mUnk_1c;
/* 20 */ unk16 mUnk_20;
/* 22 */ unk8 mUnk_22[2];
/* 24 */ s8 mUnk_24;
/* 25 */ unk8 mUnk_25[7];
/* 2c */ unk16 mUnk_2c;
/* 2e */ unk8 mUnk_2e[2];
/* 30 */ void *mUnk_30;
/* 34 */ unk32 mUnk_34;
/* 38 */ unk32 mUnk_38;
/* 3c */ void *mUnk_3c;
/* 40 */ unk32 mUnk_40;
/* 44 */ unk32 mUnk_44;
/* 48 */ void *mUnk_48;
/* 4c */ unk32 mUnk_4c;
/* 50 */ unk32 mUnk_50[2];
/* 58 */ unk32 mUnk_58;
/* 5c */ s32 mUnk_5c;
/* 60 */
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~LinkStateItem() override;
/* 0c */ virtual LinkStateId GetId() override;
/* 14 */ virtual void OnStateEnter() override;
/* 18 */ virtual void OnStateLeave(s32 param1) override;
/* 1c */ virtual void vfunc_1c() override;
/* 20 */ virtual bool vfunc_20(s32 param1) override;
/* 24 */ virtual bool vfunc_24(s32 param1) override;
/* 28 */ virtual bool vfunc_28() override;
/* 44 */
s32 IsHammerEquipped(); // returns 0 if hammer is equipped, otherwise -1
static EquipBombchu *GetEquipBombchu();
static LinkStateMove *GetLinkStateMove();
bool func_ov00_020abf70();
LinkStateItem(PlayerLinkBase *link);
};