mirror of
https://github.com/zeldaret/ph
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8ad6359c7d
* Map symbol in Game * ActorSwitchObject OK * Mark ActorSwitchObject as complete * Document `mTrapActors` * Fix FilterActorBase * Fix regressions
44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Actor/ActorType.hpp"
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class ActorSwitchObject : public Actor {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 158 */ unk32 mUnk_158;
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/* 15c */ unk32 mUnk_15c;
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/* 160 */ unk32 mUnk_160;
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/* 164 */ unk32 mUnk_164;
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/* 168 */ unk32 mUnk_168;
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/* 16c */ u32 mUnk_16c;
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/* 170 */ ActorRef mTrapActors[5];
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/* 198 */
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/* 00 */ virtual ~ActorSwitchObject() override;
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/* 08 */ virtual bool Init() override;
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/* 0c */ virtual bool vfunc_0c() override;
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/* 14 */ virtual void vfunc_14(u32 param1) override;
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/* 18 */ virtual void vfunc_18(u32 param1) override;
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/* b4 */
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inline ActorSwitchObject() :
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mUnk_158(0),
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mUnk_15c(0),
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mUnk_160(0),
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mUnk_164(0),
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mUnk_168(0) {}
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static ActorSwitchObject *Create();
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bool func_ov000_0208fc10(s32 param1);
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void func_ov000_0208fc7c();
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unk32 func_ov000_0208fcb4();
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void func_ov000_0208fef8();
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void func_ov000_0209032c();
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};
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