Files
ph/include/Player/LinkStateDamage.hpp
T
Aetias fc691f4c8f LinkStateInteract (#135)
* Map symbol in Game

* LinkStateInteract 19%

* DebugHierarchy -> Bhio

* LinkStateInteract 89%

* LinkStateInteract 93%

* Japanese strings

* Fix build

* Fix regression

* Fix regressions

* Rename BhioBase.cpp
2025-11-16 17:14:48 +01:00

66 lines
2.2 KiB
C++

#pragma once
#include "global.h"
#include "nds/math.h"
#include "types.h"
#include "Player/LinkStateBase.hpp"
#include "Render/ModelRender.hpp"
class LinkStateDamage : public LinkStateBase {
public:
static LinkStateBase_UnkStruct1 data_ov000_020e5acc;
static LinkStateBase_UnkStruct1 data_ov000_020e5adc;
static unk32 data_ov000_020e5aec;
static LinkStateBase_UnkStruct1 data_ov000_020e5af0;
static LinkStateBase_UnkStruct1 data_ov000_020e5b00;
static LinkStateBase_UnkStruct1 data_ov000_020e5b10;
static LinkStateBase_UnkStruct1 data_ov000_020e5b20;
static LinkStateBase_UnkStruct1 data_ov000_020e5b30;
static LinkStateBase_UnkStruct1 data_ov000_020e5b40;
static LinkStateBase_UnkStruct1 data_ov000_020e5b50;
/* 00 (base) */
/* 0c */ Vec3p mUnk_0c;
/* 18 */ unk32 mUnk_18;
/* 1c */ unk32 mUnk_1c;
/* 20 */ unk8 mUnk_20[2];
/* 22 */ unk16 mUnk_22;
/* 24 */ unk8 mUnk_24[8];
/* 2c */ q20 mUnk_2c; // maybe link's "y" coordinate when entering this state
/* 30 */ bool mUnk_30;
/* 31 */ unk8 mUnk_31;
/* 32 */ unk16 mUnk_32;
/* 34 */ unk32 mUnk_34[2];
/* 3c */ ModelRender mUnk_3c;
/* 98 */ UnkStruct_ov000_020c0c08 *mUnk_98;
/* 9c */ void *mUnk_9c;
/* a0 */ unk32 mUnk_a0[3];
/* ac */ unk32 mUnk_ac;
/* b0 */ unk8 mUnk_b0[4];
/* b4 */
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~LinkStateDamage() override;
/* 0c */ virtual LinkStateId GetId() override;
/* 10 */ virtual void LoadBhio() override;
/* 14 */ virtual void OnStateEnter() override;
/* 18 */ virtual void OnStateLeave(s32 param1) override;
/* 1c */ virtual void vfunc_1c() override;
/* 20 */ virtual bool vfunc_20(s32 param1) override;
/* 24 */ virtual bool vfunc_24(s32 param1) override;
/* 30 */ virtual void vfunc_30(unk32 param1) override;
/* 40 */ virtual bool vfunc_40() override;
/* 44 */
void func_ov00_020ac9e4(unk32 param1);
void SetLinkFrozenMaterial();
void func_ov00_020acb6c(Vec3p *param1, unk32 param2);
void Knockback(Vec3p *knockbackVec, unk32 param2);
void func_ov00_020acfe8(bool param1);
LinkStateDamage(PlayerLinkBase *link);
};