Files
ph/include/Player/EquipShield.hpp
T
2024-05-23 18:52:36 +02:00

36 lines
1.1 KiB
C++

#pragma once
#include "types.h"
#include "Player/EquipItem.hpp"
class EquipShield {
private:
/* 00 (base) */
/* 09 */ unk8 mUnk_09[7];
/* 10 */ void *mUnk_10;
/* 14 */ void *mUnk_14;
/* 18 */ unk8 mUnk_18[4];
/* 1c */ void *mUnk_1c;
/* 20 */ void *mUnk_20;
/* 24 */ void *mUnk_24;
/* 28 */ void *mUnk_28;
/* 2c */
public:
EquipShield();
/* 00 */ virtual void vfunc_00() override; // func_ov00_020c06d4
/* 04 */ virtual ~EquipShield() override; // func_ov04_0210bc94
/* 0c */ virtual ItemFlag GetId() const override;
/* 10 */ virtual void vfunc_10() override; // func_ov00_020c076c
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
/* 18 */ virtual void vfunc_18() override; // func_ov00_020c0770
/* 1c */ virtual void vfunc_1c(); // func_ov00_020c07f8
/* 30 */ virtual void vfunc_30() override; // func_ov00_020c0804
/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov00_020c086c
/* 3c */ virtual bool GetHitbox(Cylinder *hitbox) const; // func_ov00_020c0a88
/* 50 */
};