mirror of
https://github.com/zeldaret/ph
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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#pragma once
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#include "types.h"
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#include "Player/EquipItem.hpp"
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class EquipShield {
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private:
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/* 00 (base) */
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/* 09 */ unk8 mUnk_09[7];
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/* 10 */ void *mUnk_10;
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/* 14 */ void *mUnk_14;
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/* 18 */ unk8 mUnk_18[4];
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/* 1c */ void *mUnk_1c;
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/* 20 */ void *mUnk_20;
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/* 24 */ void *mUnk_24;
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/* 28 */ void *mUnk_28;
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/* 2c */
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public:
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EquipShield();
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/* 00 */ virtual void vfunc_00() override; // func_ov00_020c06d4
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/* 04 */ virtual ~EquipShield() override; // func_ov04_0210bc94
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/* 0c */ virtual ItemFlag GetId() const override;
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/* 10 */ virtual void vfunc_10() override; // func_ov00_020c076c
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/* 14 */ virtual bool IsUsable(unk32 param1) const override;
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/* 18 */ virtual void vfunc_18() override; // func_ov00_020c0770
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/* 1c */ virtual void vfunc_1c(); // func_ov00_020c07f8
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/* 30 */ virtual void vfunc_30() override; // func_ov00_020c0804
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/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov00_020c086c
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/* 3c */ virtual bool GetHitbox(Cylinder *hitbox) const; // func_ov00_020c0a88
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/* 50 */
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};
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