mirror of
https://github.com/zeldaret/ph
synced 2026-05-23 15:01:37 -04:00
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "lib/math.h"
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#include "Player/PlayerBase.hpp"
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#include "Player/MotionParams.hpp"
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#include "Actor/ActorManager.hpp"
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#include "Debug/DebugHierarchy.hpp"
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typedef s32 PlayerCharacter;
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enum PlayerCharacter_ {
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PlayerCharacter_Link = 0,
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PlayerCharacter_Gongoron = 1,
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PlayerCharacter_COUNT = 2,
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};
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class PlayerLinkBase: public PlayerBase {
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public:
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/* 00 (base) */
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/* 14 */ Vec3p mPos;
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/* 20 */ Vec3p mVel;
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/* 2c */ unk8 mTilePos[2][PlayerCharacter_COUNT];
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/* 30 */ unk32 mAltitude;
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/* 34 */ unk8 mUnk_34[4];
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/* 38 */ s32 mUnk_38;
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/* 3c */ ActorRef mGrabActor;
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/* 44 */ s32 mUnk_44;
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/* 48 */ unk16 mUnk_48;
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/* 4a */ unk16 mUnk_4a;
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/* 4c */ unk32 mUnk_4c;
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/* 50 */ unk32 mUnk_50;
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/* 54 */ s16 mUnk_54;
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/* 56 */ unk16 mUnk_56;
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/* 58 */ unk16 mUnk_58;
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/* 5a */ s16 mUnk_5a;
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/* 5c */ unk8 mUnk_5c[3];
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/* 5f */ bool mUnk_5f;
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/* 60 */ MotionParams *mMotionParams;
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/* 64 */ DebugHierarchy *mDebugHierarchy_0;
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/* 68 */ DebugHierarchy *mDebugHierarchy_1;
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/* 6c */ DebugHierarchy *mDebugHierarchy_2;
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/* 70 */
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/* 00 */ s32 GetMaxHealth() override;
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/* 08 */ ItemFlag GetEquipId() override;
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/* 0c */ bool CanMove() override;
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/* 10 */ void vfunc_10(Cylinder *param1) override;
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/* 14 */ void vfunc_14(Cylinder *param1) override;
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/* 18 */ void vfunc_18(s32 param1) override;
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/* 1c */ void Init() override;
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/* 20 */ void vfunc_20() override;
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/* 24 */ void vfunc_24() override;
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/* 28 */ void vfunc_28(s32 param1) override;
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/* 2c */ void vfunc_2c(s32 param1, unk8 param2) override;
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/* 30 */ bool vfunc_30(s32 param1, Vec3p *param2, s32 param3) override;
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/* 34 */ bool Teleport(Vec3p *pos, s16 angle, unk32 param3, bool param4, bool param5) override;
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/* 38 */ bool TeleportToEntrance(unk32 entranceId, bool param2) override;
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/* 3c */ bool TeleportToLastEntrance(bool param1) override;
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/* 50 */ ~PlayerLinkBase() override;
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/* 58 */ virtual bool vfunc_58();
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/* 5c */ virtual bool vfunc_5c();
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/* 60 */ virtual bool vfunc_60();
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/* 64 */ virtual void vfunc_64();
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/* 68 */ virtual void vfunc_68();
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/* 6c */ virtual void vfunc_6c();
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/* 70 */ virtual void vfunc_70(s32 param1, Vec3p *param2, unk32 param3);
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/* 74 */ virtual void vfunc_74();
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/* 78 */ virtual bool vfunc_78();
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/* 7c */ virtual void vfunc_7c();
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/* 80 */ virtual void SetUnk_5e();
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/* 84 */ virtual void ResetUnk_5e();
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/* 88 */
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bool func_ov00_020bbd80(s32 param1);
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void func_ov00_020bc854(Vec3p *param1);
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bool func_ov00_020bd304();
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};
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extern PlayerLinkBase *gPlayerLink;
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