3.2 KiB
Install
Contents:
Prerequisites
- Use one of these platforms:
- Windows (MSYS)
- Linux via WSL
- Recommended for Windows users
- Linux
- Install the following:
- Python 3.11+ and pip
- GCC 9+
- Make
- On Linux/WSL: Wine
- Install the Python dependencies:
python -m pip install -r tools/requirements.txt
- Run the setup script:
python tools/setup.py
Build the ROM
This repository does not include any of the game's assets, and you will need an original decrypted base ROM.
Put the base ROM in the root directory of this repository. Please verify that your dumped ROM matches one of the versions
below:
| Version | File name | SHA1 |
|---|---|---|
| EUR | baserom_eur.nds |
02be55db55cf254bd064d2b3eb368b92a5b4156d |
| USA | baserom_usa.nds |
4c8f52dd719918bbcd46e73a8bae8628139c1b85 |
Run make extract to extract from all the base ROMs you've provided. You only need to do this once.
Once you have extracted the base ROM, simply run make eur or make usa to rebuild it.
Matching the base ROM
This is optional! You only need to follow these steps if you want a matching ROM.
Note
For interested readers:
Retail games are usually "encrypted," which means that the first 0x800 bytes of the secure area is encrypted using a 4168-byte key found in the ARM7 BIOS. The secure area is 0x4000 bytes long and lives at the start of the ARM9 program at address 0x2000000.
This encryption is optional, and games will run just fine without it. In fact, this project doesn't even produce an encrypted ROM. However, the ROM header includes a checksum of the secure area after encryption, so we must calculate it somehow.
First, extract the ARM7 BIOS from your DS device. Put the ARM7 BIOS in the root directory of this repository, and verify that your dumped BIOS matches the one below:
| File name | SHA1 |
|---|---|
arm7_bios.bin |
6ee830c7f552c5bf194c20a2c13d5bb44bdb5c03 |
Now, make should automatically detect the ARM7 BIOS and will build a matching ROM.
Building with non-matching code
Due to challenges with decompilation, some functions are not decompiled to 100% match the original assembly. Such functions are
marked with NONMATCH before the function declaration.
While non-matching functions do not contribute to getting a matching ROM, they can provide useful information (e.g. updates to structs/classes) or encourage collaboration to match the function.
By default, non-matching functions are compiled with inline assembly so that the built ROM can still match the base ROM.
However, by running make NONMATCHING=1, non-matching functions are compiled as C++ instead of inline assembly.
As a result, the built ROM will not match and is not guaranteed to function identically to the base ROM.