Files
ph/include/Actor/Dungeon/ActorEventIcon.hpp
T
2025-01-19 12:38:53 +01:00

31 lines
780 B
C++

#pragma once
#include "global.h"
#include "types.h"
#include "Actor/Actor.hpp"
#include "Actor/ActorType.hpp"
#include "Unknown/UnkStruct_02035064.hpp"
class ActorEventIcon : public Actor {
public:
static ActorType gType;
/* 000 (base) */
/* 158 */ void *mUnk_158;
/* 15c */ u32 mUnk_15c;
/* 160 */ UnkStruct_02035064 mUnk_160;
/* 00 */ virtual ~ActorEventIcon() override;
/* 08 */ virtual bool vfunc_08() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
/* 1c */ virtual void vfunc_1c(u16 *param1) override;
/* b4 */
static ActorEventIcon *Create();
ActorEventIcon();
u32 func_ov000_02090648(u32 param1);
bool func_ov000_02090774(u32 param1);
};