Files
ph/include/Player/LinkStateCutscene.hpp
T
2024-03-31 10:01:12 +02:00

63 lines
1.8 KiB
C++

#pragma once
#include "global.h"
#include "types.h"
#include "lib/math.h"
#include "Player/LinkStateBase.hpp"
#include "Item/Item.hpp"
class LinkStateCutscene : public LinkStateBase {
public:
/* 00 (base) */
/* 0c */ unk8 mUnk_08[0x24]; // non-documented struct
/* 30 */ void *mUnk_30;
/* 34 */ s16 mUnk_34;
/* 36 */ unk8 mUnk_36[2];
/* 38 */ s32 mUnk_38;
/* 3c */ s16 mUnk_3c;
/* 3e */ unk16 mUnk_3e;
/* 40 */ Vec3p mUnk_40;
/* 4c */ Vec3p mUnk_4c;
/* 58 */ unk32 mUnk_58;
/* 5c */ unk32 mUnk_5c;
/* 60 */ unk32 mUnk_60;
/* 64 */ unk32 mUnk_64;
/* 68 */ unk32 mUnk_68;
/* 6c */ unk16 mUnk_6c;
/* 6e */ unk8 mUnk_6e[2];
/* 70 */ unk32 mUnk_70;
/* 74 */ ItemId mLastItemId;
/* 78 */ s16 mAngle;
/* 7a */ unk16 mUnk_7a;
/* 7c */ unk16 mUnk_7c;
/* 7e */ unk16 mUnk_7e;
/* 80 */ unk16 mUnk_80;
/* 82 */ unk8 mUnk_82[2];
/* 84 */ void *mUnk_84;
/* 88 */ unk32 mUnk_88[4];
/* 98 */ unk32 mUnk_98;
/* 9c */ void *mUnk_9c;
/* a0 */ unk32 mUnk_a0;
/* a4 */ bool mUnk_a4;
/* a5 */ s8 mUnk_a5;
/* a6 */ bool mUnk_a6;
/* a7 */ unk8 mUnk_a7[5];
/* ac */
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~LinkStateCutscene() override;
/* 0c */ virtual LinkStateId GetId() override;
/* 10 */ virtual void CreateDebugHierarchy() override;
/* 14 */ virtual void OnStateEnter() override;
/* 18 */ virtual void OnStateLeave(s32 param1) override;
/* 1c */ virtual void vfunc_1c() override;
/* 24 */ virtual bool vfunc_24(s32 param1) override;
/* 28 */ virtual bool vfunc_28() override;
/* 30 */ virtual void vfunc_30(unk32 param1) override;
/* 38 */ virtual bool vfunc_38() override;
/* 40 */ virtual bool vfunc_40() override;
/* 44 */
};