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35 lines
1.6 KiB
C++
35 lines
1.6 KiB
C++
#include "Player/LinkStateInteract.hpp"
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#ifdef STUBS
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void LinkStateInteract::vfunc_00() {}
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LinkStateId LinkStateInteract::GetId() {}
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void LinkStateInteract::CreateDebugHierarchy() {}
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s32 LinkStateInteract::GetGrabActorId() {}
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void LinkStateInteract::OnStateEnter() {}
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void LinkStateInteract::OnStateLeave(s32 param1) {}
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bool LinkStateInteract::func_ov00_020aa818() {}
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void LinkStateInteract::func_ov00_020aa844(Actor *param1) {}
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bool LinkStateInteract::vfunc_20(s32 param1) {}
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LinkState4* LinkStateInteract::GetLinkState4() {}
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bool LinkStateInteract::vfunc_24(s32 param1) {}
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bool LinkStateInteract::vfunc_34(Vec3p *param1) {}
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void LinkStateInteract::SetGrabActorVelocity(Vec3p *velocity) {}
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void LinkStateInteract::SetBombVelocity(Vec3p *velocity) {}
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void LinkStateInteract::func_ov00_020ab6c8() {}
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unk32 LinkStateInteract::func_ov00_020ab770(Vec3p *param1) {}
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unk32 LinkStateInteract::func_ov00_020ab7bc(Vec3p *param1, Actor *actor) {}
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void LinkStateInteract::SetNormalizedThrowOffset(Vec3p *target) {}
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void LinkStateInteract::SetThrowOffset(Vec3p *target) {}
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void LinkStateInteract::func_ov00_020ab934(Vec3p *target) {}
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void LinkStateInteract::func_ov00_020ab97c(Vec3p *target) {}
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void LinkStateInteract::func_ov00_020ab9b8(u32 param1, bool param2) {}
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void LinkStateInteract::Grab(ActorRef *ref) {}
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void LinkStateInteract::func_ov00_020abba0(ActorRef *ref) {}
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void LinkStateInteract::func_ov00_020abbdc(ActorRef *ref) {}
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void LinkStateInteract::func_ov00_020abc18(ActorRef *ref) {}
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bool LinkStateInteract::func_ov00_020abc40() {}
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bool LinkStateInteract::func_ov00_020abc78(ActorRef *ref) {}
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#endif
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