Files
ph/include/Player/LinkStateMove.hpp
T
Aetias fc691f4c8f LinkStateInteract (#135)
* Map symbol in Game

* LinkStateInteract 19%

* DebugHierarchy -> Bhio

* LinkStateInteract 89%

* LinkStateInteract 93%

* Japanese strings

* Fix build

* Fix regression

* Fix regressions

* Rename BhioBase.cpp
2025-11-16 17:14:48 +01:00

40 lines
1017 B
C++

#pragma once
#include "global.h"
#include "types.h"
#include "Player/LinkStateBase.hpp"
class LinkStateMove : public LinkStateBase {
public:
static unk32 data_ov000_020e56f0;
/* 00 (base) */
/* 0c */ s32 mUnk_0c;
/* 10 */ unk16 mUnk_10;
/* 12 */ unk16 mUnk_12;
/* 14 */ bool mUnk_14;
/* 15 */ bool mUnk_15;
/* 16 */ bool mUnk_16;
/* 17 */ bool mUnk_17;
/* 18 */
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~LinkStateMove() override;
/* 0c */ virtual LinkStateId GetId() override;
/* 10 */ virtual void LoadBhio() override;
/* 14 */ virtual void OnStateEnter() override;
/* 18 */ virtual void OnStateLeave(s32 param1) override;
/* 1c */ virtual void vfunc_1c() override;
/* 24 */ virtual bool vfunc_24(s32 param1) override;
/* 3c */ virtual bool vfunc_3c() override;
/* 44 */
bool func_ov00_020a8f2c();
bool func_ov00_020a8f4c();
LinkStateMove(PlayerLinkBase *link);
void func_ov005_021113d0();
};