Files
ph/include/Player/TouchControl.hpp
T
Yanis 98cc0af690 Started TouchControl.cpp (#111)
* start both `TouchControl.cpp`

* fix build issues

* complete touchcontrol

* remove useless comment

---------

Co-authored-by: Yanis002 <Yanis002@users.noreply.github.com>
2026-01-30 18:36:20 +01:00

61 lines
1.8 KiB
C++

#pragma once
#include "global.h"
#include "lib/touch.h"
#include "nds/math.h"
#include "types.h"
extern u16 *data_0207aecc;
typedef u16 TouchFlags;
enum TouchFlag_ {
TouchFlag_None = 0x0000,
TouchFlag_TouchedNow = 0x0001,
TouchFlag_UntouchedNow = 0x0002,
TouchFlag_Repeat = 0x0004,
};
class TouchControl {
public:
/* 00 */ u16 mSpeed;
/* 02 */ u16 mTimeBetweenTouches; // gets set to mTimeSinceTouch when touching the screen
/* 04 */ u16 mTimeSinceTouch; // increases by mSpeed every frame
/* 06 */ u16 mRepeatStart;
/* 08 */ u16 mRepeatLoop;
// mRepeatTimer starts at mRepeatStart, decreases by mSpeed while touching the screen.
// if equal to 0, mRepeatTimer gets set to mRepeatLoop and the Repeat flag is set
/* 0a */ u16 mRepeatTimer;
/* 0c */ bool mTouch;
/* 10 */ s32 mTouchX;
/* 14 */ s32 mTouchY;
/* 18 */ bool mTouchPrev;
/* 1c */ s32 mTouchPrevX;
/* 20 */ s32 mTouchPrevY;
/* 24 */ s32 mTouchLastX;
/* 28 */ s32 mTouchLastY;
/* 2c */ s32 mTouchStartX;
/* 30 */ s32 mTouchStartY;
/* 34 */ volatile TouchFlags mFlags;
/* 36 */
TouchControl();
TouchControl(unk32 param_1);
~TouchControl();
void Init();
void IncreaseSpeed(u16 increase);
void UpdateFlags(u16 speed);
void UpdateWithStateFlags(TouchStateFlags *state, u16 speed);
void Update(TouchState *state, u16 speed);
bool func_ov00_0207aeac();
void UpdateConditionally(TouchState *state, u16 speed);
void func_ov00_0207af38(u16 speedIncrease, bool shouldIncrease);
static bool func_0202b864(Vec3p *param1, s32 size, unk8 param3);
static bool func_0202b894(Vec3p *param1, s32 size, unk8 param3);
};
extern TouchControl gTouchControl;
extern "C" void Fill16(int value, unsigned short *dst, int size); // TODO: Replace with header file