mirror of
https://github.com/zeldaret/ph
synced 2026-05-26 23:47:18 -04:00
e9ffe114a9
* Delink .text for ActorItemSeller, ActorBeedle, ActorTetra * Delink .text for ActorCharacterBase, ActorCharacter, ActorGenericCharacter * Define classes ActorCharacterBase, ActorCharacter, ActorGenericCharacter * Don't define `override` macro during intellisense/clangd * Define symbols for ActorCharacter, ActorCharacterBase, ActorGenericCharacter * Define classes and symbols for ActorItemSeller, ActorBeedle, ActorTetra * Fix duplicate symbol
246 lines
7.1 KiB
C++
246 lines
7.1 KiB
C++
#pragma once
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#include "Render/ModelRender.hpp"
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#include "global.h"
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#include "nds/math.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Unknown/UnkStruct_ov000_020c0c08.hpp"
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#include "Unknown/UnkStruct_ov000_020c5c2c.hpp"
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#include "Unknown/UnkStruct_ov000_020d18f4.hpp"
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class ActorCharacterBase : public Actor {
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public:
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/* 000 (base) */
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/* 158 */ UnkStruct_ov000_020d18f4 mUnk_158;
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/* 1b4 */ unk32 mUnk_1b4;
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/* 1b8 */ unk32 mUnk_1b8;
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/* 1bc */ unk32 mUnk_1bc;
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/* 1c0 */ unk8 mUnk_1c0;
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/* 1c1 */ unk8 mUnk_1c1;
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/* 1c2 */ unk8 mUnk_1c2;
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/* 1c3 */ unk8 mUnk_1c3;
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/* 1c4 */
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/* 00 */ virtual ~ActorCharacterBase() override;
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/* 08 */ virtual bool Init() override;
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/* 14 */ virtual void vfunc_14(u32 param1) override;
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/* 18 */ virtual void vfunc_18(u32 param1) override;
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/* 68 */ virtual void vfunc_68() override;
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/* 80 */ virtual void vfunc_80() override;
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/* 84 */ virtual void vfunc_84() override;
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/* b4 */ virtual void vfunc_b4();
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/* b8 */ virtual void vfunc_b8();
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/* bc */ virtual bool vfunc_bc();
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/* c0 */ virtual bool vfunc_c0();
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/* c4 */ virtual void vfunc_c4() = 0;
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/* c8 */ virtual void vfunc_c8();
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/* cc */ virtual void vfunc_cc();
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/* d0 */ virtual void vfunc_d0();
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/* d4 */ virtual unk32 vfunc_d4();
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/* d8 */ virtual unk32 vfunc_d8();
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/* dc */ virtual unk32 vfunc_dc();
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/* e0 */ virtual unk32 vfunc_e0();
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/* e4 */ virtual unk32 vfunc_e4();
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/* e8 */ virtual void vfunc_e8();
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/* ec */
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ActorCharacterBase();
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};
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struct ActorCharacter_1c4 {
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/* 00 */ unk32 mUnk_00;
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0c */ unk32 mUnk_0c;
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/* 10 */ unk32 mUnk_10;
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/* 14 */
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};
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class ActorCharacterModel : public ModelRender {
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public:
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/* 00 (base) */
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/* 5c */ unk32 mUnk_5c;
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/* 60 */ unk32 mUnk_60;
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/* 64 */ unk16 mUnk_64;
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/* 66 */ unk16 mUnk_66;
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/* 68 */ unk16 mUnk_68;
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/* 6a */ unk16 mUnk_6a;
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/* 6c */ unk16 mUnk_6c;
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/* 6e */ unk16 mUnk_6e;
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/* 70 */ unk32 mUnk_70;
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/* 74 */ unk32 mUnk_74;
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/* 78 */ Vec3p mUnk_78;
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/* 84 */ unk32 mUnk_84;
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/* 88 */ unk32 mUnk_88;
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/* 8c */ unk8 mUnk_8c;
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/* 8d */ unk8 mUnk_8d;
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/* 8e */ unk8 mUnk_8e;
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/* 8f */ unk8 mUnk_8f;
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/* 90 */
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/* 00 */ virtual ~ActorCharacterModel() override;
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/* 3c */ virtual void vfunc_3c(ModelRenderCommandsData *renderData) override;
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/* 40 */
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ActorCharacterModel();
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};
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class ActorCharacter_288 : public UnkStruct_ov000_020c0c08 {
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public:
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/* 00 (base) */
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/* 24 */ UnkStruct_ov000_020c0c08_04 *mUnk_24;
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/* 28 */ PAD(0x28, 0x80);
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/* 80 */
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ActorCharacter_288();
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};
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struct ActorCharacter_430 {
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/* 00 */ PAD(0x00, 0x18);
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/* 18 */
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};
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class ActorCharacter : public ActorCharacterBase {
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public:
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/* 000 (base) */
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/* 1c4 */ ActorCharacter_1c4 mUnk_1c4;
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/* 1d8 */ UnkStruct_ov000_020c5c2c mUnk_1d8;
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/* 1f8 */ ActorCharacterModel mUnk_1f8;
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/* 288 */ ActorCharacter_288 mUnk_288[2];
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/* 388 */ ActorCharacter_288 mUnk_388;
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/* 408 */ unk32 mUnk_408;
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/* 40c */ unk32 mUnk_40c;
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/* 410 */ unk32 mUnk_410;
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/* 414 */ unk32 mUnk_414;
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/* 418 */ unk32 mUnk_418;
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/* 41c */ unk32 mUnk_41c;
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/* 420 */ unk32 mUnk_420;
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/* 424 */ unk32 mUnk_424;
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/* 428 */ unk32 mUnk_428;
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/* 428 */ PAD(0x42c, 0x42e);
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/* 42e */ unk8 mUnk_42e;
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/* 42f */ unk8 mUnk_42f;
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/* 430 */ ActorCharacter_430 mUnk_430;
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/* 448 */ unk32 mUnk_448;
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/* 44c */ PAD(0x44c, 0x454);
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/* 454 */ unk32 mUnk_454;
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/* 458 */ unk32 mUnk_458;
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/* 44c */ PAD(0x45c, 0x460);
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/* 460 */ unk32 mUnk_460;
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/* 464 */ unk32 mUnk_464;
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/* 468 */ unk8 mUnk_468;
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/* 469 */ unk8 mUnk_469;
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/* 46a */ PAD(0x46a, 0x46c);
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/* 46c */ unk32 mUnk_46c[1];
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/* 470 */
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/* 00 */ virtual ~ActorCharacter() override;
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/* 08 */ virtual bool Init() override;
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/* 20 */ virtual void vfunc_20(bool param1) override;
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/* 40 */ virtual bool IsHitboxTouched(bool param1) override;
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/* 68 */ virtual void vfunc_68() override;
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/* 74 */ virtual void vfunc_74() override;
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/* 78 */ virtual bool vfunc_78() override;
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/* 7c */ virtual void vfunc_7c() override;
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/* 80 */ virtual void vfunc_80() override;
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/* 84 */ virtual void vfunc_84() override;
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/* 90 */ virtual bool vfunc_90() override;
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/* 94 */ virtual void vfunc_94() override;
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/* 98 */ virtual bool vfunc_98() override;
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/* 9c */ virtual bool vfunc_9c() override;
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/* c8 */ virtual void vfunc_c8() override;
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/* cc */ virtual void vfunc_cc() override;
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/* d0 */ virtual void vfunc_d0() override;
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/* ec */ virtual void vfunc_ec(unk32 param1);
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/* f0 */ virtual void vfunc_f0(unk32 param1);
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/* f4 */
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ActorCharacter();
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void func_ov014_02144d94();
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void func_ov014_02144dec();
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void func_ov014_02144e14();
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void func_ov014_02144e28();
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void func_ov014_02144e3c();
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void func_ov014_02144e58();
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void func_ov014_02144e74();
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void func_ov014_02145178();
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void func_ov014_021451f0(unk32 *param1);
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void func_ov014_02145258();
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unk32 func_ov014_021452b0();
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unk32 func_ov014_02145318();
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void func_ov014_021453f4();
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void func_ov014_02145414();
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void func_ov014_0214548c();
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void func_ov014_02145508();
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void func_ov014_0214552c();
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void func_ov014_0214591c();
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};
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class ActorGenericCharacter : public ActorCharacter {
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public:
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/* 000 (base) */
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/* 470 */ PAD(0x470, 0x474);
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/* 474 */ ActorGenericCharacter *mUnk_474;
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/* 478 */ void *mUnk_478;
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/* 47c */ unk32 mUnk_47c;
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/* 480 */ PAD(0x480, 0x484);
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/* 484 */ unk32 mUnk_484;
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/* 488 */ unk32 mUnk_488;
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/* 48c */ unk32 mUnk_48c;
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/* 490 */ unk8 mUnk_490;
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/* 491 */ PAD(0x491, 0x492);
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/* 492 */ unk16 mUnk_492;
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/* 494 */ unk16 mUnk_494;
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/* 496 */ unk16 mUnk_496;
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/* 498 */ unk16 mUnk_498;
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/* 49a */ PAD(0x49a, 0x49c);
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/* 49c */
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/* 00 */ virtual ~ActorGenericCharacter() override;
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/* 08 */ virtual bool Init() override;
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/* 68 */ virtual void vfunc_68() override;
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/* 80 */ virtual void vfunc_80() override;
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/* 84 */ virtual void vfunc_84() override;
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/* c0 */ virtual bool vfunc_c0() override;
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/* c4 */ virtual void vfunc_c4() override;
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/* f4 */ virtual void vfunc_f4() = 0;
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/* f8 */ virtual void vfunc_f8();
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/* fc */
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ActorGenericCharacter();
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void func_ov014_02147940();
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void func_ov014_02147950();
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void func_ov014_02147ae8();
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bool func_ov014_02147b18();
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void func_ov014_02147ba0();
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bool func_ov014_02147bb0();
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unk32 func_ov014_02147bd8();
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void func_ov014_02147c00();
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void func_ov014_02147c98();
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void func_ov014_02147ce8(unk32 param1);
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void func_ov014_02147d44(unk32 param1);
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void func_ov014_02147dfc();
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void func_ov014_02147e1c();
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void func_ov014_02147e64();
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void func_ov014_02147ebc();
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void func_ov014_02147ee4();
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void func_ov014_02147fbc();
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void func_ov014_02147fcc();
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void func_ov014_021480dc();
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void func_ov014_02148130();
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void func_ov014_0214813c();
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void func_ov014_02148168();
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void func_ov014_02148198();
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void func_ov014_021481cc();
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void func_ov014_021481fc();
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};
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