Files
ph/include/Player/EquipRope.hpp
T
mike8699 dc09e23c60 Add StopUsing methods to several classes
These are used in `LinkStateItem::OnStateLeave`
2025-01-05 19:06:26 -05:00

66 lines
1.8 KiB
C++

#pragma once
#include "global.h"
#include "lib/math.h"
#include "types.h"
#include "Actor/ActorRef.hpp"
#include "Physics/Cylinder.hpp"
#include "Player/EquipItem.hpp"
struct EquipRope_Unk_18 {
/* 00 */ Vec3p vec;
/* 0c */ unk8 mUnk_0c[0x10];
/* 1c */
};
class Actor;
class LinkStateItem;
class EquipRope : public EquipItem {
public:
/* 00 (base) */
/* 09 */ unk8 mUnk_09;
/* 0a */ unk16 mUnk_0a;
/* 0c */ unk8 mUnk_0c[4];
/* 10 */ ActorRef mRef;
/* 18 */ EquipRope_Unk_18 mUnk_18[2];
/* 50 */ unk8 mUnk_50[0x1a];
/* 6a */ bool mUnk_6a;
/* 6b */ unk8 mUnk_6b;
/* 6c */ unk16 mUnk_6c;
/* 6e */ unk8 mUnk_6e[2];
/* 70 */ unk16 mUnk_70;
/* 72 */ unk8 mUnk_72[0x12];
/* 84 */ void *mUnk_84;
/* 88 */ unk8 mUnk_88[0x18];
/* a0 */ unk32 mUnk_a0;
/* a4 */
EquipRope();
/* 04 */ virtual ~EquipRope() override;
/* 0c */ virtual ItemFlag GetId() const override;
/* 10 */ virtual void vfunc_10() override; // func_ov14_0213d3a0
u16 GetAmmo();
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
/* 18 */ virtual void vfunc_18() override; // func_ov57_021992f4
/* 1c */ virtual void vfunc_1c() override; // func_ov57_0219935c
/* 30 */ virtual void vfunc_30() override; // func_ov57_02199744
/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov57_021998f0
/* 50 */
Actor *func_ov14_0213d420();
s32 func_ov14_0213d440(s32 actorId);
s32 func_ov14_0213d480(s32 actorId);
bool func_ov14_0213d81c(s32 index, Vec3p *vec);
void func_ov14_0213d91c(s32 index);
bool func_ov14_0213dadc(s32 index, Cylinder *cylinder);
s32 func_ov14_0213ddd4(Actor *actor);
bool func_ov14_0213defc(Actor *actor);
static void StopUsing(LinkStateItem *param1);
};