Files
ph/include/lib/files.hpp
T
Aetias 90b0175de6 ActorManager_04 (#138)
* Map symbol in Game

* ActorManager_04 OK
2025-12-29 20:12:14 +01:00

40 lines
981 B
C++

#pragma once
#include "global.h"
#include "types.h"
struct FileEntry_Unk8 {
/* 00 */ unk8 mUnk_00[0x8];
/* 08 */ u16 mUnk_08;
/* 0a */ u16 mUnk_0a;
/* 0c */ // more fields, probably
};
class FileEntry {
public:
/* 00 (vtable) */
/* 04 */ char *path;
/* 08 */ FileEntry_Unk8 *mUnk_08;
/* 0c */ unk32 mUnk_0c;
/* 10 */
/* 00 */ virtual ~FileEntry() = 0;
/* 08 */ virtual FileEntry_Unk8 *vfunc_08(unk32 param1) = 0;
/* 0c */ virtual void vfunc_0c() = 0;
/* 10 */ virtual u32 vfunc_10(u32 param1) = 0;
/* 14 */
};
class FileEntryFlag : public FileEntry {
public:
/* 00 (base) */
/* 10 */ unk8 mUnk_10;
/* 14 */
/* 00 */ virtual ~FileEntryFlag() override;
/* 08 */ virtual FileEntry_Unk8 *vfunc_08(unk32 param1) override;
/* 0c */ virtual void vfunc_0c() override;
/* 10 */ virtual u32 vfunc_10(u32 param1) override;
/* 14 */
};