mirror of
https://github.com/zeldaret/ph
synced 2026-05-23 06:54:18 -04:00
ef2caebcef
* start sbc.cpp * add G3d_SBCRender_007 * match G3d_SBCRender_007 * match G3d_SBCRender_008 * match G3d_SBCRender_SKN * fix EUR relocs file * match G3d_SBCRender_00C * match G3d_SBCRender_00D * complete sbc.cpp * fix EUR delinks
171 lines
5.9 KiB
C++
171 lines
5.9 KiB
C++
#include "Render/ModelRender.hpp"
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#include "DTCM/UnkStruct_027e037c.h"
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#include "nds/g3d/sbc.h"
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extern "C" void func_020189dc(G3d_RenderObject *unkStruct4, ItemModel *model);
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extern "C" void func_02018c3c(G3d_RenderObject *unkStruct4, void *param2);
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extern "C" void UnkInit_ModelRender_Struct4_Params(G3d_RenderObject *unkStruct4, void (*func)(ModelRenderCommandsData *),
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unk32 param3, u8 param4, u8 param5);
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extern "C" void CopySingle288(Mat3p *src, Mat3p *dest);
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extern "C" void SetGeometryScale(Vec3p *scale);
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extern "C" void SetGeometryTranslation(Vec3p *translation);
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extern "C" void PushGeometryCommand(u32 command, void *data, s32 length);
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extern "C" void func_ov000_020c0d70(UnkStruct_ov000_020c0c08 *param1, G3d_RenderObject *param2);
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extern "C" void func_ov000_020b3ea8(void *param1);
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extern "C" unk32 func_0201e388(void *param1, const char *param2);
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extern "C" u8 *GetModelUnknownHeader(ModelRender *modelRender);
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extern "C" Mat3p gGeomMatrix;
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extern "C" Vec3p gGeomTranslation;
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extern "C" Vec3p gGeomScale;
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extern "C" const Mat4x3p *data_027e03c8;
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extern "C" Vec3p gDefaultScale;
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extern "C" Mat3p gDefaultMatrix;
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extern "C" u32 *data_027e0ce0[];
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THUMB ModelRender::ModelRender(ItemModel *itemModel) {
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this->unkBoneMatrixArray2 = NULL;
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this->Init_RenderObject(itemModel);
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}
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THUMB ModelRender::~ModelRender() {
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if (this->unkBoneMatrixArray2 != NULL) {
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SysObject::operator delete[](this->unkBoneMatrixArray2);
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}
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func_ov000_020b3ea8(this);
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}
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ARM void *ModelRender::GetLcdcAddress() {
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return renderObj.model;
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}
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void ModelRender::Init_RenderObject(ItemModel *model) {
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func_020189dc(&this->renderObj, model);
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}
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G3d_BoneMtxStruct *ModelRender::UnkGetBoneMatrix(s32 index) {
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if (this->unkBoneMatrixArray2 != NULL) {
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return &this->unkBoneMatrixArray2[index];
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}
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if (this->renderObj.cacheJntAnm != NULL) {
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return &this->renderObj.cacheJntAnm[index];
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}
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return NULL;
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}
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void ModelRender::SetTransform(Vec3p *scale, Mat3p *rotation, Vec3p *translation) {
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SetGeometryScale(scale);
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CopySingle288(rotation, &gGeomMatrix);
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data_027e037c.flags = data_027e037c.flags & 0xffffff5b;
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SetGeometryTranslation(translation);
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this->PushGeometryCommands();
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SetGeometryScale(&gDefaultScale);
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CopySingle288(&gDefaultMatrix, &gGeomMatrix);
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data_027e037c.flags = data_027e037c.flags & 0xffffff5b;
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}
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void ModelRender::SetRotationTranslation(Mat3p *rotation, Vec3p *translation) {
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CopySingle288(rotation, &gGeomMatrix);
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data_027e037c.flags = data_027e037c.flags & 0xffffff5b;
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SetGeometryTranslation(translation);
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this->PushGeometryCommands();
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CopySingle288(&gDefaultMatrix, &gGeomMatrix);
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data_027e037c.flags = data_027e037c.flags & 0xffffff5b;
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}
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void ModelRender::SetTranslation(Vec3p *translation) {
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SetGeometryTranslation(translation);
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this->PushGeometryCommands();
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}
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void ModelRender::PushGeometryCommands() {
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PushGeometryCommand(0x1c, &gGeomTranslation.x, 3);
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PushGeometryCommand(0x1a, &gGeomMatrix, 9);
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PushGeometryCommand(0x1b, &gGeomScale.x, 3);
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this->ExecRenderCommands();
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PushGeometryCommand(0x17, &data_027e03c8, 0xc);
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}
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void ModelRender::ExecRenderCommands() {
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G3d_Render(&this->renderObj);
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}
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void ModelRender::vfunc_24(UnkStruct_ov000_020c0c08 *param1) {
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func_ov000_020c0d70(param1, &this->renderObj);
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}
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void ModelRender::vfunc_28() {
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while (this->renderObj.jntAnim != NULL) {
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func_02018c3c(&this->renderObj, this->renderObj.jntAnim);
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}
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while (this->renderObj.matAnim != NULL) {
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func_02018c3c(&this->renderObj, this->renderObj.matAnim);
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}
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while (this->renderObj.mUnk_18 != NULL) {
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func_02018c3c(&this->renderObj, this->renderObj.mUnk_18);
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}
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}
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void ModelRender::vfunc_2c() {
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while (this->renderObj.jntAnim != NULL) {
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func_02018c3c(&this->renderObj, this->renderObj.jntAnim);
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}
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}
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void ModelRender::vfunc_34() {
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while (this->renderObj.mUnk_18 != NULL) {
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func_02018c3c(&this->renderObj, this->renderObj.mUnk_18);
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}
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}
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void ModelRender::vfunc_30() {
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while (this->renderObj.matAnim != NULL) {
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func_02018c3c(&this->renderObj, this->renderObj.matAnim);
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}
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}
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// An object is a subdivision of a model e.g.: link's arm, link's head, etc.
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ARM s32 ModelRender::GetObjectIndex(char *objectName) {
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char *model = (char *) GetLcdcAddress();
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void *objectList = model + 0x40;
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unk32 index = func_0201e388(objectList, objectName);
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return index;
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}
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ARM s32 ModelRender::GetMaterialIndex(char *materialName) {
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char *model = (char *) GetLcdcAddress();
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u32 materialsOffset = *(u32 *) ((u32) model + 8);
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void *materialList = (void *) ((u32) model + materialsOffset + 4);
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unk32 index = func_0201e388(materialList, materialName);
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return index;
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}
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THUMB void ModelRender::InitBoneMatrixArrays(u32 idLength) {
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u32 *id = data_027e0ce0[1];
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u8 *unkPtr = GetModelUnknownHeader(this);
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u8 boneMatrixCount = *(unkPtr + 3);
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G3d_BoneMtxStruct *boneMatrixArray = (G3d_BoneMtxStruct *) SysObject::operator new[](boneMatrixCount * 0x58, id, idLength);
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this->unkBoneMatrixArray2 = boneMatrixArray;
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this->renderObj.cacheJntAnm = boneMatrixArray;
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}
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ARM void ModelRender::SetUnkBoneMatrixArray1(G3d_BoneMtxStruct *boneMatrix) {
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this->renderObj.cacheJntAnm = boneMatrix;
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}
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void ModelRender::vfunc_38() {
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this->renderObj.flag |= 3;
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G3d_Render(&this->renderObj);
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this->renderObj.flag &= 0xfffffffd;
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}
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void ModelRender::vfunc_3c(ModelRenderCommandsData *renderData) {}
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void func_ov000_020a99c0(ModelRenderCommandsData *renderData) {
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((ModelRender *) renderData->unkStruct4->modelRender)->vfunc_3c(renderData);
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}
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void ModelRender::UnkInit_Struct4_Params(u8 param1, u8 param2) {
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this->renderObj.modelRender = this;
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UnkInit_ModelRender_Struct4_Params(&this->renderObj, &func_ov000_020a99c0, 0, param1, param2);
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} |