Files
ph/include/Player/EquipBoomerang.hpp
T
2024-10-12 16:16:32 +02:00

40 lines
1.1 KiB
C++

#pragma once
#include "global.h"
#include "types.h"
#include "Actor/ActorRef.hpp"
#include "Player/EquipItem.hpp"
class Actor;
class EquipBoomerang : public EquipItem {
private:
/* 00 (base) */
/* 09 */ u8 mUnk_09[3];
/* 0c */ void *mUnk_0c;
/* 10 */ ActorRef mRef;
/* 18 */ u8 mUnk_18[8];
/* 20 */ u32 mUnk_20;
/* 24 */ u32 mUnk_24;
/* 28 */ u32 mUnk_28;
/* 2c */ u16 mUnk_2c;
/* 2e */ unk8 mUnk_2e[2];
/* 30 */
public:
/* 04 */ virtual ~EquipBoomerang() override;
/* 0c */ virtual ItemFlag GetId() const override;
/* 10 */ virtual void vfunc_10() override; // func_ov14_0213d078
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
/* 18 */ virtual void vfunc_18() override; // func_ov53_02199064
/* 1c */ virtual void vfunc_1c() override; // func_ov53_021990d0
/* 30 */ virtual void vfunc_30() override; // func_ov53_0219913c
/* 38 */ virtual void vfunc_38(unk32 param1) override; // func_ov53_02199318
/* 50 */
Actor *GetActor();
};