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https://github.com/zeldaret/ph
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102 lines
1.9 KiB
C++
102 lines
1.9 KiB
C++
#pragma once
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#include "types.h"
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#include "Item/Item.hpp"
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typedef u32 OverlayId;
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enum OverlayId_ {
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OverlayId_Core,
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OverlayId_01,
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OverlayId_02,
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OverlayId_03,
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OverlayId_Memory,
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OverlayId_05,
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OverlayId_06,
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OverlayId_07,
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OverlayId_08,
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OverlayId_09,
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OverlayId_10,
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OverlayId_11,
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OverlayId_12,
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OverlayId_13,
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OverlayId_Land,
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OverlayId_15,
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OverlayId_16,
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OverlayId_17,
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OverlayId_18,
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OverlayId_19,
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OverlayId_20,
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OverlayId_21,
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OverlayId_22,
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OverlayId_23,
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OverlayId_24,
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OverlayId_25,
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OverlayId_26,
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OverlayId_27,
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OverlayId_28,
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OverlayId_29,
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OverlayId_30,
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OverlayId_31,
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OverlayId_32,
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OverlayId_33,
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OverlayId_34,
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OverlayId_35,
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OverlayId_36,
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OverlayId_37,
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OverlayId_38,
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OverlayId_39,
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OverlayId_40,
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OverlayId_41,
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OverlayId_42,
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OverlayId_43,
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OverlayId_44,
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OverlayId_45,
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OverlayId_46,
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OverlayId_47,
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OverlayId_48,
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OverlayId_49,
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OverlayId_50,
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OverlayId_51,
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OverlayId_52,
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OverlayId_PlayerBoomerang,
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OverlayId_PlayerScoop,
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OverlayId_PlayerBomb,
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OverlayId_PlayerBow,
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OverlayId_PlayerRope,
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OverlayId_PlayerBombchu,
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OverlayId_PlayerHammer,
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OverlayId_60,
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OverlayId_61,
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};
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typedef u32 OverlayIndex;
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enum OverlayIndex_ {
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OverlayIndex_Core,
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OverlayIndex_1,
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OverlayIndex_2,
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OverlayIndex_3,
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OverlayIndex_4,
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OverlayIndex_5,
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OverlayIndex_6,
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OverlayIndex_7,
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OverlayIndex_8,
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OverlayIndex_9,
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OverlayIndex_10,
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OverlayIndex_EquipItem,
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OverlayIndex_12,
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OverlayIndex_COUNT,
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};
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class OverlayManager {
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public:
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OverlayId mLoadedOverlays[OverlayIndex_COUNT];
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void Unload(OverlayIndex index);
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void Load(OverlayIndex index, OverlayId id);
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void LoadIfNotLoaded(OverlayIndex index, OverlayId id);
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void LoadEquipItem(ItemFlag equipId);
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};
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extern OverlayManager gOverlayManager;
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