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https://github.com/zeldaret/ph
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39 lines
873 B
C++
39 lines
873 B
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "System/SysNew.hpp"
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enum GameModes {
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GameMode_Load = 0,
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GameMode_StartupScreen = 1,
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GameMode_Adventure = 2,
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GameMode_FileSelect = 3,
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GameMode_WFCSetup = 4,
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GameMode_DownloadPlay = 5,
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GameMode_Battle = 6,
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GameMode_Contact = 7
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};
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class GameMode : public SysObject {
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public:
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/* 000 (vtable) */
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/* 004 */ s32 mModeId;
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/* 008 */
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/* 00 */ virtual ~GameMode();
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/* 08 */ virtual unk32 vfunc_08(unk32 param1) = 0;
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/* 0c */ virtual void vfunc_0c(u16 *param1);
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/* 10 */ virtual void vfunc_10(u16 *param1);
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/* 14 */ virtual void vfunc_14(u16 *param1);
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/* 18 */ virtual void vfunc_18();
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/* 1c */
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inline GameMode() {}
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inline GameMode(s32 modeId) :
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mModeId(modeId) {}
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void func_0202c0b8();
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};
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