Files
ph/include/Player/LinkStateGrab.hpp
T
2024-03-25 19:30:25 +01:00

36 lines
1.1 KiB
C++

#pragma once
#include "global.h"
#include "types.h"
#include "lib/math.h"
#include "Player/LinkStateBase.hpp"
#include "Actor/ActorManager.hpp"
#include "Actor/Actor.hpp"
class LinkStateGrab : public LinkStateBase {
public:
/* 00 (base) */
/* 0c */ void *mUnk_0c;
/* 10 */ ActorRef mGrabRef;
/* 18 */ Vec3p mThrowOffset;
/* 24 */ unk8 mUnk_24[0x88]; // non-documented struct
/* ac */ unk32 mUnk_ac;
/* b0 */ unk8 mUnk_b0[4];
/* b4 */
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~LinkStateGrab() override;
/* 0c */ virtual LinkStateId GetId() override;
/* 10 */ virtual void CreateDebugHierarchy() override;
/* 14 */ virtual void OnStateEnter() override;
/* 18 */ virtual void OnStateLeave(s32 param1) override;
/* 1c */ virtual void vfunc_1c() override;
/* 20 */ virtual bool vfunc_20(s32 param1) override;
/* 24 */ virtual bool vfunc_24(s32 param1) override;
/* 2c */ virtual void vfunc_2c(u16 *param1) override;
/* 34 */ virtual bool vfunc_34(Vec3p *param1) override;
/* 44 */
};