mirror of
https://github.com/zeldaret/ph
synced 2026-05-23 23:05:17 -04:00
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "lib/math.h"
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#include "Player/LinkStateBase.hpp"
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#include "Actor/ActorManager.hpp"
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#include "Actor/Actor.hpp"
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class LinkStateGrab : public LinkStateBase {
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public:
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/* 00 (base) */
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/* 0c */ void *mUnk_0c;
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/* 10 */ ActorRef mGrabRef;
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/* 18 */ Vec3p mThrowOffset;
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/* 24 */ unk8 mUnk_24[0x88]; // non-documented struct
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/* ac */ unk32 mUnk_ac;
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/* b0 */ unk8 mUnk_b0[4];
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/* b4 */
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/* 00 */ virtual void vfunc_00() override;
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/* 04 */ virtual ~LinkStateGrab() override;
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/* 0c */ virtual LinkStateId GetId() override;
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/* 10 */ virtual void CreateDebugHierarchy() override;
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/* 14 */ virtual void OnStateEnter() override;
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/* 18 */ virtual void OnStateLeave(s32 param1) override;
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/* 1c */ virtual void vfunc_1c() override;
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/* 20 */ virtual bool vfunc_20(s32 param1) override;
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/* 24 */ virtual bool vfunc_24(s32 param1) override;
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/* 2c */ virtual void vfunc_2c(u16 *param1) override;
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/* 34 */ virtual bool vfunc_34(Vec3p *param1) override;
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/* 44 */
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};
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