mirror of
https://github.com/zeldaret/ph
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fc691f4c8f
* Map symbol in Game * LinkStateInteract 19% * DebugHierarchy -> Bhio * LinkStateInteract 89% * LinkStateInteract 93% * Japanese strings * Fix build * Fix regression * Fix regressions * Rename BhioBase.cpp
66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
#pragma once
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#include "global.h"
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#include "nds/math.h"
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#include "types.h"
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#include "Player/LinkStateBase.hpp"
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#include "Render/ModelRender.hpp"
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class LinkStateDamage : public LinkStateBase {
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public:
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static LinkStateBase_UnkStruct1 data_ov000_020e5acc;
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static LinkStateBase_UnkStruct1 data_ov000_020e5adc;
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static unk32 data_ov000_020e5aec;
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static LinkStateBase_UnkStruct1 data_ov000_020e5af0;
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static LinkStateBase_UnkStruct1 data_ov000_020e5b00;
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static LinkStateBase_UnkStruct1 data_ov000_020e5b10;
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static LinkStateBase_UnkStruct1 data_ov000_020e5b20;
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static LinkStateBase_UnkStruct1 data_ov000_020e5b30;
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static LinkStateBase_UnkStruct1 data_ov000_020e5b40;
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static LinkStateBase_UnkStruct1 data_ov000_020e5b50;
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/* 00 (base) */
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/* 0c */ Vec3p mUnk_0c;
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/* 18 */ unk32 mUnk_18;
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/* 1c */ unk32 mUnk_1c;
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/* 20 */ unk8 mUnk_20[2];
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/* 22 */ unk16 mUnk_22;
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/* 24 */ unk8 mUnk_24[8];
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/* 2c */ q20 mUnk_2c; // maybe link's "y" coordinate when entering this state
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/* 30 */ bool mUnk_30;
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/* 31 */ unk8 mUnk_31;
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/* 32 */ unk16 mUnk_32;
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/* 34 */ unk32 mUnk_34[2];
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/* 3c */ ModelRender mUnk_3c;
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/* 98 */ UnkStruct_ov000_020c0c08 *mUnk_98;
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/* 9c */ void *mUnk_9c;
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/* a0 */ unk32 mUnk_a0[3];
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/* ac */ unk32 mUnk_ac;
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/* b0 */ unk8 mUnk_b0[4];
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/* b4 */
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/* 00 */ virtual void vfunc_00() override;
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/* 04 */ virtual ~LinkStateDamage() override;
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/* 0c */ virtual LinkStateId GetId() override;
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/* 10 */ virtual void LoadBhio() override;
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/* 14 */ virtual void OnStateEnter() override;
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/* 18 */ virtual void OnStateLeave(s32 param1) override;
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/* 1c */ virtual void vfunc_1c() override;
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/* 20 */ virtual bool vfunc_20(s32 param1) override;
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/* 24 */ virtual bool vfunc_24(s32 param1) override;
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/* 30 */ virtual void vfunc_30(unk32 param1) override;
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/* 40 */ virtual bool vfunc_40() override;
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/* 44 */
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void func_ov00_020ac9e4(unk32 param1);
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void SetLinkFrozenMaterial();
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void func_ov00_020acb6c(Vec3p *param1, unk32 param2);
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void Knockback(Vec3p *knockbackVec, unk32 param2);
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void func_ov00_020acfe8(bool param1);
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LinkStateDamage(PlayerLinkBase *link);
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};
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