Files
ph/include/Render/ModelRender.hpp
T
Aetias cb52c8c23f ActorNavi (#132)
* Map symbol in Game

* ActorNavi 93%

* ActorNavi_04 96%

* Document Actor fields

* Move MAX_KEYS to ItemManager

* Move gTouchControl to its own header

* Fix missing includes

* Fix regressions

* Fix build

* Update decompiling guide images

* Fix regression
2025-08-29 20:01:10 +02:00

54 lines
1.7 KiB
C++

#pragma once
#include "global.h"
#include "types.h"
#include <nds/math.h>
#include "System/SysNew.hpp"
#include "Unknown/UnkStruct_ov000_020c0c08.hpp"
class ItemModel;
class ModelRender : public SysObject {
public:
/* 00 (vtable) */
/* 04 */ u32 mUnk_04;
/* 08 */ void *mLcdcAddr;
/* 0c */ s32 mUnk_0c;
/* 10 */ unk32 mUnk_10;
/* 14 */ s32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1c */ s32 mUnk_1c;
/* 20 */ unk8 mUnk_20[0x38];
/* 58 */ void *mUnk_58;
/* 5c */
/* 00 */ virtual ~ModelRender();
/* 08 */ virtual void *GetLcdcAddress();
/* 0c */ virtual void vfunc_0c(ItemModel *model);
/* 10 */ virtual void SetTransform(Vec3p *scale, Mat3p *rotation, Vec3p *translation);
/* 14 */ virtual void SetRotationTranslation(Mat3p *rotation, Vec3p *translation);
/* 18 */ virtual void SetTranslation(Vec3p *translation);
/* 1c */ virtual void PushGeometryCommands();
/* 20 */ virtual void vfunc_20();
/* 24 */ virtual void vfunc_24(UnkStruct_ov000_020c0c08 *param1);
/* 28 */ virtual void vfunc_28();
/* 2c */ virtual void vfunc_2c();
/* 30 */ virtual void vfunc_30();
/* 34 */ virtual void vfunc_34();
/* 38 */ virtual void vfunc_38();
/* 3c */ virtual void vfunc_3c();
/* 40 */
ModelRender(ItemModel *param1);
void *func_ov000_020a9624(s32 param1);
void func_ov000_020a98e8(unk32 param1);
void func_ov000_020a990c(unk32 param1);
void func_ov000_020a9938(unk32 param1);
void func_ov000_020a9960(void *param1);
void func_ov000_020a9998(unk32 param1, unk32 param2);
void func_ov000_020a99c0();
void func_ov000_020b413c(unk16 param1, Vec3p *param2);
};