Files
ph/src/Main/Debug/BhioBase.cpp
T
Aetias fc691f4c8f LinkStateInteract (#135)
* Map symbol in Game

* LinkStateInteract 19%

* DebugHierarchy -> Bhio

* LinkStateInteract 89%

* LinkStateInteract 93%

* Japanese strings

* Fix build

* Fix regression

* Fix regressions

* Rename BhioBase.cpp
2025-11-16 17:14:48 +01:00

21 lines
777 B
C++

#include "Player/Bhio.hpp"
BhioBase::BhioBase() {}
BhioBase::~BhioBase() {}
BhioGroup *BhioBase::FindGroup(u32 id) {}
bool BhioBase::GetField(bool param1, const char *fieldName, u32 groupId, s32 *pValue, unk32 param5, unk32 param6, unk32 param7,
unk32 param8) {}
void BhioBase::vfunc_08() {}
void BhioBase::vfunc_0c() {}
void BhioBase::vfunc_10() {}
void BhioBase::vfunc_14() {}
void BhioBase::vfunc_18() {}
void BhioBase::vfunc_1c() {}
void BhioBase::vfunc_20(unk32 param1, const char *param2, unk32 param3, unk32 param4, unk32 param5, unk32 param6) {}
void BhioBase::vfunc_24() {}
void BhioBase::vfunc_28() {}
void BhioBase::vfunc_2c() {}
void BhioBase::vfunc_30() {}
void BhioBase::vfunc_38() {}
void BhioBase::vfunc_3c(u32 groupId, s32 *pValue) {}