Files
ph/src/00_Core/Item/ItemManager.cpp
T
SammygoodTunes fdaf2b1790 Fix build errors
2025-02-04 22:06:24 +01:00

1064 lines
35 KiB
C++

#include "Item/ItemManager.hpp"
#include "DTCM/UnkStruct_027e0d38.hpp"
#include "DTCM/UnkStruct_027e0f78.hpp"
#include "Map/MapManager.hpp"
#include "Player/PlayerLinkBase.hpp"
#include "Player/PlayerManager.hpp"
#include "Save/AdventureFlags.hpp"
#include "System/OverlayManager.hpp"
static const char *sShipPartTypes[] = {"anc", "bow", "hul", "can", "dco", "pdl", "fnl", "brg"};
extern u32 *data_027e0ce0[];
THUMB ItemManager *ItemManager::Create() {
gItemManager = new(data_027e0ce0[1], 4) ItemManager();
return gItemManager;
}
THUMB void ItemManager::Destroy() {
delete gItemManager;
gItemManager = 0;
}
THUMB void ItemManager::ClearPrevEquippedItem() {
mPrevEquippedItem = ItemFlag_None;
}
THUMB void ItemManager::Save(SaveItemManager *save) {
save->itemFlags = mItemFlags;
save->numRupees = mNumRupees;
for (s32 i = 0; i < MAX_POTIONS; ++i) {
save->potions[i] = mPotions[i];
}
save->numBombs = (u8) (*mAmmo)[ItemFlag_BombBag];
save->numBombchus = (u8) (*mAmmo)[ItemFlag_BombchuBag];
save->numArrows = (u8) (*mAmmo)[ItemFlag_Bow];
save->equippedItem = (u8) mEquippedItem;
save->salvagedTreasureFlags = mSalvagedTreasureFlags;
save->hourglassSeconds = SoftDivide(mHourglassSandFrames, 60);
for (s32 i = 0; i < Gem_COUNT; ++i) {
save->numGems[i] = mNumGems[i];
}
for (s32 i = 0; i < ShipPart_COUNT; ++i) {
save->equippedShipParts[i] = mEquippedShipParts[i];
for (s32 j = 0; j < ShipType_COUNT; ++j) {
save->shipParts[i][j] = mShipParts[i][j];
}
}
save->shipPartPricesShown = mShipPartPricesShown;
for (s32 i = 0; i < Treasure_COUNT; ++i) {
save->treasure[i] = mTreasure[i];
}
save->treasurePriceShownFlags[0] = mTreasurePriceShownFlags[0];
for (s32 i = 0; i < 6; ++i) {
save->unk_9f[i] = mUnk_098[i];
save->unk_82[i] = mUnk_09e[i];
}
save->quiverSize = mQuiverSize;
save->bombBagSize = mBombBagSize;
save->bombchuBagSize = mBombchuBagSize;
if (mEquippedFairy == FairyId_None) {
save->equippedFairy = 3;
return;
}
save->equippedFairy = (u8) mEquippedFairy;
}
THUMB void ItemManager::Load(const SaveItemManager *save) {
mItemFlags = save->itemFlags;
mNumRupees = save->numRupees;
mHourglassSandFrames =
save->hourglassSeconds <= MAX_HOURGLASS_SECONDS ? save->hourglassSeconds * 60 : MAX_HOURGLASS_SECONDS * 60;
for (s32 i = ItemFlag_EQUIP_START; i < ItemFlag_EQUIP_END; ++i) {
if (GET_FLAG(mItemFlags.flags, (u32) i)) {
(*mAmmo)[i] = 1;
}
}
(*mAmmo)[ItemFlag_BombBag] = save->numBombs;
(*mAmmo)[ItemFlag_BombchuBag] = save->numBombchus;
(*mAmmo)[ItemFlag_Bow] = save->numArrows;
for (s32 i = 0; i < MAX_POTIONS; ++i) {
mPotions[i] = save->potions[i];
}
mEquippedItem = save->equippedItem;
mSalvagedTreasureFlags = save->salvagedTreasureFlags;
for (s32 i = 0; i < Gem_COUNT; ++i) {
mNumGems[i] = save->numGems[i];
}
for (s32 i = 0; i < ShipPart_COUNT; ++i) {
mEquippedShipParts[i] = save->equippedShipParts[i];
for (s32 j = 0; j < ShipType_COUNT; ++j) {
mShipParts[i][j] = save->shipParts[i][j];
}
}
mShipPartPricesShown = save->shipPartPricesShown;
for (s32 i = 0; i < Treasure_COUNT; ++i) {
mTreasure[i] = save->treasure[i];
}
mTreasurePriceShownFlags[0] = save->treasurePriceShownFlags[0];
for (s32 i = 0; i < 6; ++i) {
mUnk_098[i] = save->unk_9f[i];
mUnk_09e[i] = save->unk_82[i];
}
mQuiverSize = save->quiverSize;
mBombBagSize = save->bombBagSize;
mBombchuBagSize = save->bombchuBagSize;
mEquippedFairy = save->equippedFairy;
if (mEquippedFairy >= FairyId_COUNT) {
mEquippedFairy = FairyId_None;
}
if ((u32) mEquippedItem - 9 <= 1) {
if (this->HasItem(ItemFlag_Boomerang)) {
mEquippedItem = ItemFlag_Boomerang;
} else {
mEquippedItem = ItemFlag_None;
}
} else if (mEquippedItem == ItemFlag_None) {
if (this->HasItem(ItemFlag_Boomerang)) {
mEquippedItem = ItemFlag_Boomerang;
}
}
}
ARM FairyId ItemManager::GetEquippedFairy() const {
FairyId fairy = mEquippedFairy;
if (fairy == FairyId_None) return FairyId_Courage;
return fairy;
}
ARM ActorNavi *ItemManager::GetFairy(FairyId id) const {
return mFairies[id];
}
extern unk32 gPlayerAnimHandler;
extern "C" void LoadEquipItemModel(unk32 param1, ItemFlag param2);
extern "C" void _ZNK11ItemManager15GetEquippedItemEv();
extern "C" void _ZN14OverlayManager13LoadEquipItemEi();
ARM void ItemManager::TickEquipItem(void) {
ItemFlag equip = this->GetEquippedItem();
if (mEquipLoadTimer != 0) {
mEquipLoadTimer -= 1;
if (mEquipLoadTimer == 0 && equip != ItemFlag_None && data_027e0d38->mUnk_14 != 1) {
gOverlayManager.LoadEquipItem(equip);
LoadEquipItemModel(gPlayerAnimHandler, equip);
(*mEquipItems)[equip]->vfunc_00();
}
}
(*mEquipItems)[ItemFlag_OshusSword]->vfunc_30();
(*mEquipItems)[ItemFlag_WoodenShield]->vfunc_30();
if (data_027e0d38->mUnk_14 == 1) return;
if (equip != ItemFlag_None && mEquipLoadTimer == 0) {
(*mEquipItems)[equip]->vfunc_30();
}
}
ARM void ItemManager::func_ov00_020ad528() {}
ARM ItemModel *ItemManager::GetItemModel(ItemModelId id) {
return mItemModels[id];
}
extern unk32 gItemModelLoader;
extern "C" void *func_ov00_020bb3a8(unk32 param1, u32 index);
extern "C" void func_ov00_020c0bdc(void *param1, unk32 param2);
ARM void ItemManager::func_ov00_020ad538(unk32 param1) const {
void *unk1 = func_ov00_020bb3a8(gItemModelLoader, 6);
func_ov00_020c0bdc(unk1, param1);
}
ARM void ItemManager::func_ov00_020ad560(unk32 param1) const {
void *unk1 = func_ov00_020bb3a8(gItemModelLoader, 7);
func_ov00_020c0bdc(unk1, param1);
}
ARM ItemModel *ItemManager::GetDungeonItemModel(u32 index) {
return mDungeonItemModels[index];
}
ARM void ItemManager::func_ov00_020ad594(unk32 param1) const {
void *unk1 = func_ov00_020bb3a8(gItemModelLoader, 11);
func_ov00_020c0bdc(unk1, param1);
}
ARM void ItemManager::Sword_vfunc_38(unk32 param1) {
(*mEquipItems)[ItemFlag_OshusSword]->vfunc_38(param1);
}
ARM void ItemManager::Shield_vfunc_38(unk32 param1) {
(*mEquipItems)[ItemFlag_WoodenShield]->vfunc_38(param1);
}
extern unk32 data_027e0618;
ARM void ItemManager::EquipItem_vfunc_38(unk32 param1) {
if (data_027e0618 != 6) {
this->Sword_vfunc_38(param1);
this->Shield_vfunc_38(param1);
}
if (data_027e0d38->mUnk_14 == 1) return;
ItemFlag equip = this->GetEquippedItem();
if (equip == ItemFlag_None) return;
if (mEquipLoadTimer > 0) return;
(*mEquipItems)[equip]->vfunc_38(param1);
}
ARM bool ItemManager::EquipCollidesWith(Cylinder *hitbox, ItemFlag equipId) {
Cylinder equipHitbox;
if ((*mEquipItems)[equipId]->GetHitbox(&equipHitbox)) {
s32 step = (*mEquipItems)[equipId]->vfunc_4c();
if (step > 0) {
Approach_thunk(&equipHitbox.pos.y, hitbox->pos.y, step);
}
return hitbox->Overlaps(&equipHitbox);
}
return false;
}
ARM s32 ItemManager::EquipItem_vfunc_2c(ItemFlag equipId) {
return (*mEquipItems)[equipId]->vfunc_2c();
}
ARM EquipItem *ItemManager::GetEquipItem(ItemFlag equipId) {
if (equipId == ItemFlag_None) {
return NULL;
} else {
return (*mEquipItems)[equipId];
}
}
ARM u16 ItemManager::GetAmmo(ItemFlag equipId) const {
return (*mAmmo)[equipId];
}
ARM void ItemManager::GiveAmmo(ItemFlag equipId, u16 amount) {
(*mAmmo)[equipId] += amount;
if ((*mAmmo)[equipId] <= this->GetMaxAmmo(equipId)) return;
(*mAmmo)[equipId] = this->GetMaxAmmo(equipId);
}
extern "C" unk32 func_ov00_02078b40(UnkStruct_027e0d38 *param1);
extern void *data_027e10a4;
extern "C" bool func_ov15_02136670(void *param1);
extern unk8 data_ov29_0217a4ac[];
extern "C" bool _ZN14PlayerLinkBase18func_ov00_020bbd80Ei(unk32 param1, unk32 param2);
extern "C" bool _ZNK11ItemManager7HasItemEi();
extern "C" void _ZN11ItemManager12GetEquipItemEi();
ARM bool ItemManager::func_ov00_020ad790(unk32 param1) {
unk32 unk1 = func_ov00_02078b40(data_027e0d38);
if (unk1 == 2) return func_ov15_02136670(data_027e10a4);
if (data_027e0d38->mUnk_14 == 1) return false;
// NONMATCH: OverlayId_29 should be in constant pool
if (gOverlayManager.mLoadedOverlays[OverlayIndex_6] == OverlayId_29 && data_ov29_0217a4ac[0x54] != 0) {
return false;
}
ItemFlag equipId = mForcedItem;
bool unk2 = !gMapManager->func_ov00_020849f8();
if (mEquippedItem != ItemFlag_None && (unk2 || (u32) mEquippedItem - 9 <= 1) &&
(gPlayerLink == 0 || gPlayerLink->func_ov000_020bbd80(param1)) && this->HasItem(mEquippedItem))
{
equipId = mEquippedItem;
}
if (equipId != ItemFlag_None) {
if (mEquipLoadTimer != 0) return param1 == 0;
return this->GetEquipItem(equipId)->IsUsable(param1);
}
return false;
}
THUMB ShipType ItemManager::GetEquippedShipPart(ShipPart part) const {
return mEquippedShipParts[part];
}
THUMB void ItemManager::EquipShipPart(ShipPart part, ShipType type) {
mEquippedShipParts[part] = type;
}
THUMB s8 ItemManager::GetShipPartCount(ShipPart part, ShipType type) const {
return mShipParts[part][type];
}
THUMB void ItemManager::SetShipPartCount(ShipPart part, ShipType type, s8 count) {
if (count > 99) count = 99;
mShipParts[part][type] = count;
}
THUMB s8 ItemManager::GetTreasureCount(Treasure treasure) const {
return mTreasure[treasure];
}
THUMB void ItemManager::SetTreasureCount(Treasure treasure, s8 count) {
if (count > 99) count = 99;
mTreasure[treasure] = count;
}
THUMB u8 ItemManager::GetUnk_098(u32 index) const {
return mUnk_098[index];
}
THUMB u16 ItemManager::GetUnk_09e(u32 index) const {
return mUnk_09e[index];
}
THUMB s32 ItemManager::GetUnk_09e_Divided(u32 index) const {
q20 quotient = CoDivide64By32(INT_TO_Q20(mUnk_09e[index]), FLOAT_TO_Q20(2.54));
s32 result = ROUND_Q20(quotient);
if (result < 1) result = 1;
return result;
}
THUMB void ItemManager::SetUnk_09e(u32 index, u16 value) {
u8 count = mUnk_098[index] + 1;
if (count > 99) count = 99;
mUnk_098[index] = count;
if (value > mUnk_09e[index]) {
if (value > 9999) value = 9999;
mUnk_09e[index] = value;
}
}
const u16 sQuiverSizes[] = {20, 20, 30, 50};
const u16 sBombBagSizes[] = {10, 20, 30};
THUMB u16 ItemManager::GetMaxAmmo(ItemFlag equipId) const {
switch (equipId) {
case ItemFlag_Bow: return (sQuiverSizes + 1)[mQuiverSize];
case ItemFlag_BombBag: return sBombBagSizes[mBombBagSize];
case ItemFlag_BombchuBag: return sBombBagSizes[mBombchuBagSize];
default: return 1;
}
}
THUMB u8 ItemManager::GetMaxShipPartCount() const {
return 99;
}
THUMB u8 ItemManager::GetMaxTreasureCount() const {
return 99;
}
ARM u32 ItemManager::GetActiveFairyLevel(FairyId id) const {
if (mEquippedFairy == FairyId_None) return 0;
FairyId fairy = this->GetEquippedFairy();
if (fairy == FairyId_Courage && mUnk_14d != 0) return 0;
fairy = this->GetEquippedFairy();
if (id == fairy) return this->GetFairyLevel(id);
return 0;
}
ARM u32 ItemManager::GetFairyLevel(FairyId id) const {
if (this->HasItem(ItemFlag_FAIRY_LV2 + id)) return 2;
if (this->HasItem(ItemFlag_FAIRY_LV1 + id)) return 1;
return 0;
}
ARM bool ItemManager::HasItem(ItemFlag item) const {
return GET_FLAG(mItemFlags.flags, item);
}
THUMB void ItemManager::AddItem(ItemFlag item) {
SET_FLAG(mItemFlags.flags, item);
}
ARM bool ItemManager::IsTreasureSalvaged(u32 index) const {
return GET_FLAG(&mSalvagedTreasureFlags, index);
}
THUMB void ItemManager::SetTreasureSalvaged(u32 index) {
SET_FLAG(&mSalvagedTreasureFlags, index);
}
THUMB void ItemManager::RemoveItem(ItemFlag item) {
RESET_FLAG(mItemFlags.flags, item);
if (item >= ItemFlag_EQUIP_START && item <= ItemFlag_EQUIP_END) {
(*mAmmo)[item] = 0;
}
}
extern ItemModel **data_027e1058;
extern ItemModel **data_027e105c;
extern "C" ItemModel *func_ov00_02079ffc(void *, const char *modelName, const char *textureName, unk32 param4, unk8 param5,
unk8 param6, bool param7);
extern "C" ItemModel *LoadTreasureItemFanfare(ItemModel **, s32 treasureType, bool, bool);
static char *sDefaultItemModel = "key";
static char *sItemModelNames[70] = {
[ItemId_Nothing] = "key",
[ItemId_SmallKey] = "key",
[ItemId_GreenRupee] = "rupee_g",
[ItemId_OshusSword] = "swA",
[ItemId_WoodenShield] = "shA",
[ItemId_Unk_5] = NULL,
[ItemId_Unk_6] = "force_y",
[ItemId_BombBag] = "bomb\0\0\0",
[ItemId_Bow] = "bow",
[ItemId_BigGreenRupee] = "rupee_g",
[ItemId_HeartContainer] = "heart_utu\0\0",
[ItemId_Unk_11] = NULL,
[ItemId_Boomerang] = "boomerang\0\0",
[ItemId_Scoop] = "scp",
[ItemId_BombchuBag] = "bomchu\0",
[ItemId_BossKey] = "bosskey",
[ItemId_Unk_16] = "rev_bin",
[ItemId_Unk_17] = NULL,
[ItemId_PhantomHourglass] = NULL,
[ItemId_SWSeaChart] = "mapSea\0",
[ItemId_NWSeaChart] = "mapSea\0",
[ItemId_SESeaChart] = "mapSea\0",
[ItemId_NESeaChart] = "mapSea\0",
[ItemId_Unk_23] = NULL,
[ItemId_BlueRupee] = "rupee_b",
[ItemId_RedRupee] = "rupee_r",
[ItemId_BigRedRupee] = "rupee_r",
[ItemId_GoldRupee] = "rupee_go\0\0\0",
[ItemId_Unk_28] = "force_y",
[ItemId_Unk_29] = "force_r",
[ItemId_Unk_30] = "force_b",
[ItemId_Hammer] = "ham",
[ItemId_Rope] = "rope\0\0\0",
[ItemId_SquareCrystal] = "cstl_c\0",
[ItemId_RoundCrystal] = "cstl_s\0",
[ItemId_TriangleCrystal] = "cstl_t\0",
[ItemId_FishingRod] = "fp\0",
[ItemId_Cannon] = NULL,
[ItemId_SunKey] = "key_su\0",
[ItemId_Unk_39] = NULL,
[ItemId_Quiver] = "arrowpod\0\0\0",
[ItemId_BigBombBag] = "bmbagM\0",
[ItemId_BigBombchuBag] = "bcbagM\0",
[ItemId_Unk_43] = NULL,
[ItemId_KingsKey] = "key_ki\0",
[ItemId_PowerGem] = "minaP\0\0",
[ItemId_WisdomGem] = "minaC\0\0",
[ItemId_CourageGem] = "minaY\0\0",
[ItemId_PinkCoral] = NULL,
[ItemId_WhitePearlLoop] = NULL,
[ItemId_DarkPearlLoop] = NULL,
[ItemId_ZoraScale] = NULL,
[ItemId_GoronAmber] = NULL,
[ItemId_RutoCrown] = NULL,
[ItemId_HelmarocPlume] = NULL,
[ItemId_RegalRing] = NULL,
[ItemId_GhostKey] = "key_gh\0",
[ItemId_FreebieCard] = "tic_tada\0\0\0",
[ItemId_ComplimentCard] = "tic_ohome\0\0",
[ItemId_ComplimentaryCard] = "tic_rare\0\0\0",
[ItemId_RegalNecklace] = "neckl\0\0",
[ItemId_SalvageArm] = "slvarm\0",
[ItemId_HerosNewClothes] = NULL,
[ItemId_Kaleidoscope] = "telescope\0\0",
[ItemId_GuardNotebook] = "notebook\0\0\0",
[ItemId_JolenesLetter] = "letter\0",
[ItemId_PrizePostcard] = "card\0\0\0",
[ItemId_WoodHeart] = "marron\0",
[ItemId_PhantomSwordBlade] = "swBedge",
[ItemId_PhantomSword] = NULL,
};
static char *sItemModelNames2[8] = {
[ItemId_SwordsmanScroll - ItemId_SwordsmanScroll] = "makimono\0\0\0",
[ItemId_Crimsonine - ItemId_SwordsmanScroll] = "hagaH\0\0",
[ItemId_Azurine - ItemId_SwordsmanScroll] = "hagaK\0\0",
[ItemId_Aquanine - ItemId_SwordsmanScroll] = "hagaS\0\0",
[ItemId_RedPotion - ItemId_SwordsmanScroll] = "rev_bin",
[ItemId_PurplePotion - ItemId_SwordsmanScroll] = "rev_binP\0\0\0",
[ItemId_YellowPotion - ItemId_SwordsmanScroll] = "rev_binY\0\0\0",
[ItemId_SandOfHours - ItemId_SwordsmanScroll] = "sand_m\0",
};
static char *sItemModelNames3[9] = {
[ItemId_CycloneSlate - ItemId_CycloneSlate] = "compass",
[ItemId_Unk_128 - ItemId_CycloneSlate] = "lure\0\0\0",
[ItemId_Rupoor10 - ItemId_CycloneSlate] = "rupee_bb\0\0\0",
[ItemId_Rupoor50 - ItemId_CycloneSlate] = "rupee_bb\0\0\0",
[ItemId_Unk_131 - ItemId_CycloneSlate] = NULL,
[ItemId_Unk_132 - ItemId_CycloneSlate] = NULL,
[ItemId_Unk_133 - ItemId_CycloneSlate] = NULL,
[ItemId_Unk_134 - ItemId_CycloneSlate] = NULL,
[ItemId_Unk_135 - ItemId_CycloneSlate] = NULL,
};
char *sSpecialItemModelNames[7] = {
"mapTakara\0\0", "arrowpodL\0\0", "bmbagL\0", "bcbagL\0", "Player/get/gd_\0", ".nsbmd\0", ".nsbtx\0",
};
THUMB void ItemManager::LoadFanfareItem(ItemId id) {
mFanfareItem = id;
ItemModel *model;
if (id == ItemId_Unk_43 || id == ItemId_Cannon || (id >= ItemId_GOLDEN_SHIP_START && id <= ItemId_GOLDEN_SHIP_END) ||
id == ItemId_Unk_126 || id == ItemId_Unk_133)
{
model = *data_027e1058;
} else if (id >= ItemId_TREASURE_START && id <= ItemId_TREASURE_END) {
model = LoadTreasureItemFanfare(data_027e105c, id - ItemId_TREASURE_START, true, false);
} else if (id == ItemId_Unk_125) {
model = *data_027e105c;
} else {
char modelName[0x80] = {};
char textureName[0x80] = {};
const char *itemName = NULL;
if (id == ItemId_Quiver && (s32) mQuiverSize >= 1) {
itemName = sSpecialItemModelNames[1];
} else if (id == ItemId_BigBombBag && (s32) mBombBagSize >= 1) {
itemName = sSpecialItemModelNames[2];
} else if (id == ItemId_BigBombchuBag && (s32) mBombchuBagSize >= 1) {
itemName = sSpecialItemModelNames[3];
} else if (id == ItemId_HerosNewClothes) {
itemName = sShipPartTypes[11];
} else if (id < ItemId_Unk_70) {
itemName = sItemModelNames[id];
} else if (id >= ItemId_SwordsmanScroll && id < ItemId_GoldenChimney) {
itemName = sItemModelNames2[id - ItemId_SwordsmanScroll];
} else if (id >= ItemId_CycloneSlate && id < ItemId_Unk_136) {
itemName = sItemModelNames3[id - ItemId_CycloneSlate];
} else if (id >= ItemId_TREASURE_CHART_START && id <= ItemId_TREASURE_CHART_END) {
itemName = sSpecialItemModelNames[0];
}
if (!itemName) {
itemName = sDefaultItemModel;
}
strcat(modelName, sSpecialItemModelNames[4]);
strcat(modelName, itemName);
strcat(modelName, sSpecialItemModelNames[5]);
strcat(textureName, sSpecialItemModelNames[4]);
strcat(textureName, itemName);
strcat(textureName, sSpecialItemModelNames[6]);
model = func_ov00_02079ffc(mFanfareItemModel, modelName, textureName, 0, 0, 0, true);
}
mUnk_114->vfunc_0c(model);
}
THUMB bool ItemManager::GetFanfareItemScale(Vec3p *scale) const {
switch (mFanfareItem) {
case ItemId_BigGreenRupee:
case ItemId_BigRedRupee:
case ItemId_GoldRupee:
case ItemId_Rupoor50:
scale->x = FLOAT_TO_Q20(1.4);
scale->y = FLOAT_TO_Q20(1.4);
scale->z = FLOAT_TO_Q20(1.4);
return true;
}
return false;
}
extern "C" void GiveShipPart(ShipPart part, ShipType type);
extern "C" void EquipLinebeckCannon();
THUMB void ItemManager::GiveItem(ItemId id) {
switch (id) {
case ItemId_SmallKey: {
this->GiveKeys(1);
} break;
case ItemId_GreenRupee: {
this->GiveRupees(1, true);
} break;
case ItemId_BlueRupee: {
this->GiveRupees(5, true);
} break;
case ItemId_RedRupee: {
this->GiveRupees(20, true);
} break;
case ItemId_BigGreenRupee: {
this->GiveRupees(100, true);
} break;
case ItemId_BigRedRupee: {
this->GiveRupees(200, true);
} break;
case ItemId_GoldRupee: {
this->GiveRupees(300, true);
} break;
case ItemId_OshusSword: {
SET_FLAG(mItemFlags.flags, ItemFlag_OshusSword);
this->GetEquipItem(ItemFlag_OshusSword)->GiveAmmo(1);
} break;
case ItemId_WoodenShield: {
SET_FLAG(mItemFlags.flags, ItemFlag_WoodenShield);
this->GetEquipItem(ItemFlag_WoodenShield)->GiveAmmo(1);
} break;
case ItemId_BombBag: {
this->GiveEquipItem(ItemFlag_BombBag, 10);
} break;
case ItemId_BombchuBag: {
this->GiveEquipItem(ItemFlag_BombchuBag, 10);
} break;
case ItemId_Bow: {
this->GiveEquipItem(ItemFlag_Bow, 20);
} break;
case ItemId_Boomerang: {
this->GiveEquipItem(ItemFlag_Boomerang, 1);
} break;
case ItemId_Scoop: {
this->GiveEquipItem(ItemFlag_Shovel, 1);
} break;
case ItemId_Hammer: {
this->GiveEquipItem(ItemFlag_Hammer, 1);
} break;
case ItemId_Rope: {
this->GiveEquipItem(ItemFlag_GrapplingHook, 1);
} break;
case ItemId_PhantomHourglass: {
SET_FLAG(mItemFlags.flags, ItemFlag_Hourglass);
gAdventureFlags->Set(AdventureFlag_Hourglass, true);
} break;
case ItemId_SWSeaChart: {
SET_FLAG(mItemFlags.flags, ItemFlag_SeaChartSW);
gAdventureFlags->Set(AdventureFlag_SWSeaChart, true);
} break;
case ItemId_NWSeaChart: {
SET_FLAG(mItemFlags.flags, ItemFlag_SeaChartNW);
gAdventureFlags->Set(AdventureFlag_NWSeaChart, true);
} break;
case ItemId_SESeaChart: {
SET_FLAG(mItemFlags.flags, ItemFlag_SeaChartSE);
gAdventureFlags->Set(AdventureFlag_SESeaChart, true);
} break;
case ItemId_NESeaChart: {
SET_FLAG(mItemFlags.flags, ItemFlag_SeaChartNE);
gAdventureFlags->Set(AdventureFlag_NESeaChart, true);
} break;
case ItemId_FishingRod: {
SET_FLAG(mItemFlags.flags, ItemFlag_FishingRod);
gAdventureFlags->Set(AdventureFlag_FishingRod, true);
} break;
case ItemId_Cannon: {
SET_FLAG(mItemFlags.flags, ItemFlag_Cannon);
gAdventureFlags->Set(AdventureFlag_Cannon, true);
GiveShipPart(ShipPart_Cannon, ShipType_Linebeck);
EquipLinebeckCannon();
} break;
case ItemId_SunKey: {
SET_FLAG(mItemFlags.flags, ItemFlag_SunKey);
gAdventureFlags->Set(AdventureFlag_SunKey, true);
} break;
case ItemId_Unk_39: {
SET_FLAG(mItemFlags.flags, ItemFlag_Unk_39);
gAdventureFlags->Set(AdventureFlag_Unk_23, true);
} break;
case ItemId_Quiver: {
this->UpgradeQuiver();
} break;
case ItemId_BigBombBag: {
this->UpgradeBombBag();
} break;
case ItemId_BigBombchuBag: {
this->UpgradeBombchuBag();
} break;
case ItemId_KingsKey: {
SET_FLAG(mItemFlags.flags, ItemFlag_KingsKey);
} break;
case ItemId_GhostKey: {
SET_FLAG(mItemFlags.flags, ItemFlag_GhostKey);
} break;
case ItemId_PowerGem: {
mNumGems[Gem_Power] += 1;
} break;
case ItemId_WisdomGem: {
mNumGems[Gem_Wisdom] += 1;
} break;
case ItemId_CourageGem: {
mNumGems[Gem_Courage] += 1;
} break;
case ItemId_SalvageArm: {
SET_FLAG(mItemFlags.flags, ItemFlag_SalvageArm);
gAdventureFlags->Set(AdventureFlag_SalvageArm, true);
gPlayerManager->mSalvageArmHealth = 5;
} break;
case ItemId_SwordsmanScroll: {
SET_FLAG(mItemFlags.flags, ItemFlag_SwordsmansScroll);
} break;
case ItemId_Crimsonine: {
gAdventureFlags->Set(AdventureFlag_Crimsonine, true);
} break;
case ItemId_Azurine: {
gAdventureFlags->Set(AdventureFlag_Azurine, true);
} break;
case ItemId_Aquanine: {
gAdventureFlags->Set(AdventureFlag_Aquanine, true);
} break;
case ItemId_SpiritOfPowerUpgradeLvl1: {
SET_FLAG(mItemFlags.flags, ItemFlag_PowerLv1);
} break;
case ItemId_SpiritOfWisdomUpgradeLvl1: {
SET_FLAG(mItemFlags.flags, ItemFlag_WisdomLv1);
} break;
case ItemId_SpiritOfCourageUpgradeLvl1: {
SET_FLAG(mItemFlags.flags, ItemFlag_CourageLv1);
} break;
case ItemId_SpiritOfPowerUpgradeLvl2: {
SET_FLAG(mItemFlags.flags, ItemFlag_PowerLv2);
} break;
case ItemId_SpiritOfWisdomUpgradeLvl2: {
SET_FLAG(mItemFlags.flags, ItemFlag_WisdomLv2);
} break;
case ItemId_SpiritOfCourageUpgradeLvl2: {
SET_FLAG(mItemFlags.flags, ItemFlag_CourageLv2);
} break;
case ItemId_RedPotion: {
for (s32 i = 0; i < MAX_POTIONS; ++i) {
if (mPotions[i] != Potion_None) continue;
this->SetPotion(i, Potion_Red);
break;
}
} break;
case ItemId_PurplePotion: {
for (s32 i = 0; i < MAX_POTIONS; ++i) {
if (mPotions[i] != Potion_None) continue;
this->SetPotion(i, Potion_Purple);
break;
}
} break;
case ItemId_YellowPotion: {
for (s32 i = 0; i < MAX_POTIONS; ++i) {
if (mPotions[i] != Potion_None) continue;
this->SetPotion(i, Potion_Yellow);
break;
}
} break;
case ItemId_SandOfHours: {
mHourglassSandFrames += 3600;
} break;
case ItemId_GoldenChimney: {
gAdventureFlags->Set(AdventureFlag_ReceivedGoldenChimney, true);
GiveShipPart(ShipPart_Chimney, ShipType_Golden);
} break;
case ItemId_GoldenHandrail: {
gAdventureFlags->Set(AdventureFlag_ReceivedGoldenHandrail, true);
GiveShipPart(ShipPart_Handrail, ShipType_Golden);
} break;
case ItemId_GoldenCannon: {
gAdventureFlags->Set(AdventureFlag_ReceivedGoldenCannon, true);
GiveShipPart(ShipPart_Cannon, ShipType_Golden);
} break;
case ItemId_GoldenHull: {
gAdventureFlags->Set(AdventureFlag_ReceivedGoldenHull, true);
GiveShipPart(ShipPart_Hull, ShipType_Golden);
} break;
case ItemId_CycloneSlate: {
SET_FLAG(mItemFlags.flags, ItemFlag_CycloneSlate);
} break;
case ItemId_Unk_128: {
SET_FLAG(mItemFlags.flags, ItemFlag_Unk_47);
} break;
case ItemId_Rupoor10: {
this->GiveRupees(-10, true);
} break;
case ItemId_Rupoor50: {
this->GiveRupees(-50, true);
} break;
case ItemId_Nothing: break;
case ItemId_Unk_5: break;
case ItemId_Unk_16: break;
case ItemId_Unk_131: break;
case ItemId_Unk_132: break;
default: {
if (ItemId_TREASURE_CHART_START <= id && id <= ItemId_TREASURE_CHART_END) {
SET_FLAG(mItemFlags.flags, id + ItemFlag_TREASURE_CHART_START - ItemId_TREASURE_CHART_START);
}
} break;
}
if (gAdventureFlags->Get(AdventureFlag_Azurine) && gAdventureFlags->Get(AdventureFlag_Crimsonine) &&
gAdventureFlags->Get(AdventureFlag_Aquanine))
{
gAdventureFlags->Set(AdventureFlag_Unk_128, true);
}
}
THUMB void ItemManager::GiveEquipItem(ItemFlag item, u16 ammo) {
u16 flag = item;
SET_FLAG(mItemFlags.flags, flag);
this->GetEquipItem(item)->GiveAmmo(ammo);
if (mEquippedItem == ItemFlag_None) {
this->mEquippedItem = item;
this->mEquipLoadTimer = 1;
}
}
THUMB void ItemManager::UnequipPotion() {
switch (mEquippedItem) {
case ItemFlag_PotionA:
case ItemFlag_PotionB: {
this->EquipPreviousItem();
} break;
}
}
ARM s32 ItemManager::GetMaxRupees() const {
return 9999;
}
extern void *data_027e103c;
extern "C" s32 func_ov00_020cf374(void *param1, bool param2);
extern "C" void func_ov05_02104004(void *param1);
ARM void ItemManager::GiveRupees(s32 amount, bool param2) {
s32 newRupees = mNumRupees + amount;
if (newRupees > this->GetMaxRupees()) {
newRupees = this->GetMaxRupees();
} else if (newRupees < 0) {
newRupees = 0;
}
s32 currRupees = func_ov00_020cf374(data_027e103c, true);
if (param2) {
currRupees = mNumRupees;
if (currRupees != newRupees) {
func_ov05_02104004(data_027e103c);
}
}
mNumRupees = newRupees;
}
ARM unk32 ItemManager::GetNumKeys() const {
return gMapManager->GetNumKeys();
}
THUMB void ItemManager::GiveKeys(u32 amount) {
s32 keys = amount + gMapManager->GetNumKeys();
if (keys >= MAX_KEYS) keys = MAX_KEYS;
if (keys <= 0) keys = 0;
gMapManager->SetNumKeys(keys);
}
ARM ItemFlag ItemManager::GetEquippedItem() const {
if (mForcedItem != ItemFlag_None) return mForcedItem;
return mEquippedItem;
}
ARM bool ItemManager::SetEquippedItem(ItemFlag equipId) {
mPrevEquippedItem = mEquippedItem;
mEquippedItem = equipId;
mEquipLoadTimer = 2;
return true;
}
ARM void ItemManager::EquipPreviousItem() {
this->SetEquippedItem(mPrevEquippedItem);
}
THUMB void ItemManager::ForceEquipItem(ItemFlag equipId) {
for (ItemFlag i = ItemFlag_EQUIP_START; i < ItemFlag_EQUIP_END; ++i) {
if (i == equipId) continue;
(*mEquipItems)[i - ItemFlag_EQUIP_START]->UpdateInUse(0);
}
mForcedItem = equipId;
mEquipLoadTimer = 1;
}
THUMB bool ItemManager::ClearForcedEquipItem() {
mForcedItem = ItemFlag_None;
if (mEquippedItem != ItemFlag_None) return this->SetEquippedItem(mEquippedItem);
return false;
}
ARM void ItemManager::UpdateSwordShieldInUse() {
this->GetEquipItem(ItemFlag_OshusSword)->UpdateInUse(1);
this->GetEquipItem(ItemFlag_WoodenShield)->UpdateInUse(1);
}
THUMB void ItemManager::UpgradeQuiver() {
if (mQuiverSize < MAX_AMMO_UPGRADE) mQuiverSize += 1;
(*mAmmo)[ItemFlag_Bow] = this->GetMaxAmmo(ItemFlag_Bow);
}
THUMB void ItemManager::UpgradeBombBag() {
if (mBombBagSize < MAX_AMMO_UPGRADE) mBombBagSize += 1;
(*mAmmo)[ItemFlag_BombBag] = this->GetMaxAmmo(ItemFlag_BombBag);
}
THUMB void ItemManager::UpgradeBombchuBag() {
if (mBombchuBagSize < MAX_AMMO_UPGRADE) mBombchuBagSize += 1;
(*mAmmo)[ItemFlag_BombchuBag] = this->GetMaxAmmo(ItemFlag_BombchuBag);
}
ARM void ItemManager::func_ov00_020ae4dc(s32 param1) {
s32 newValue = mUnk_0ba + param1;
if (newValue > MAX_UNK_0BA) {
mUnk_0ba = MAX_UNK_0BA;
} else if (mUnk_0ba < -param1) {
mUnk_0ba = 0;
} else {
mUnk_0ba = newValue;
}
}
ARM void ItemManager::SetPotion(u32 index, Potion potion) {
mPotions[index] = potion;
if (potion == Potion_None) {
RESET_FLAG(mItemFlags.flags, index + ItemFlag_PotionA);
} else {
SET_FLAG(mItemFlags.flags, index + ItemFlag_PotionA);
}
}
ARM bool ItemManager::HasPotion(u32 index) const {
switch (mPotions[index]) {
case Potion_Red:
case Potion_Purple:
case Potion_Yellow: return true;
case Potion_None:
default: return false;
}
}
ARM bool ItemManager::HasAllPotions() const {
for (s32 i = 0; i < MAX_POTIONS; ++i) {
if (!this->HasPotion(i)) return false;
}
return true;
}
ARM bool ItemManager::HasPurplePotion() const {
for (s32 i = 0; i < MAX_POTIONS; ++i) {
if (mPotions[i] == Potion_Purple) return true;
}
return false;
}
extern "C" void func_020196bc(ItemModel *param1, unk32 param2);
extern "C" void func_020196fc(ItemModel *param1, unk32 param2);
THUMB void ItemManager::LoadDungeonItemModels() {
for (s32 i = 0; i < DungeonItemModelId_COUNT; ++i) {
if (mDungeonItemModels[i] == NULL) continue;
u16 unk1, unk2;
switch (i) {
case DungeonItemModelId_RoundCrystal:
case DungeonItemModelId_SquareCrystal:
case DungeonItemModelId_TriangleCrystal: {
unk1 = data_027e0f78->mUnk_1e;
unk2 = data_027e0f78->mUnk_1c;
} break;
default: {
unk1 = data_027e0f78->mUnk_1a;
unk2 = data_027e0f78->mUnk_18;
} break;
}
func_020196bc(mDungeonItemModels[i], unk1);
func_020196fc(mDungeonItemModels[i], unk2);
}
}
extern unk32 data_ov00_020eec68;
extern "C" void PlaySoundEffect(void *param1, SfxId sfx);
THUMB void ItemManager::PlayItemFanfareSfx(ItemId item) {
if (gItemManager->mMuteNextFanfare == true) {
gItemManager->mMuteNextFanfare = false;
return;
}
SfxId sfx;
switch (item) {
case ItemId_PowerGem:
case ItemId_WisdomGem:
case ItemId_CourageGem: {
sfx = SfxId_Fanfare_Gem;
} break;
case ItemId_GoldRupee: {
sfx = SfxId_Fanfare_GoldRupee;
} break;
case ItemId_SmallKey:
case ItemId_GreenRupee:
case ItemId_BlueRupee:
case ItemId_RedRupee: {
sfx = SfxId_Fanfare_Rupee;
} break;
case ItemId_Rupoor10:
case ItemId_Rupoor50: {
sfx = SfxId_Fanfare_Rupoor;
} break;
case ItemId_Nothing:
case ItemId_HerosNewClothes: {
sfx = SfxId_Fanfare_Nothing_2;
} break;
case ItemId_HeartContainer: {
sfx = SfxId_Fanfare_HeartContainer;
} break;
default: {
sfx = SfxId_Fanfare_Treasure;
} break;
}
if (gItemManager->mFanfareSfx != SfxId_None) {
sfx = gItemManager->mFanfareSfx;
gItemManager->mFanfareSfx = SfxId_None;
}
PlaySoundEffect(&data_ov00_020eec68, sfx);
}
THUMB bool ItemManager::HasShipPartPriceShown(ShipPart part, ShipType type) const {
return GET_FLAG(mShipPartPricesShown.flags, part * ShipType_COUNT + type);
}
THUMB void ItemManager::AddShipPartPriceShown(ShipPart part, ShipType type) {
SET_FLAG(mShipPartPricesShown.flags, part * ShipType_COUNT + type);
}
THUMB bool ItemManager::HasTreasurePriceShown(Treasure treasure) const {
return GET_FLAG(mTreasurePriceShownFlags, treasure);
}
THUMB void ItemManager::AddTreasurePriceShown(Treasure treasure) {
SET_FLAG(mTreasurePriceShownFlags, treasure);
}