Route110_TrickHouseEnd_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHouseEnd_OnResume map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHouseEnd_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHouseEnd_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, Route110_TrickHouseEnd_OnWarp .byte 0 Route110_TrickHouseEnd_OnResume: call_if_eq VAR_TEMP_1, 1, Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile end Route110_TrickHouseEnd_OnTransition: setvar VAR_TEMP_1, 0 setvar VAR_TEMP_2, 0 special SetTrickHouseNuggetFlag end Route110_TrickHouseEnd_OnWarp: map_script_2 VAR_TEMP_2, 0, Route110_TrickHouseEnd_EventScript_SetTrickMasterPos .2byte 0 Route110_TrickHouseEnd_EventScript_SetTrickMasterPos:: addobject LOCALID_TRICK_MASTER_END showobjectat LOCALID_TRICK_MASTER_END, MAP_ROUTE110_TRICK_HOUSE_END turnobject LOCALID_TRICK_MASTER_END, DIR_EAST end Route110_TrickHouseEnd_OnFrame: map_script_2 VAR_TEMP_1, 0, Route110_TrickHouseEnd_EventScript_CloseDoor .2byte 0 Route110_TrickHouseEnd_EventScript_CloseDoor:: setvar VAR_TEMP_1, 1 call Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile special DrawWholeMapView end Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile:: setmetatile 10, 1, METATILE_GenericBuilding_TrickHouse_Door_Closed, TRUE return Route110_TrickHouseEnd_EventScript_TrickMaster:: lock faceplayer msgbox Route110_TrickHouseEnd_Text_YouveMadeItToMe, MSGBOX_DEFAULT setvar VAR_TEMP_2, 1 switch VAR_TRICK_HOUSE_LEVEL case 0, Route110_TrickHouseEnd_EventScript_CompletedPuzzle1 case 1, Route110_TrickHouseEnd_EventScript_CompletedPuzzle2 case 2, Route110_TrickHouseEnd_EventScript_CompletedPuzzle3 case 3, Route110_TrickHouseEnd_EventScript_CompletedPuzzle4 case 4, Route110_TrickHouseEnd_EventScript_CompletedPuzzle5 case 5, Route110_TrickHouseEnd_EventScript_CompletedPuzzle6 case 6, Route110_TrickHouseEnd_EventScript_CompletedPuzzle7 case 7, Route110_TrickHouseEnd_EventScript_CompletedPuzzle8 end Route110_TrickHouseEnd_EventScript_CompletedPuzzle1:: msgbox Route110_TrickHouseEnd_Text_AllNightToPlantTrees, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_RARE_CANDY call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle2:: msgbox Route110_TrickHouseEnd_Text_AllNightToMakeMaze, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_TIMER_BALL call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle3:: msgbox Route110_TrickHouseEnd_Text_AllNightToPreparePanels, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_HARD_STONE call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle4:: msgbox Route110_TrickHouseEnd_Text_AllNightToShoveBoulders, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_SMOKE_BALL call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle5:: msgbox Route110_TrickHouseEnd_Text_AllNightToMakeMechadolls, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_TM_TAUNT call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle6:: msgbox Route110_TrickHouseEnd_Text_AllNightToInstallDoors, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_MAGNET call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle7:: msgbox Route110_TrickHouseEnd_Text_AllNightSettingUpArrows, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_PP_MAX call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle8:: msgbox Route110_TrickHouseEnd_Text_AllNightPolishingFloors, MSGBOX_DEFAULT closemessage call_if_eq VAR_FACING, DIR_SOUTH, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwaySouth call_if_eq VAR_FACING, DIR_NORTH, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayNorth call_if_eq VAR_FACING, DIR_WEST, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayWest call_if_eq VAR_FACING, DIR_EAST, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayEast delay 30 msgbox Route110_TrickHouseEnd_Text_FountainOfIdeasRunDry, MSGBOX_DEFAULT closemessage applymovement LOCALID_TRICK_MASTER_END, Common_Movement_FacePlayer waitmovement 0 delay 30 msgbox Route110_TrickHouseEnd_Text_DefeatedMePreferWhichTent, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 call Route110_TrickHouseEnd_EventScript_ChooseTent call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_NoRoomForTent msgbox Route110_TrickHouseEnd_Text_LeavingOnJourney, MSGBOX_DEFAULT call Route110_TrickHouseEnd_EventScript_TrickMasterExit special ResetTrickHouseNuggetFlag release end Route110_TrickHouseEnd_EventScript_ChooseTent:: multichoice 0, 0, MULTI_TENT, TRUE switch VAR_RESULT case 0, Route110_TrickHouseEnd_EventScript_GiveRedTent goto Route110_TrickHouseEnd_EventScript_GiveBlueTent Route110_TrickHouseEnd_EventScript_GiveRedTent:: givedecoration DECOR_RED_TENT return Route110_TrickHouseEnd_EventScript_GiveBlueTent:: givedecoration DECOR_BLUE_TENT return Route110_TrickHouseEnd_EventScript_TrickMasterExit:: applymovement LOCALID_TRICK_MASTER_END, Route110_TrickHouse_Movement_TrickMasterSpin waitmovement 0 playse SE_M_EXPLOSION applymovement LOCALID_TRICK_MASTER_END, Route110_TrickHouse_Movement_TrickMasterJumpAway waitmovement 0 removeobject LOCALID_TRICK_MASTER_END addvar VAR_TRICK_HOUSE_LEVEL, 1 return Route110_TrickHouseEnd_EventScript_BagFull:: call Common_EventScript_BagIsFull msgbox Route110_TrickHouseEnd_Text_NoRoomForThis, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 1 return Route110_TrickHouseEnd_EventScript_NoRoomForTent:: call Common_EventScript_NoRoomForDecor msgbox Route110_TrickHouseEnd_Text_NoRoomInPC, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 1 return Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwaySouth:: applymovement LOCALID_TRICK_MASTER_END, Common_Movement_WalkInPlaceFasterDown waitmovement 0 return Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayNorth:: applymovement LOCALID_TRICK_MASTER_END, Common_Movement_WalkInPlaceFasterUp waitmovement 0 return Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayWest:: applymovement LOCALID_TRICK_MASTER_END, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 return Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayEast:: applymovement LOCALID_TRICK_MASTER_END, Common_Movement_WalkInPlaceFasterRight waitmovement 0 return Route110_TrickHouseEnd_EventScript_TrickMasterExitTrigger:: lockall turnobject LOCALID_TRICK_MASTER_END, DIR_WEST playse SE_PIN applymovement LOCALID_TRICK_MASTER_END, Common_Movement_ExclamationMark waitmovement 0 delay 20 applymovement LOCALID_TRICK_MASTER_END, Route110_TrickHouseEnd_Movement_TrickMasterSurprise waitmovement 0 playse SE_M_EXPLOSION applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown waitmovement 0 msgbox Route110_TrickHouseEnd_Text_YoureIgnoringMe, MSGBOX_DEFAULT closemessage applymovement LOCALID_PLAYER, Route110_TrickHouseEnd_Movement_KeepPlayerInRoom waitmovement 0 delay 4 turnobject LOCALID_TRICK_MASTER_END, DIR_EAST releaseall end Route110_TrickHouseEnd_Movement_KeepPlayerInRoom: walk_down step_end Route110_TrickHouseEnd_Movement_TrickMasterSurprise: jump_in_place_left step_end .ifdef FRENCH .include "data/maps/Route110_TrickHouseEnd/text_fr.inc" .else .ifdef ITALIAN .include "data/maps/Route110_TrickHouseEnd/text_it.inc" .else .ifdef SPANISH .include "data/maps/Route110_TrickHouseEnd/text_es.inc" .else .include "data/maps/Route110_TrickHouseEnd/text.inc" .endif .endif .endif