mirror of
https://github.com/pret/pokeemerald.git
synced 2026-09-26 12:42:56 -04:00
204 lines
6.8 KiB
ObjectPascal
204 lines
6.8 KiB
ObjectPascal
|
|
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth:
|
|
.string "Welcome…\n"
|
|
.string "You must be commended for your luck…\p"
|
|
.string "Your POKéMON shall be restored\n"
|
|
.string "to full health…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge:
|
|
.string "I urge you to enjoy the rest of your\n"
|
|
.string "Battle Choice challenge…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon:
|
|
.string "Ah, you're a lucky one.\n"
|
|
.string "I'm in somewhat-good spirits now.\p"
|
|
.string "I will restore one of your POKéMON\n"
|
|
.string "to full health.$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell:
|
|
.string "The best of luck to you.\n"
|
|
.string "Farewell.$"
|
|
|
|
@ Seems there was a planned room type where the player could choose to battle and would be healed if they won
|
|
@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional
|
|
@ Unused
|
|
BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons:
|
|
.string "Excuse me…\p"
|
|
.string "Would you care for a battle?\n"
|
|
.string "I'll restore your POKéMON if you win.$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe:
|
|
.string "Very well…\n"
|
|
.string "Now, shall we?$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou:
|
|
.string "I see…\n"
|
|
.string "How unsporting of you…$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised:
|
|
.string "Magnificent…\p"
|
|
.string "As promised, I shall restore your\n"
|
|
.string "POKéMON to full health.$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2:
|
|
.string "The best of luck to you.\n"
|
|
.string "Farewell.$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_WatchOut:
|
|
.string "Oh, my!\p"
|
|
.string "Watch out!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop:
|
|
.string "Now, now!\n"
|
|
.string "KIRLIA, stop that!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop:
|
|
.string "Now, now!\n"
|
|
.string "DUSCLOPS, stop that!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic:
|
|
.string "KIRLIA used TOXIC!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis:
|
|
.string "KIRLIA used HYPNOSIS!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave:
|
|
.string "KIRLIA used THUNDER WAVE!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp:
|
|
.string "KIRLIA used WILL-O-WISP!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp:
|
|
.string "DUSCLOPS used WILL-O-WISP!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam:
|
|
.string "DUSCLOPS used ICE BEAM!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough:
|
|
.string "Look here!\n"
|
|
.string "That's quite enough!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia:
|
|
.string "I must apologize to you…\p"
|
|
.string "My KIRLIA has a TIMID nature…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops:
|
|
.string "I must apologize to you…\p"
|
|
.string "My DUSCLOPS has a TIMID nature…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled:
|
|
.string "It attacks without warning if it is\n"
|
|
.string "startled by another person…\p"
|
|
.string "Are you and your POKéMON all right?$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine:
|
|
.string "I do apologize for what happened…\n"
|
|
.string "I do hope your POKéMON are fine.$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_Silence:
|
|
.string "… … … … … …\n"
|
|
.string "… … … … … …$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer:
|
|
.string "Welcome…\p"
|
|
.string "Here, we will have you battle\n"
|
|
.string "a somewhat-tough TRAINER…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth:
|
|
.string "How wonderful…\p"
|
|
.string "To honor your victory, your POKéMON\n"
|
|
.string "shall be restored to full health…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2:
|
|
.string "I urge you to enjoy the rest of your\n"
|
|
.string "Battle Choice challenge…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen:
|
|
.string "I am LUCY…\n"
|
|
.string "I am the law here…\l"
|
|
.string "For I am the PIKE QUEEN…\p"
|
|
.string "You already know it, but to advance,\n"
|
|
.string "you must defeat me…\p"
|
|
.string "…I'm not one for idle chatter.\n"
|
|
.string "Hurry. Come on…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck:
|
|
.string "Your luck…\n"
|
|
.string "I hope you didn't use it all up here…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass:
|
|
.string "LUCY: … … … … … …\n"
|
|
.string "Show me your FRONTIER PASS…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol:
|
|
.string "The Luck Symbol was embossed on\n"
|
|
.string "the FRONTIER PASS!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear:
|
|
.string "…That's all there is…\n"
|
|
.string "Disappear already…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain:
|
|
.string "LUCY: …You again…\p"
|
|
.string "… … … … … …\p"
|
|
.string "…I've trampled flowers and braved\n"
|
|
.string "storms to get to where I am…\p"
|
|
.string "I don't feel any compulsion to keep\n"
|
|
.string "losing to the same opponent…\p"
|
|
.string "… … … … … …\n"
|
|
.string "Fine… I'll do it…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn:
|
|
.string "Now!\n"
|
|
.string "Come on!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass:
|
|
.string "LUCY: … … … … … …\p"
|
|
.string "…FRONTIER PASS…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine:
|
|
.string "The Luck Symbol took on\n"
|
|
.string "a golden shine!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_IWontForget:
|
|
.string "…You, I won't forget…\n"
|
|
.string "…Ever…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal:
|
|
.string "I welcome you…\p"
|
|
.string "Giggle…\n"
|
|
.string "You seem to be bereft of luck…\p"
|
|
.string "If only you hadn't chosen this room,\n"
|
|
.string "your POKéMON could have been healed…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne:
|
|
.string "I welcome you…\p"
|
|
.string "Since you have chosen this room, I will\n"
|
|
.string "restore one POKéMON to full health…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo:
|
|
.string "I welcome you…\p"
|
|
.string "Since you have chosen this room, I will\n"
|
|
.string "restore two POKéMON to full health…$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons:
|
|
.string "I welcome you…\p"
|
|
.string "Giggle…\n"
|
|
.string "You should thank your lucky stars…\p"
|
|
.string "Since you have chosen this room,\n"
|
|
.string "all your POKéMON will be restored…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster:
|
|
.string "I shall go fetch our master…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons:
|
|
.string "Ah, you're a lucky one!\n"
|
|
.string "I'm in good spirits now.\p"
|
|
.string "I will restore two of your POKéMON\n"
|
|
.string "to full health!$"
|