Initial Makefile sync

This commit is contained in:
GriffinR 2024-09-12 12:22:25 -04:00
parent f155bf5419
commit a14180a64e
6 changed files with 343 additions and 1126 deletions

504
Makefile
View File

@ -1,17 +1,20 @@
TOOLCHAIN := $(DEVKITARM)
COMPARE ?= 0
include config.mk
# Default make rule
all: rom
# Toolchain selection
TOOLCHAIN := $(DEVKITARM)
# don't use dkP's base_tools anymore
# because the redefinition of $(CC) conflicts
# with when we want to use $(CC) to preprocess files
# thus, manually create the variables for the bin
# files, or use arm-none-eabi binaries on the system
# if dkP is not installed on this system
ifneq (,$(TOOLCHAIN))
ifneq ($(wildcard $(TOOLCHAIN)/bin),)
export PATH := $(TOOLCHAIN)/bin:$(PATH)
endif
ifneq ($(wildcard $(TOOLCHAIN)/bin),)
export PATH := $(TOOLCHAIN)/bin:$(PATH)
endif
endif
PREFIX := arm-none-eabi-
@ -20,14 +23,9 @@ OBJDUMP := $(PREFIX)objdump
AS := $(PREFIX)as
LD := $(PREFIX)ld
# note: the makefile must be set up so MODERNCC is never called
# if MODERN=0
MODERNCC := $(PREFIX)gcc
ifeq ($(OS),Windows_NT)
EXE := .exe
else
EXE :=
ifeq ($(OS),Windows_NT)
EXE := .exe
endif
# use arm-none-eabi-cpp for macOS
@ -47,42 +45,20 @@ else
CPP := $(PREFIX)cpp
endif
include config.mk
GCC_VER = $(shell $(CC) -dumpversion)
ifeq ($(MODERN),0)
CC1 := tools/agbcc/bin/agbcc$(EXE)
override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm
LIBPATH := -L ../../tools/agbcc/lib
else
CC1 := $(shell $(MODERNCC) --print-prog-name=cc1) -quiet
override CFLAGS += -mthumb -mthumb-interwork -O2 -mcpu=arm7tdmi -mabi=apcs-gnu -fno-toplevel-reorder -fno-aggressive-loop-optimizations -Wno-pointer-to-int-cast
LIBPATH := -L $(shell dirname $(shell $(MODERNCC) --print-file-name=libgcc.a)) -L $(shell dirname $(shell $(MODERNCC) --print-file-name=libc.a))
endif
CPPFLAGS := -iquote include -D$(GAME_VERSION) -DREVISION=$(GAME_REVISION) -D$(GAME_LANGUAGE) -DMODERN=$(MODERN)
ifeq ($(MODERN),0)
CPPFLAGS += -I tools/agbcc -I tools/agbcc/include -nostdinc -undef
endif
SHELL := /bin/bash -o pipefail
ROM := poke$(BUILD_NAME).gba
OBJ_DIR := build/$(BUILD_NAME)
OBJ_DIR := $(BUILD_DIR)/$(BUILD_NAME)
ELF = $(ROM:.gba=.elf)
MAP = $(ROM:.gba=.map)
SYM = $(ROM:.gba=.sym)
ELF := $(ROM:.gba=.elf)
MAP := $(ROM:.gba=.map)
SYM := $(ROM:.gba=.sym)
# Commonly used directories
C_SUBDIR = src
DATA_C_SUBDIR = src/data
ASM_SUBDIR = asm
DATA_SRC_SUBDIR = src/data
DATA_ASM_SUBDIR = data
SONG_SUBDIR = sound/songs
MID_SUBDIR = sound/songs/midi
SAMPLE_SUBDIR = sound/direct_sound_samples
CRY_SUBDIR = sound/direct_sound_samples/cries
C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
@ -90,32 +66,55 @@ DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)
MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR)
SHELL := bash -o pipefail
# Set flags for tools
ASFLAGS := -mcpu=arm7tdmi --defsym $(GAME_VERSION)=1 --defsym REVISION=$(GAME_REVISION) --defsym $(GAME_LANGUAGE)=1 --defsym MODERN=$(MODERN)
LDFLAGS = -Map ../../$(MAP)
INCLUDE_DIRS := include
INCLUDE_CPP_ARGS := $(INCLUDE_DIRS:%=-iquote %)
INCLUDE_SCANINC_ARGS := $(INCLUDE_DIRS:%=-I %)
LIB := $(LIBPATH) -lc -lgcc
ifneq ($(MODERN),0)
ifneq ($(DEVKITARM),)
ifeq ($(TOOLCHAIN),$(DEVKITARM))
LIB += -lsysbase -lc
O_LEVEL ?= 2
CPPFLAGS := $(INCLUDE_CPP_ARGS) -Wno-trigraphs -D$(GAME_VERSION) -DREVISION=$(GAME_REVISION) -D$(GAME_LANGUAGE) -DMODERN=$(MODERN)
ifeq ($(MODERN),0)
CPPFLAGS += -I tools/agbcc/include -I tools/agbcc -nostdinc -undef
CC1 := tools/agbcc/bin/agbcc$(EXE)
override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O$(O_LEVEL) -fhex-asm
LIBPATH := -L ../../tools/agbcc/lib
LIB := $(LIBPATH) -lgcc -lc
else
# Note: The makefile must be set up to not call these if modern == 0
MODERNCC := $(PREFIX)gcc
PATH_MODERNCC := PATH="$(PATH)" $(MODERNCC)
CC1 := $(shell $(PATH_MODERNCC) --print-prog-name=cc1) -quiet
override CFLAGS += -mthumb -mthumb-interwork -O$(O_LEVEL) -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast
LIBPATH := -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libgcc.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libnosys.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libc.a))"
LIB := $(LIBPATH) -lgcc -lc -lnosys
endif
endif
LIB += -lnosys
# Enable debug info if set
ifeq ($(DINFO),1)
override CFLAGS += -g
endif
SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
GFX := tools/gbagfx/gbagfx
AIF := tools/aif2pcm/aif2pcm
MID := tools/mid2agb/mid2agb
SCANINC := tools/scaninc/scaninc
PREPROC := tools/preproc/preproc
RAMSCRGEN := tools/ramscrgen/ramscrgen
FIX := tools/gbafix/gbafix
MAPJSON := tools/mapjson/mapjson
JSONPROC := tools/jsonproc/jsonproc
# Variable filled out in other make files
AUTO_GEN_TARGETS :=
include make_tools.mk
# Tool executables
GFX := $(TOOLS_DIR)/gbagfx/gbagfx$(EXE)
AIF := $(TOOLS_DIR)/aif2pcm/aif2pcm$(EXE)
MID := $(TOOLS_DIR)/mid2agb/mid2agb$(EXE)
SCANINC := $(TOOLS_DIR)/scaninc/scaninc$(EXE)
PREPROC := $(TOOLS_DIR)/preproc/preproc$(EXE)
RAMSCRGEN := $(TOOLS_DIR)/ramscrgen/ramscrgen$(EXE)
FIX := $(TOOLS_DIR)/gbafix/gbafix$(EXE)
MAPJSON := $(TOOLS_DIR)/mapjson/mapjson$(EXE)
JSONPROC := $(TOOLS_DIR)/jsonproc/jsonproc$(EXE)
PERL := perl
SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
MAKEFLAGS += --no-print-directory
# Clear the default suffixes
.SUFFIXES:
@ -124,25 +123,41 @@ PERL := perl
# Delete files that weren't built properly
.DELETE_ON_ERROR:
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
ALL_BUILDS := firered firered_rev1 leafgreen leafgreen_rev1
ALL_BUILDS += $(ALL_BUILDS:%=%_modern)
$(shell mkdir -p $(C_BUILDDIR) $(ASM_BUILDDIR) $(DATA_ASM_BUILDDIR) $(SONG_BUILDDIR) $(MID_BUILDDIR))
RULES_NO_SCAN += clean clean-assets tidy generated clean-generated
.PHONY: all rom modern compare $(ALL_BUILDS) $(ALL_BUILDS:%=compare_%)
.PHONY: $(RULES_NO_SCAN)
infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
# Build tools when building the rom
# Disable dependency scanning for clean/tidy/tools
ifeq (,$(filter-out all compare syms modern,$(MAKECMDGOALS)))
$(call infoshell, $(MAKE) tools)
else
NODEP := 1
# Check if we need to scan dependencies based on the chosen rule OR user preference
NODEP ?= 0
# Check if we need to pre-build tools and generate assets based on the chosen rule.
SETUP_PREREQS ?= 1
# Disable dependency scanning for rules that don't need it.
ifneq (,$(MAKECMDGOALS))
ifeq (,$(filter-out $(RULES_NO_SCAN),$(MAKECMDGOALS)))
NODEP := 1
SETUP_PREREQS := 0
endif
endif
C_SRCS := $(wildcard $(C_SUBDIR)/*.c)
ifeq ($(SETUP_PREREQS),1)
# If set on: Default target or a rule requiring a scan
# Forcibly execute `make tools` since we need them for what we are doing.
$(call infoshell, $(MAKE) -f make_tools.mk)
# Oh and also generate mapjson sources before we use `SCANINC`.
$(call infoshell, $(MAKE) generated)
endif
# Collect sources
C_SRCS_IN := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c $(C_SUBDIR)/*/*/*.c)
C_SRCS := $(foreach src,$(C_SRCS_IN),$(if $(findstring .inc.c,$(src)),,$(src)))
C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
C_ASM_SRCS += $(wildcard $(C_SUBDIR)/*.s $(C_SUBDIR)/*/*.s $(C_SUBDIR)/*/*/*.s)
C_ASM_SRCS := $(wildcard $(C_SUBDIR)/*.s $(C_SUBDIR)/*/*.s $(C_SUBDIR)/*/*/*.s)
C_ASM_OBJS := $(patsubst $(C_SUBDIR)/%.s,$(C_BUILDDIR)/%.o,$(C_ASM_SRCS))
ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
@ -160,186 +175,38 @@ SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS))
MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid)
MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))
OBJS := $(C_OBJS) $(C_ASM_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
OBJS := $(C_OBJS) $(C_ASM_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
TOOLDIRS := $(filter-out tools/agbcc tools/binutils tools/analyze_source,$(wildcard tools/*))
TOOLBASE = $(TOOLDIRS:tools/%=%)
TOOLS = $(foreach tool,$(TOOLBASE),tools/$(tool)/$(tool)$(EXE))
SUBDIRS := $(sort $(dir $(OBJS)))
$(shell mkdir -p $(SUBDIRS))
ALL_BUILDS := firered firered_rev1 leafgreen leafgreen_rev1
ALL_BUILDS += $(ALL_BUILDS:%=%_modern)
.PHONY: all rom tools clean-tools mostlyclean clean compare tidy syms $(TOOLDIRS) $(ALL_BUILDS) $(ALL_BUILDS:%=compare_%) modern
MAKEFLAGS += --no-print-directory
AUTO_GEN_TARGETS :=
all: tools rom
syms: $(SYM)
# Pretend rules that are actually flags defer to `make all`
modern: all
compare: all
# Other rules
rom: $(ROM)
ifeq ($(COMPARE),1)
@$(SHA1) $(BUILD_NAME).sha1
endif
tools: $(TOOLDIRS)
syms: $(SYM)
$(TOOLDIRS):
@$(MAKE) -C $@
clean: tidy clean-tools clean-generated clean-assets
# @$(MAKE) clean -C libagbsyscall
# For contributors to make sure a change didn't affect the contents of the ROM.
compare:
@$(MAKE) COMPARE=1
mostlyclean: tidy
rm -f $(SAMPLE_SUBDIR)/*.bin
rm -f $(CRY_SUBDIR)/*.bin
$(RM) $(SONG_OBJS) $(MID_SUBDIR)/*.s
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
$(RM) $(DATA_ASM_SUBDIR)/layouts/layouts.inc $(DATA_ASM_SUBDIR)/layouts/layouts_table.inc
$(RM) $(DATA_ASM_SUBDIR)/maps/connections.inc $(DATA_ASM_SUBDIR)/maps/events.inc $(DATA_ASM_SUBDIR)/maps/groups.inc $(DATA_ASM_SUBDIR)/maps/headers.inc
clean-assets:
rm -f $(MID_SUBDIR)/*.s
rm -f $(DATA_ASM_SUBDIR)/layouts/layouts.inc $(DATA_ASM_SUBDIR)/layouts/layouts_table.inc
rm -f $(DATA_ASM_SUBDIR)/maps/connections.inc $(DATA_ASM_SUBDIR)/maps/events.inc $(DATA_ASM_SUBDIR)/maps/groups.inc $(DATA_ASM_SUBDIR)/maps/headers.inc
find sound -iname '*.bin' -exec rm {} +
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
find $(DATA_ASM_SUBDIR)/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} +
$(RM) $(AUTO_GEN_TARGETS)
clean-tools:
@$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);)
clean: mostlyclean clean-tools
tidy:
$(RM) $(ALL_BUILDS:%=poke%{.gba,.elf,.map})
$(RM) -r build
include graphics_file_rules.mk
include tileset_rules.mk
include map_data_rules.mk
include spritesheet_rules.mk
include json_data_rules.mk
include songs.mk
%.s: ;
%.png: ;
%.pal: ;
%.aif: ;
%.1bpp: %.png ; $(GFX) $< $@
%.4bpp: %.png ; $(GFX) $< $@
%.8bpp: %.png ; $(GFX) $< $@
%.gbapal: %.pal ; $(GFX) $< $@
%.gbapal: %.png ; $(GFX) $< $@
%.lz: % ; $(GFX) $< $@
%.rl: % ; $(GFX) $< $@
$(CRY_SUBDIR)/%.bin: $(CRY_SUBDIR)/%.aif ; $(AIF) $< $@ --compress
sound/%.bin: sound/%.aif ; $(AIF) $< $@
sound/songs/%.s: sound/songs/%.mid
$(MID) $< $@
ifeq ($(MODERN),0)
$(C_BUILDDIR)/agb_flash.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/agb_flash_1m.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/agb_flash_mx.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/m4a.o: CC1 := tools/agbcc/bin/old_agbcc$(EXE)
$(C_BUILDDIR)/isagbprn.o: CC1 := tools/agbcc/bin/old_agbcc$(EXE)
$(C_BUILDDIR)/isagbprn.o: CFLAGS := -mthumb-interwork
$(C_BUILDDIR)/trainer_tower.o: CFLAGS += -ffreestanding
$(C_BUILDDIR)/battle_anim_flying.o: CFLAGS += -ffreestanding
$(C_BUILDDIR)/librfu_intr.o: CC1 := tools/agbcc/bin/agbcc_arm$(EXE)
$(C_BUILDDIR)/librfu_intr.o: CFLAGS := -O2 -mthumb-interwork -quiet
else
$(C_BUILDDIR)/berry_crush_2.o: CFLAGS += -Wno-address-of-packed-member
$(C_BUILDDIR)/berry_crush_3.o: CFLAGS += -Wno-address-of-packed-member
$(C_BUILDDIR)/braille_text.o: CFLAGS += -Wno-address-of-packed-member
$(C_BUILDDIR)/text.o: CFLAGS += -Wno-address-of-packed-member
$(C_BUILDDIR)/battle_tower.o: CFLAGS += -Wno-div-by-zero
$(C_BUILDDIR)/librfu_intr.o: override CFLAGS += -marm -mthumb-interwork -O2 -mtune=arm7tdmi -march=armv4t -mabi=apcs-gnu -fno-toplevel-reorder -fno-aggressive-loop-optimizations -Wno-pointer-to-int-cast
endif
ifeq ($(NODEP),1)
$(C_BUILDDIR)/%.o: c_dep :=
else
$(C_BUILDDIR)/%.o: c_dep = $(shell [[ -f $(C_SUBDIR)/$*.c ]] && $(SCANINC) -I include -I tools/agbcc/include $(C_SUBDIR)/$*.c)
endif
ifeq ($(DINFO),1)
override CFLAGS += -g
endif
$(C_BUILDDIR)/%.o : $(C_SUBDIR)/%.c $$(c_dep)
@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
@$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s
@echo -e ".text\n\t.align\t2, 0 @ Don't pad with nop\n" >> $(C_BUILDDIR)/$*.s
$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s
ifeq ($(NODEP),1)
$(C_BUILDDIR)/%.o: c_asm_dep :=
else
$(C_BUILDDIR)/%.o: c_asm_dep = $(shell [[ -f $(C_SUBDIR)/$*.s ]] && $(SCANINC) -I "" $(C_SUBDIR)/$*.s)
endif
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.s $$(c_asm_dep)
$(AS) $(ASFLAGS) -o $@ $<
ifeq ($(NODEP),1)
$(DATA_ASM_BUILDDIR)/%.o: data_dep :=
else
$(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) -I . $(DATA_ASM_SUBDIR)/$*.s)
endif
ifeq ($(NODEP),1)
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s
$(AS) $(ASFLAGS) -o $@ $<
else
define ASM_DEP
$1: $2 $$(shell $(SCANINC) -I include -I "" $2)
$$(AS) $$(ASFLAGS) -o $$@ $$<
endef
$(foreach src, $(ASM_SRCS), $(eval $(call ASM_DEP,$(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o, $(src)),$(src))))
endif
ifeq ($(NODEP),1)
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s
$(PREPROC) $< charmap.txt | $(CPP) -I include - | $(AS) $(ASFLAGS) -o $@
else
define DATA_ASM_DEP
$1: $2 $$(shell $(SCANINC) -I include -I "" $2)
$$(PREPROC) $$< charmap.txt | $$(CPP) -I include - | $$(AS) $$(ASFLAGS) -o $$@
endef
$(foreach src, $(REGULAR_DATA_ASM_SRCS), $(eval $(call DATA_ASM_DEP,$(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o, $(src)),$(src))))
endif
$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
$(AS) $(ASFLAGS) -I sound -o $@ $<
$(OBJ_DIR)/sym_bss.ld: sym_bss.txt
$(RAMSCRGEN) .bss $< ENGLISH > $@
$(OBJ_DIR)/sym_common.ld: sym_common.txt $(C_OBJS) $(wildcard common_syms/*.txt)
$(RAMSCRGEN) COMMON $< ENGLISH -c $(C_BUILDDIR),common_syms > $@
$(OBJ_DIR)/sym_ewram.ld: sym_ewram.txt
$(RAMSCRGEN) ewram_data $< ENGLISH > $@
ifeq ($(MODERN),0)
LD_SCRIPT := ld_script.ld
LD_SCRIPT_DEPS := $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_common.ld $(OBJ_DIR)/sym_ewram.ld
else
LD_SCRIPT := ld_script_modern.ld
LD_SCRIPT_DEPS :=
endif
$(ELF): $(LD_SCRIPT) $(LD_SCRIPT_DEPS) $(OBJS)
@cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../../$< --print-memory-usage -o ../../$@ $(OBJS_REL) $(LIB) | cat
$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(GAME_REVISION) --silent
$(ROM): $(ELF)
$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@
rm -f $(ROM) $(ELF) $(MAP)
rm -rf $(OBJ_DIR)
# "friendly" target names for convenience sake
firered: ; @$(MAKE) GAME_VERSION=FIRERED
@ -357,11 +224,168 @@ firered_rev1_modern: ; @$(MAKE) GAME_VERSION=FIRERED GAME_REVISION=1 MODERN=1
leafgreen_modern: ; @$(MAKE) GAME_VERSION=LEAFGREEN MODERN=1
leafgreen_rev1_modern: ; @$(MAKE) GAME_VERSION=LEAFGREEN GAME_REVISION=1 MODERN=1
modern: ; @$(MAKE) MODERN=1
# Other rules
include graphics_file_rules.mk
include tileset_rules.mk
include map_data_rules.mk
include spritesheet_rules.mk
include json_data_rules.mk
include audio_rules.mk
###################
### Symbol file ###
###################
generated: $(AUTO_GEN_TARGETS)
%.s: ;
%.png: ;
%.pal: ;
%.aif: ;
%.1bpp: %.png ; $(GFX) $< $@
%.4bpp: %.png ; $(GFX) $< $@
%.8bpp: %.png ; $(GFX) $< $@
%.gbapal: %.pal ; $(GFX) $< $@
%.gbapal: %.png ; $(GFX) $< $@
%.lz: % ; $(GFX) $< $@
%.rl: % ; $(GFX) $< $@
# NOTE: Tools must have been built prior (FIXME)
generated: tools $(AUTO_GEN_TARGETS)
clean-generated:
-rm -f $(AUTO_GEN_TARGETS)
ifeq ($(MODERN),0)
$(C_BUILDDIR)/agb_flash.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/agb_flash_1m.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/agb_flash_mx.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/m4a.o: CC1 := $(TOOLS_DIR)/agbcc/bin/old_agbcc$(EXE)
$(C_BUILDDIR)/isagbprn.o: CC1 := $(TOOLS_DIR)/agbcc/bin/old_agbcc$(EXE)
$(C_BUILDDIR)/isagbprn.o: CFLAGS := -mthumb-interwork
$(C_BUILDDIR)/trainer_tower.o: CFLAGS += -ffreestanding
$(C_BUILDDIR)/battle_anim_flying.o: CFLAGS += -ffreestanding
$(C_BUILDDIR)/librfu_intr.o: CC1 := $(TOOLS_DIR)/agbcc/bin/agbcc_arm$(EXE)
$(C_BUILDDIR)/librfu_intr.o: CFLAGS := -O2 -mthumb-interwork -quiet
else
$(C_BUILDDIR)/berry_crush_2.o: CFLAGS += -Wno-address-of-packed-member
$(C_BUILDDIR)/berry_crush_3.o: CFLAGS += -Wno-address-of-packed-member
$(C_BUILDDIR)/braille_text.o: CFLAGS += -Wno-address-of-packed-member
$(C_BUILDDIR)/text.o: CFLAGS += -Wno-address-of-packed-member
$(C_BUILDDIR)/battle_tower.o: CFLAGS += -Wno-div-by-zero
$(C_BUILDDIR)/librfu_intr.o: override CFLAGS += -marm -mthumb-interwork -O2 -mtune=arm7tdmi -march=armv4t -mabi=apcs-gnu -fno-toplevel-reorder -fno-aggressive-loop-optimizations -Wno-pointer-to-int-cast
endif
# Dependency rules (for the *.c & *.s sources to .o files)
# Have to be explicit or else missing files won't be reported.
# As a side effect, they're evaluated immediately instead of when the rule is invoked.
# It doesn't look like $(shell) can be deferred so there might not be a better way (Icedude_907: there is soon).
# For C dependencies.
# Args: $1 = Output file without extension (build/assets/src/data), $2 = Input file (src/data.c)
define C_DEP
$(call C_DEP_IMPL,$1,$2,$1)
endef
# Internal implementation details.
# $1: Output file without extension, $2 input file, $3 temp path (if keeping)
define C_DEP_IMPL
$1.o: $2
ifeq (,$(KEEP_TEMPS))
@echo "$$(CC1) <flags> -o $$@ $$<"
@$$(CPP) $$(CPPFLAGS) $$< | $$(PREPROC) -i $$< charmap.txt | $$(CC1) $$(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $$(AS) $$(ASFLAGS) -o $$@ -
else
@$$(CPP) $$(CPPFLAGS) $$< -o $3.i
@$$(PREPROC) $3.i charmap.txt | $$(CC1) $$(CFLAGS) -o $3.s
@echo -e ".text\n\t.align\t2, 0 @ Don't pad with nop\n" >> $3.s
$$(AS) $$(ASFLAGS) -o $$@ $3.s
endif
$(call C_SCANINC,$1,$2)
endef
# Calls SCANINC to find dependencies
define C_SCANINC
ifneq ($(NODEP),1)
$1.o: $1.d
$1.d: $2
$(SCANINC) -M $1.d $(INCLUDE_SCANINC_ARGS) -I tools/agbcc/include -I gflib $2
include $1.d
endif
endef
# Create generic rules if no dependency scanning, else create the real rules
ifeq ($(NODEP),1)
$(eval $(call C_DEP,$(C_BUILDDIR)/%,$(C_SUBDIR)/%.c))
else
$(foreach src,$(C_SRCS),$(eval $(call C_DEP,$(OBJ_DIR)/$(basename $(src)),$(src))))
endif
# Similar methodology for Assembly files
# $1: Output path without extension, $2: Input file (`*.s`)
define ASM_DEP
$1.o: $2
$$(AS) $$(ASFLAGS) -o $$@ $$<
$(call ASM_SCANINC,$1,$2)
endef
# As above but first doing a preprocessor pass
define ASM_DEP_PREPROC
$1.o: $2
$$(PREPROC) $$< charmap.txt | $$(CPP) $(INCLUDE_SCANINC_ARGS) - | $$(PREPROC) -ie $$< charmap.txt | $$(AS) $$(ASFLAGS) -o $$@
$(call ASM_SCANINC,$1,$2)
endef
define ASM_SCANINC
ifneq ($(NODEP),1)
$1.o: $1.d
$1.d: $2
$(SCANINC) -M $1.d $(INCLUDE_SCANINC_ARGS) -I "" $2
include $1.d
endif
endef
# Dummy rules or real rules
ifeq ($(NODEP),1)
$(eval $(call ASM_DEP,$(ASM_BUILDDIR)/%,$(ASM_SUBDIR)/%.s))
$(eval $(call ASM_DEP_PREPROC,$(C_BUILDDIR)/%,$(C_SUBDIR)/%.s))
$(eval $(call ASM_DEP_PREPROC,$(DATA_ASM_BUILDDIR)/%,$(DATA_ASM_SUBDIR)/%.s))
else
$(foreach src, $(ASM_SRCS), $(eval $(call ASM_DEP,$(src:%.s=$(OBJ_DIR)/%),$(src))))
$(foreach src, $(C_ASM_SRCS), $(eval $(call ASM_DEP_PREPROC,$(src:%.s=$(OBJ_DIR)/%),$(src))))
$(foreach src, $(REGULAR_DATA_ASM_SRCS), $(eval $(call ASM_DEP_PREPROC,$(src:%.s=$(OBJ_DIR)/%),$(src))))
endif
$(OBJ_DIR)/sym_bss.ld: sym_bss.txt
$(RAMSCRGEN) .bss $< ENGLISH > $@
$(OBJ_DIR)/sym_common.ld: sym_common.txt $(C_OBJS) $(wildcard common_syms/*.txt)
$(RAMSCRGEN) COMMON $< ENGLISH -c $(C_BUILDDIR),common_syms > $@
$(OBJ_DIR)/sym_ewram.ld: sym_ewram.txt
$(RAMSCRGEN) ewram_data $< ENGLISH > $@
# Linker script
ifeq ($(MODERN),0)
LD_SCRIPT := ld_script.ld
LD_SCRIPT_DEPS := $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_common.ld $(OBJ_DIR)/sym_ewram.ld
else
LD_SCRIPT := ld_script_modern.ld
LD_SCRIPT_DEPS :=
endif
$(OBJ_DIR)/ld_script.ld: $(LD_SCRIPT) $(LD_SCRIPT_DEPS)
sed "s#tools/#tools/#g" $(LD_SCRIPT) > $(OBJ_DIR)/ld_script.ld
# Final rules
# Elf from object files
$(ELF): $(OBJ_DIR)/ld_script.ld $(OBJS)
@echo "cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ <objects> <lib>"
@cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld --print-memory-usage -o ../../$@ $(OBJS_REL) $(LIB) | cat
$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(GAME_REVISION) --silent
# Builds the rom from the elf file
$(ROM): $(ELF)
$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@
# Symbol file (`make syms`)
$(SYM): $(ELF)
$(OBJDUMP) -t $< | sort -u | grep -E "^0[2389]" | $(PERL) -p -e 's/^(\w{8}) (\w).{6} \S+\t(\w{8}) (\S+)$$/\1 \2 \3 \4/g' > $@

View File

@ -3,49 +3,50 @@
GAME_VERSION ?= FIRERED
GAME_REVISION ?= 0
GAME_LANGUAGE ?= ENGLISH
# Builds the ROM using a modern compiler
MODERN ?= 0
# Compares the ROM to a checksum of the original - only makes sense using when non-modern
COMPARE ?= 0
ifeq (modern,$(MAKECMDGOALS))
MODERN := 1
endif
ifeq (compare,$(MAKECMDGOALS))
COMPARE := 1
endif
# For gbafix
MAKER_CODE := 01
MAKER_CODE := 01
BUILD_DIR := build
# Version
ifeq ($(GAME_VERSION),FIRERED)
TITLE := POKEMON FIRE
GAME_CODE := BPR
BUILD_NAME := firered
TITLE := POKEMON FIRE
GAME_CODE := BPR
BUILD_NAME := firered
else
ifeq ($(GAME_VERSION),LEAFGREEN)
TITLE := POKEMON LEAF
GAME_CODE := BPG
BUILD_NAME := leafgreen
TITLE := POKEMON LEAF
GAME_CODE := BPG
BUILD_NAME := leafgreen
else
$(error unknown version $(GAME_VERSION))
$(error unknown version $(GAME_VERSION))
endif
endif
# Revision
ifeq ($(GAME_REVISION),0)
BUILD_NAME := $(BUILD_NAME)
else
ifeq ($(GAME_REVISION),1)
BUILD_NAME := $(BUILD_NAME)_rev1
else
$(error unknown revision $(GAME_REVISION))
BUILD_NAME := $(BUILD_NAME)_rev1
endif
# Modern GCC
ifeq ($(MODERN),1)
BUILD_NAME := $(BUILD_NAME)_modern
endif
# Language
ifeq ($(GAME_LANGUAGE),ENGLISH)
BUILD_NAME := $(BUILD_NAME)
GAME_CODE := $(GAME_CODE)E
else
$(error unknown language $(GAME_LANGUAGE))
endif
# Modern GCC
ifeq ($(MODERN), 0)
BUILD_NAME := $(BUILD_NAME)
else
BUILD_NAME := $(BUILD_NAME)_modern
GAME_CODE := $(GAME_CODE)E
endif

View File

@ -1,27 +1,26 @@
# JSON files are run through jsonproc, which is a tool that converts JSON data to an output file
# based on an Inja template. https://github.com/pantor/inja
AUTO_GEN_TARGETS += $(DATA_C_SUBDIR)/items.h
$(DATA_C_SUBDIR)/items.h: $(DATA_C_SUBDIR)/items.json $(DATA_C_SUBDIR)/items.json.txt
AUTO_GEN_TARGETS += $(DATA_SRC_SUBDIR)/wild_encounters.h
$(DATA_SRC_SUBDIR)/wild_encounters.h: $(DATA_SRC_SUBDIR)/wild_encounters.json $(DATA_SRC_SUBDIR)/wild_encounters.json.txt
$(JSONPROC) $^ $@
$(C_BUILDDIR)/item.o: c_dep += $(DATA_C_SUBDIR)/items.h
$(C_BUILDDIR)/wild_encounter.o: c_dep += $(DATA_SRC_SUBDIR)/wild_encounters.h
AUTO_GEN_TARGETS += $(DATA_C_SUBDIR)/wild_encounters.h
$(DATA_C_SUBDIR)/wild_encounters.h: $(DATA_C_SUBDIR)/wild_encounters.json $(DATA_C_SUBDIR)/wild_encounters.json.txt
AUTO_GEN_TARGETS += $(DATA_SRC_SUBDIR)/region_map/region_map_entries.h
$(DATA_SRC_SUBDIR)/region_map/region_map_entries.h: $(DATA_SRC_SUBDIR)/region_map/region_map_sections.json $(DATA_SRC_SUBDIR)/region_map/region_map_sections.entries.json.txt
$(JSONPROC) $^ $@
$(C_BUILDDIR)/wild_encounter.o: c_dep += $(DATA_C_SUBDIR)/wild_encounters.h
$(C_BUILDDIR)/region_map.o: c_dep += $(DATA_SRC_SUBDIR)/region_map/region_map_entries.h
AUTO_GEN_TARGETS += $(DATA_C_SUBDIR)/region_map/region_map_entry_strings.h
$(DATA_C_SUBDIR)/region_map/region_map_entry_strings.h: $(DATA_C_SUBDIR)/region_map/region_map_sections.json $(DATA_C_SUBDIR)/region_map/region_map_sections.strings.json.txt
AUTO_GEN_TARGETS += $(DATA_SRC_SUBDIR)/region_map/region_map_entry_strings.h
$(DATA_SRC_SUBDIR)/region_map/region_map_entry_strings.h: $(DATA_SRC_SUBDIR)/region_map/region_map_sections.json $(DATA_SRC_SUBDIR)/region_map/region_map_sections.strings.json.txt
$(JSONPROC) $^ $@
$(C_BUILDDIR)/region_map.o: c_dep += $(DATA_C_SUBDIR)/region_map/region_map_entry_strings.h
$(C_BUILDDIR)/region_map.o: c_dep += $(DATA_SRC_SUBDIR)/region_map/region_map_entry_strings.h
AUTO_GEN_TARGETS += $(DATA_C_SUBDIR)/region_map/region_map_entries.h
$(DATA_C_SUBDIR)/region_map/region_map_entries.h: $(DATA_C_SUBDIR)/region_map/region_map_sections.json $(DATA_C_SUBDIR)/region_map/region_map_sections.entries.json.txt
AUTO_GEN_TARGETS += $(DATA_SRC_SUBDIR)/items.h
$(DATA_SRC_SUBDIR)/items.h: $(DATA_SRC_SUBDIR)/items.json $(DATA_SRC_SUBDIR)/items.json.txt
$(JSONPROC) $^ $@
$(C_BUILDDIR)/region_map.o: c_dep += $(DATA_C_SUBDIR)/region_map/region_map_entries.h
$(C_BUILDDIR)/item.o: c_dep += $(DATA_SRC_SUBDIR)/items.h

22
make_tools.mk Normal file
View File

@ -0,0 +1,22 @@
# This controls building executables in the `tools` folder.
# Can be invoked through the `Makefile` or standalone.
MAKEFLAGS += --no-print-directory
# Inclusive list. If you don't want a tool to be built, don't add it here.
TOOLS_DIR := tools
TOOL_NAMES := aif2pcm bin2c gbafix gbagfx jsonproc mapjson mid2agb preproc ramscrgen rsfont scaninc
TOOLDIRS := $(TOOL_NAMES:%=$(TOOLS_DIR)/%)
# Tool making doesnt require a pokefirered dependency scan.
RULES_NO_SCAN += tools check-tools clean-tools $(TOOLDIRS)
.PHONY: $(RULES_NO_SCAN)
tools: $(TOOLDIRS)
$(TOOLDIRS):
@$(MAKE) -C $@
clean-tools:
@$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);)

View File

@ -1,32 +1,32 @@
# Map JSON data
# Inputs
MAPS_DIR = $(DATA_ASM_SUBDIR)/maps
LAYOUTS_DIR = $(DATA_ASM_SUBDIR)/layouts
# Outputs
MAPS_OUTDIR := $(MAPS_DIR)
LAYOUTS_OUTDIR := $(LAYOUTS_DIR)
INCLUDECONSTS_OUTDIR := include/constants
AUTO_GEN_TARGETS += $(INCLUDECONSTS_OUTDIR)/map_groups.h
AUTO_GEN_TARGETS += $(INCLUDECONSTS_OUTDIR)/layouts.h
MAP_DIRS := $(dir $(wildcard $(MAPS_DIR)/*/map.json))
MAP_CONNECTIONS := $(patsubst $(MAPS_DIR)/%/,$(MAPS_DIR)/%/connections.inc,$(MAP_DIRS))
MAP_EVENTS := $(patsubst $(MAPS_DIR)/%/,$(MAPS_DIR)/%/events.inc,$(MAP_DIRS))
MAP_HEADERS := $(patsubst $(MAPS_DIR)/%/,$(MAPS_DIR)/%/header.inc,$(MAP_DIRS))
$(MAPS_DIR)/%/header.inc: $(MAPS_DIR)/%/map.json
$(MAPJSON) map firered $< $(LAYOUTS_DIR)/layouts.json
$(MAPS_DIR)/%/events.inc: $(MAPS_DIR)/%/header.inc ;
$(MAPS_DIR)/%/connections.inc: $(MAPS_DIR)/%/events.inc ;
$(MAPS_DIR)/groups.inc: $(MAPS_DIR)/map_groups.json
$(MAPJSON) groups firered $<
$(MAPS_DIR)/connections.inc: $(MAPS_DIR)/groups.inc ;
$(MAPS_DIR)/events.inc: $(MAPS_DIR)/connections.inc ;
$(MAPS_DIR)/headers.inc: $(MAPS_DIR)/events.inc ;
include/constants/map_groups.h: $(MAPS_DIR)/headers.inc ;
$(LAYOUTS_DIR)/layouts.inc: $(LAYOUTS_DIR)/layouts.json
$(MAPJSON) layouts firered $<
$(LAYOUTS_DIR)/layouts_table.inc: $(LAYOUTS_DIR)/layouts.inc ;
include/constants/layouts.h: $(LAYOUTS_DIR)/layouts_table.inc ;
$(DATA_ASM_BUILDDIR)/maps.o: $(DATA_ASM_SUBDIR)/maps.s $(LAYOUTS_DIR)/layouts.inc $(LAYOUTS_DIR)/layouts_table.inc $(MAPS_DIR)/headers.inc $(MAPS_DIR)/groups.inc $(MAPS_DIR)/connections.inc $(MAP_CONNECTIONS) $(MAP_HEADERS)
$(PREPROC) $< charmap.txt | $(CPP) -I include -nostdinc -undef -Wno-unicode - | $(AS) $(ASFLAGS) -o $@
$(PREPROC) $< charmap.txt | $(CPP) -I include -nostdinc -undef -Wno-unicode - | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@
$(DATA_ASM_BUILDDIR)/map_events.o: $(DATA_ASM_SUBDIR)/map_events.s $(MAPS_DIR)/events.inc $(MAP_EVENTS)
$(PREPROC) $< charmap.txt | $(CPP) -I include -nostdinc -undef -Wno-unicode - | $(AS) $(ASFLAGS) -o $@
$(PREPROC) $< charmap.txt | $(CPP) -I include -nostdinc -undef -Wno-unicode - | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@
$(MAPS_OUTDIR)/%/header.inc $(MAPS_OUTDIR)/%/events.inc $(MAPS_OUTDIR)/%/connections.inc: $(MAPS_DIR)/%/map.json
$(MAPJSON) map firered $< $(LAYOUTS_DIR)/layouts.json $(@D)
$(MAPS_OUTDIR)/connections.inc $(MAPS_OUTDIR)/groups.inc $(MAPS_OUTDIR)/events.inc $(MAPS_OUTDIR)/headers.inc $(INCLUDECONSTS_OUTDIR)/map_groups.h: $(MAPS_DIR)/map_groups.json
$(MAPJSON) groups firered $< $(MAPS_OUTDIR) $(INCLUDECONSTS_OUTDIR)
$(LAYOUTS_OUTDIR)/layouts.inc $(LAYOUTS_OUTDIR)/layouts_table.inc $(INCLUDECONSTS_OUTDIR)/layouts.h: $(LAYOUTS_DIR)/layouts.json
$(MAPJSON) layouts firered $< $(LAYOUTS_OUTDIR) $(INCLUDECONSTS_OUTDIR)

829
songs.mk
View File

@ -1,829 +0,0 @@
STD_REVERB = 50
$(MID_BUILDDIR)/%.o: $(MID_SUBDIR)/%.s
$(AS) $(ASFLAGS) -I sound -o $@ $<
$(MID_SUBDIR)/mus_rocket_hideout.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G133 -V090
$(MID_SUBDIR)/mus_follow_me.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G131 -V068
$(MID_SUBDIR)/mus_rs_vs_trainer.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G011 -V080 -P1
$(MID_SUBDIR)/mus_rs_vs_gym_leader.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G010 -V080
$(MID_SUBDIR)/mus_victory_road.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G154 -V090
$(MID_SUBDIR)/mus_cycling.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G141 -V090
$(MID_SUBDIR)/mus_intro_fight.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G136 -V090
$(MID_SUBDIR)/mus_hall_of_fame.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G145 -V079
$(MID_SUBDIR)/mus_encounter_deoxys.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G184 -V079
$(MID_SUBDIR)/mus_dummy.s: %.s: %.mid
$(MID) $< $@ -E -R40
$(MID_SUBDIR)/mus_credits.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G149 -V090
$(MID_SUBDIR)/mus_encounter_gym_leader.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G144 -V090
$(MID_SUBDIR)/mus_dex_rating.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G175 -V070 -P5
$(MID_SUBDIR)/mus_obtain_key_item.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G178 -V077 -P5
$(MID_SUBDIR)/mus_caught_intro.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G179 -V094 -P5
$(MID_SUBDIR)/mus_level_up.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G008 -V090 -P5
$(MID_SUBDIR)/mus_obtain_item.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G008 -V090 -P5
$(MID_SUBDIR)/mus_evolved.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G008 -V090 -P5
$(MID_SUBDIR)/mus_caught.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G170 -V100
$(MID_SUBDIR)/mus_cinnabar.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G138 -V090
$(MID_SUBDIR)/mus_gym.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G134 -V090
$(MID_SUBDIR)/mus_fuchsia.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G167 -V090
$(MID_SUBDIR)/mus_poke_jump.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G132 -V090
$(MID_SUBDIR)/mus_heal_unused.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G140 -V090
$(MID_SUBDIR)/mus_oak_lab.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G160 -V075
$(MID_SUBDIR)/mus_berry_pick.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G132 -V090
$(MID_SUBDIR)/mus_vermillion.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G172 -V090
$(MID_SUBDIR)/mus_route1.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G150 -V079
$(MID_SUBDIR)/mus_route3.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G152 -V083
$(MID_SUBDIR)/mus_route11.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G153 -V090
$(MID_SUBDIR)/mus_pallet.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G159 -V100
$(MID_SUBDIR)/mus_heal.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G008 -V090 -P5
$(MID_SUBDIR)/mus_slots_jackpot.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G008 -V100 -P5
$(MID_SUBDIR)/mus_slots_win.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G008 -V100 -P5
$(MID_SUBDIR)/mus_obtain_badge.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G008 -V090 -P5
$(MID_SUBDIR)/mus_obtain_berry.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G008 -V090 -P5
$(MID_SUBDIR)/mus_photo.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G180 -V100 -P5
$(MID_SUBDIR)/mus_evolution_intro.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G009 -V080 -P1
$(MID_SUBDIR)/mus_move_deleted.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G008 -V090 -P5
$(MID_SUBDIR)/mus_obtain_tmhm.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G008 -V090 -P5
$(MID_SUBDIR)/mus_too_bad.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G008 -V090 -P5
$(MID_SUBDIR)/mus_surf.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G164 -V071
$(MID_SUBDIR)/mus_sevii_123.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G173 -V084
$(MID_SUBDIR)/mus_sevii_45.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G188 -V084
$(MID_SUBDIR)/mus_sevii_67.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G189 -V084
$(MID_SUBDIR)/mus_sevii_cave.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G147 -V090
$(MID_SUBDIR)/mus_sevii_dungeon.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G146 -V090
$(MID_SUBDIR)/mus_sevii_route.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G187 -V080
$(MID_SUBDIR)/mus_net_center.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G162 -V096
$(MID_SUBDIR)/mus_pewter.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G173 -V084
$(MID_SUBDIR)/mus_oak.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G161 -V086
$(MID_SUBDIR)/mus_mystery_gift.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G183 -V100
$(MID_SUBDIR)/mus_route24.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G151 -V086
$(MID_SUBDIR)/mus_teachy_tv_show.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G131 -V068
$(MID_SUBDIR)/mus_mt_moon.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G147 -V090
$(MID_SUBDIR)/mus_school.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G012 -V100 -P1
$(MID_SUBDIR)/mus_poke_tower.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G165 -V090
$(MID_SUBDIR)/mus_poke_center.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G162 -V096
$(MID_SUBDIR)/mus_poke_flute.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G165 -V048 -P5
$(MID_SUBDIR)/mus_poke_mansion.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G148 -V090
$(MID_SUBDIR)/mus_jigglypuff.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G135 -V068 -P5
$(MID_SUBDIR)/mus_encounter_rival.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G174 -V079
$(MID_SUBDIR)/mus_rival_exit.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G174 -V079
$(MID_SUBDIR)/mus_encounter_rocket.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G142 -V096
$(MID_SUBDIR)/mus_ss_anne.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G163 -V090
$(MID_SUBDIR)/mus_new_game_exit.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G182 -V088
$(MID_SUBDIR)/mus_new_game_intro.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G182 -V088
$(MID_SUBDIR)/mus_evolution.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G009 -V080 -P1
$(MID_SUBDIR)/mus_lavender.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G139 -V090
$(MID_SUBDIR)/mus_silph.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G166 -V076
$(MID_SUBDIR)/mus_encounter_girl.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G143 -V051
$(MID_SUBDIR)/mus_encounter_boy.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G144 -V090
$(MID_SUBDIR)/mus_game_corner.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G132 -V090
$(MID_SUBDIR)/mus_slow_pallet.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G159 -V092
$(MID_SUBDIR)/mus_new_game_instruct.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G182 -V085
$(MID_SUBDIR)/mus_viridian_forest.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G146 -V090
$(MID_SUBDIR)/mus_trainer_tower.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G134 -V090
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$(MID_SUBDIR)/se_truck_unload.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G127 -P4
$(MID_SUBDIR)/se_truck_move.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -P4
$(MID_SUBDIR)/se_truck_stop.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -P4
$(MID_SUBDIR)/se_repel.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G127 -V090 -P4
$(MID_SUBDIR)/se_m_double_slap.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
$(MID_SUBDIR)/se_m_comet_punch.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V120 -P4
$(MID_SUBDIR)/se_m_pay_day.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V095 -P4
$(MID_SUBDIR)/se_m_fire_punch.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
$(MID_SUBDIR)/se_m_scratch.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
$(MID_SUBDIR)/se_m_vicegrip.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
$(MID_SUBDIR)/se_m_razor_wind.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
$(MID_SUBDIR)/se_m_razor_wind2.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V090 -P4
$(MID_SUBDIR)/se_m_swords_dance.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V100 -P4
$(MID_SUBDIR)/se_m_cut.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V120 -P4
$(MID_SUBDIR)/se_m_gust.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
$(MID_SUBDIR)/se_m_gust2.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
$(MID_SUBDIR)/se_m_wing_attack.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V105 -P4
$(MID_SUBDIR)/se_m_fly.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
$(MID_SUBDIR)/se_m_bind.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V100 -P4
$(MID_SUBDIR)/se_m_mega_kick.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V090 -P4
$(MID_SUBDIR)/se_m_mega_kick2.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
$(MID_SUBDIR)/se_m_jump_kick.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
$(MID_SUBDIR)/se_m_sand_attack.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
$(MID_SUBDIR)/se_m_headbutt.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
$(MID_SUBDIR)/se_m_horn_attack.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
$(MID_SUBDIR)/se_m_take_down.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V105 -P4
$(MID_SUBDIR)/se_m_tail_whip.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
$(MID_SUBDIR)/se_m_leer.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
$(MID_SUBDIR)/se_dex_search.s: %.s: %.mid
$(MID) $< $@ -E -R$(STD_REVERB) -G127 -v100 -P5