pokefirered/include/battle_transition.h

45 lines
958 B
C

#ifndef GUARD_BATTLE_TRANSITION_H
#define GUARD_BATTLE_TRANSITION_H
#include "global.h"
enum
{
MUGSHOT_LORELEI,
MUGSHOT_BRUNO,
MUGSHOT_AGATHA,
MUGSHOT_LANCE,
MUGSHOT_BLUE,
MUGSHOTS_COUNT
};
enum {
B_TRANSITION_BLUR,
B_TRANSITION_SWIRL,
B_TRANSITION_SHUFFLE,
B_TRANSITION_BIG_POKEBALL,
B_TRANSITION_POKEBALLS_TRAIL,
B_TRANSITION_CLOCKWISE_WIPE,
B_TRANSITION_RIPPLE,
B_TRANSITION_WAVE,
B_TRANSITION_SLICE,
B_TRANSITION_WHITE_BARS_FADE,
B_TRANSITION_GRID_SQUARES,
B_TRANSITION_ANGLED_WIPES,
B_TRANSITION_LORELEI,
B_TRANSITION_BRUNO,
B_TRANSITION_AGATHA,
B_TRANSITION_LANCE,
B_TRANSITION_BLUE,
B_TRANSITION_SPIRAL,
B_TRANSITION_COUNT
};
extern const struct SpritePalette gSpritePalette_Pokeball;
bool8 IsBattleTransitionDone(void);
void BattleTransition_StartOnField(u8 transitionId);
bool8 FldEff_PokeballTrail(void);
#endif // GUARD_BATTLE_TRANSITION_H