mirror of https://github.com/pret/pokefirered
382 lines
13 KiB
Makefile
382 lines
13 KiB
Makefile
include config.mk
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# Default make rule
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all: rom
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# Toolchain selection
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TOOLCHAIN := $(DEVKITARM)
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# don't use dkP's base_tools anymore
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# because the redefinition of $(CC) conflicts
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# with when we want to use $(CC) to preprocess files
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# thus, manually create the variables for the bin
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# files, or use arm-none-eabi binaries on the system
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# if dkP is not installed on this system
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ifneq (,$(TOOLCHAIN))
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ifneq ($(wildcard $(TOOLCHAIN)/bin),)
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export PATH := $(TOOLCHAIN)/bin:$(PATH)
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endif
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endif
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PREFIX := arm-none-eabi-
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OBJCOPY := $(PREFIX)objcopy
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OBJDUMP := $(PREFIX)objdump
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AS := $(PREFIX)as
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LD := $(PREFIX)ld
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EXE :=
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ifeq ($(OS),Windows_NT)
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EXE := .exe
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endif
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# use arm-none-eabi-cpp for macOS
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# as macOS's default compiler is clang
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# and clang's preprocessor will warn on \u
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# when preprocessing asm files, expecting a unicode literal
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# we can't unconditionally use arm-none-eabi-cpp
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# as installations which install binutils-arm-none-eabi
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# don't come with it
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ifneq ($(MODERN),1)
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ifeq ($(shell uname -s),Darwin)
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CPP := $(PREFIX)cpp
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else
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CPP := $(CC) -E
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endif
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else
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CPP := $(PREFIX)cpp
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endif
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ROM := poke$(BUILD_NAME).gba
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OBJ_DIR := $(BUILD_DIR)/$(BUILD_NAME)
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ELF := $(ROM:.gba=.elf)
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MAP := $(ROM:.gba=.map)
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SYM := $(ROM:.gba=.sym)
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# Commonly used directories
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C_SUBDIR = src
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ASM_SUBDIR = asm
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DATA_SRC_SUBDIR = src/data
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DATA_ASM_SUBDIR = data
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SONG_SUBDIR = sound/songs
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MID_SUBDIR = sound/songs/midi
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C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
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ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
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DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
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SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)
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MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR)
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SHELL := bash -o pipefail
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# Set flags for tools
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ASFLAGS := -mcpu=arm7tdmi --defsym $(GAME_VERSION)=1 --defsym REVISION=$(GAME_REVISION) --defsym $(GAME_LANGUAGE)=1 --defsym MODERN=$(MODERN)
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INCLUDE_DIRS := include
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INCLUDE_CPP_ARGS := $(INCLUDE_DIRS:%=-iquote %)
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INCLUDE_SCANINC_ARGS := $(INCLUDE_DIRS:%=-I %)
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O_LEVEL ?= 2
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CPPFLAGS := $(INCLUDE_CPP_ARGS) -Wno-trigraphs -D$(GAME_VERSION) -DREVISION=$(GAME_REVISION) -D$(GAME_LANGUAGE) -DMODERN=$(MODERN)
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ifeq ($(MODERN),0)
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CPPFLAGS += -I tools/agbcc/include -I tools/agbcc -nostdinc -undef -std=gnu89
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CC1 := tools/agbcc/bin/agbcc$(EXE)
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override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O$(O_LEVEL) -fhex-asm
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LIBPATH := -L ../../tools/agbcc/lib
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LIB := $(LIBPATH) -lgcc -lc
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else
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# Note: The makefile must be set up to not call these if modern == 0
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MODERNCC := $(PREFIX)gcc
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PATH_MODERNCC := PATH="$(PATH)" $(MODERNCC)
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CC1 := $(shell $(PATH_MODERNCC) --print-prog-name=cc1) -quiet
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override CFLAGS += -mthumb -mthumb-interwork -O$(O_LEVEL) -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast
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LIBPATH := -L $(shell dirname $(shell $(PATH_MODERNCC) -print-file-name=libgcc.a)) -L $(shell dirname $(shell $(PATH_MODERNCC) -print-file-name=libc.a))
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LIB := $(LIBPATH) -lc -lgcc
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ifneq ($(DEVKITARM),)
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ifeq ($(TOOLCHAIN),$(DEVKITARM))
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LIB += -lsysbase -lc
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endif
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endif
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LIB += -lnosys
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endif
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# Enable debug info if set
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ifeq ($(DINFO),1)
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override CFLAGS += -g
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endif
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# Variable filled out in other make files
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AUTO_GEN_TARGETS :=
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include make_tools.mk
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# Tool executables
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GFX := $(TOOLS_DIR)/gbagfx/gbagfx$(EXE)
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WAV2AGB := $(TOOLS_DIR)/wav2agb/wav2agb$(EXE)
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MID := $(TOOLS_DIR)/mid2agb/mid2agb$(EXE)
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SCANINC := $(TOOLS_DIR)/scaninc/scaninc$(EXE)
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PREPROC := $(TOOLS_DIR)/preproc/preproc$(EXE)
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RAMSCRGEN := $(TOOLS_DIR)/ramscrgen/ramscrgen$(EXE)
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FIX := $(TOOLS_DIR)/gbafix/gbafix$(EXE)
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MAPJSON := $(TOOLS_DIR)/mapjson/mapjson$(EXE)
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JSONPROC := $(TOOLS_DIR)/jsonproc/jsonproc$(EXE)
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PERL := perl
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SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
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MAKEFLAGS += --no-print-directory
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# Clear the default suffixes
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.SUFFIXES:
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# Don't delete intermediate files
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.SECONDARY:
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# Delete files that weren't built properly
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.DELETE_ON_ERROR:
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ALL_BUILDS := firered firered_rev1 leafgreen leafgreen_rev1
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ALL_BUILDS += $(ALL_BUILDS:%=%_modern)
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RULES_NO_SCAN += clean clean-assets tidy generated clean-generated
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.PHONY: all rom modern compare $(ALL_BUILDS) $(ALL_BUILDS:%=compare_%)
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.PHONY: $(RULES_NO_SCAN)
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infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
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# Check if we need to scan dependencies based on the chosen rule OR user preference
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NODEP ?= 0
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# Check if we need to pre-build tools and generate assets based on the chosen rule.
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SETUP_PREREQS ?= 1
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# Disable dependency scanning for rules that don't need it.
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ifneq (,$(MAKECMDGOALS))
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ifeq (,$(filter-out $(RULES_NO_SCAN),$(MAKECMDGOALS)))
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NODEP := 1
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SETUP_PREREQS := 0
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endif
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endif
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.SHELLSTATUS ?= 0
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ifeq ($(SETUP_PREREQS),1)
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# If set on: Default target or a rule requiring a scan
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# Forcibly execute `make tools` since we need them for what we are doing.
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$(foreach line, $(shell $(MAKE) -f make_tools.mk | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
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ifneq ($(.SHELLSTATUS),0)
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$(error Errors occurred while building tools. See error messages above for more details)
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endif
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# Oh and also generate mapjson sources before we use `SCANINC`.
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$(foreach line, $(shell $(MAKE) generated | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
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ifneq ($(.SHELLSTATUS),0)
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$(error Errors occurred while generating map-related sources. See error messages above for more details)
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endif
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endif
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# Collect sources
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C_SRCS_IN := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c $(C_SUBDIR)/*/*/*.c)
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C_SRCS := $(foreach src,$(C_SRCS_IN),$(if $(findstring .inc.c,$(src)),,$(src)))
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C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
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C_ASM_SRCS := $(wildcard $(C_SUBDIR)/*.s $(C_SUBDIR)/*/*.s $(C_SUBDIR)/*/*/*.s)
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C_ASM_OBJS := $(patsubst $(C_SUBDIR)/%.s,$(C_BUILDDIR)/%.o,$(C_ASM_SRCS))
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ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
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ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS))
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# get all the data/*.s files EXCEPT the ones with specific rules
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REGULAR_DATA_ASM_SRCS := $(filter-out $(DATA_ASM_SUBDIR)/maps.s $(DATA_ASM_SUBDIR)/map_events.s, $(wildcard $(DATA_ASM_SUBDIR)/*.s))
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DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s)
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DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS))
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SONG_SRCS := $(wildcard $(SONG_SUBDIR)/*.s)
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SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS))
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MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid)
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MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))
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OBJS := $(C_OBJS) $(C_ASM_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
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OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
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SUBDIRS := $(sort $(dir $(OBJS)))
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$(shell mkdir -p $(SUBDIRS))
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# Pretend rules that are actually flags defer to `make all`
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modern: all
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compare: all
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# Other rules
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rom: $(ROM)
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ifeq ($(COMPARE),1)
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@$(SHA1) $(BUILD_NAME).sha1
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endif
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syms: $(SYM)
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clean: tidy clean-tools clean-generated clean-assets
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clean-assets:
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rm -f $(MID_SUBDIR)/*.s
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rm -f $(DATA_ASM_SUBDIR)/layouts/layouts.inc $(DATA_ASM_SUBDIR)/layouts/layouts_table.inc
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rm -f $(DATA_ASM_SUBDIR)/maps/connections.inc $(DATA_ASM_SUBDIR)/maps/events.inc $(DATA_ASM_SUBDIR)/maps/groups.inc $(DATA_ASM_SUBDIR)/maps/headers.inc
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find sound -iname '*.bin' -exec rm {} +
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find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
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find $(DATA_ASM_SUBDIR)/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} +
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tidy:
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$(RM) $(ALL_BUILDS:%=poke%{.gba,.elf,.map})
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$(RM) -r $(BUILD_DIR)
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# "friendly" target names for convenience sake
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firered: ; @$(MAKE) GAME_VERSION=FIRERED
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firered_rev1: ; @$(MAKE) GAME_VERSION=FIRERED GAME_REVISION=1
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leafgreen: ; @$(MAKE) GAME_VERSION=LEAFGREEN
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leafgreen_rev1: ; @$(MAKE) GAME_VERSION=LEAFGREEN GAME_REVISION=1
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compare_firered: ; @$(MAKE) GAME_VERSION=FIRERED COMPARE=1
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compare_firered_rev1: ; @$(MAKE) GAME_VERSION=FIRERED GAME_REVISION=1 COMPARE=1
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compare_leafgreen: ; @$(MAKE) GAME_VERSION=LEAFGREEN COMPARE=1
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compare_leafgreen_rev1: ; @$(MAKE) GAME_VERSION=LEAFGREEN GAME_REVISION=1 COMPARE=1
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firered_modern: ; @$(MAKE) GAME_VERSION=FIRERED MODERN=1
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firered_rev1_modern: ; @$(MAKE) GAME_VERSION=FIRERED GAME_REVISION=1 MODERN=1
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leafgreen_modern: ; @$(MAKE) GAME_VERSION=LEAFGREEN MODERN=1
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leafgreen_rev1_modern: ; @$(MAKE) GAME_VERSION=LEAFGREEN GAME_REVISION=1 MODERN=1
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# Other rules
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include graphics_file_rules.mk
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include tileset_rules.mk
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include map_data_rules.mk
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include spritesheet_rules.mk
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include json_data_rules.mk
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include audio_rules.mk
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# NOTE: Tools must have been built prior (FIXME)
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# so you can't really call this rule directly
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generated: $(AUTO_GEN_TARGETS)
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@: # Silence the "Nothing to be done for `generated'" message, which some people were confusing for an error.
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%.s: ;
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%.png: ;
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%.pal: ;
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%.wav: ;
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%.1bpp: %.png ; $(GFX) $< $@
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%.4bpp: %.png ; $(GFX) $< $@
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%.8bpp: %.png ; $(GFX) $< $@
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%.gbapal: %.pal ; $(GFX) $< $@
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%.gbapal: %.png ; $(GFX) $< $@
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%.lz: % ; $(GFX) $< $@
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%.rl: % ; $(GFX) $< $@
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clean-generated:
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@rm -f $(AUTO_GEN_TARGETS)
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@echo "rm -f <AUTO_GEN_TARGETS>"
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ifeq ($(MODERN),0)
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$(C_BUILDDIR)/agb_flash.o: CFLAGS := -O -mthumb-interwork
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$(C_BUILDDIR)/agb_flash_1m.o: CFLAGS := -O -mthumb-interwork
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$(C_BUILDDIR)/agb_flash_mx.o: CFLAGS := -O -mthumb-interwork
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$(C_BUILDDIR)/m4a.o: CC1 := $(TOOLS_DIR)/agbcc/bin/old_agbcc$(EXE)
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$(C_BUILDDIR)/isagbprn.o: CC1 := $(TOOLS_DIR)/agbcc/bin/old_agbcc$(EXE)
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$(C_BUILDDIR)/isagbprn.o: CFLAGS := -mthumb-interwork
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$(C_BUILDDIR)/trainer_tower.o: CFLAGS += -ffreestanding
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$(C_BUILDDIR)/battle_anim_flying.o: CFLAGS += -ffreestanding
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$(C_BUILDDIR)/librfu_intr.o: CC1 := $(TOOLS_DIR)/agbcc/bin/agbcc_arm$(EXE)
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$(C_BUILDDIR)/librfu_intr.o: CFLAGS := -O2 -mthumb-interwork -quiet
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else
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$(C_BUILDDIR)/berry_crush_2.o: CFLAGS += -Wno-address-of-packed-member
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$(C_BUILDDIR)/berry_crush_3.o: CFLAGS += -Wno-address-of-packed-member
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$(C_BUILDDIR)/braille_text.o: CFLAGS += -Wno-address-of-packed-member
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$(C_BUILDDIR)/text.o: CFLAGS += -Wno-address-of-packed-member
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$(C_BUILDDIR)/battle_tower.o: CFLAGS += -Wno-div-by-zero
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$(C_BUILDDIR)/librfu_intr.o: override CFLAGS += -marm -mthumb-interwork -O2 -mtune=arm7tdmi -march=armv4t -mabi=apcs-gnu -fno-toplevel-reorder -fno-aggressive-loop-optimizations -Wno-pointer-to-int-cast
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endif
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# Dependency rules (for the *.c & *.s sources to .o files)
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# Have to be explicit or else missing files won't be reported.
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# As a side effect, they're evaluated immediately instead of when the rule is invoked.
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# It doesn't look like $(shell) can be deferred so there might not be a better way (Icedude_907: there is soon).
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$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.c
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ifneq ($(KEEP_TEMPS),1)
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@echo "$(CC1) <flags> -o $@ $<"
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@$(CPP) $(CPPFLAGS) $< | $(PREPROC) -i $< charmap.txt | $(CC1) $(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $(AS) $(ASFLAGS) -o $@ -
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else
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@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
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@$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s
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@echo -e ".text\n\t.align\t2, 0\n" >> $(C_BUILDDIR)/$*.s
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$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s
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endif
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$(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.c
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$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I tools/agbcc/include $<
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ifneq ($(NODEP),1)
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-include $(addprefix $(OBJ_DIR)/,$(C_SRCS:.c=.d))
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endif
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$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s
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$(AS) $(ASFLAGS) -o $@ $<
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$(ASM_BUILDDIR)/%.d: $(ASM_SUBDIR)/%.s
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$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I "" $<
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ifneq ($(NODEP),1)
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-include $(addprefix $(OBJ_DIR)/,$(ASM_SRCS:.s=.d))
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endif
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$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.s
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$(PREPROC) $< charmap.txt | $(CPP) $(INCLUDE_SCANINC_ARGS) - | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@
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$(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.s
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$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I "" $<
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ifneq ($(NODEP),1)
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-include $(addprefix $(OBJ_DIR)/,$(C_ASM_SRCS:.s=.d))
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endif
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$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s
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$(PREPROC) $< charmap.txt | $(CPP) $(INCLUDE_SCANINC_ARGS) - | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@
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$(DATA_ASM_BUILDDIR)/%.d: $(DATA_ASM_SUBDIR)/%.s
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$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I "" $<
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ifneq ($(NODEP),1)
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-include $(addprefix $(OBJ_DIR)/,$(REGULAR_DATA_ASM_SRCS:.s=.d))
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endif
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$(OBJ_DIR)/sym_bss.ld: sym_bss.txt
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$(RAMSCRGEN) .bss $< ENGLISH > $@
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$(OBJ_DIR)/sym_common.ld: sym_common.txt $(C_OBJS) $(wildcard common_syms/*.txt)
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$(RAMSCRGEN) COMMON $< ENGLISH -c $(C_BUILDDIR),common_syms > $@
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$(OBJ_DIR)/sym_ewram.ld: sym_ewram.txt
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$(RAMSCRGEN) ewram_data $< ENGLISH > $@
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# Linker script
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ifeq ($(MODERN),0)
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LD_SCRIPT := ld_script.ld
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LD_SCRIPT_DEPS := $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_common.ld $(OBJ_DIR)/sym_ewram.ld
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else
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LD_SCRIPT := ld_script_modern.ld
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LD_SCRIPT_DEPS :=
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endif
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# Final rules
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# Elf from object files
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LDFLAGS = -Map ../../$(MAP)
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$(ELF): $(LD_SCRIPT) $(LD_SCRIPT_DEPS) $(OBJS)
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@cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../../$< --print-memory-usage -o ../../$@ $(OBJS_REL) $(LIB) | cat
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@echo "cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../../$< --print-memory-usage -o ../../$@ <objs> <libs> | cat"
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$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(GAME_REVISION) --silent
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# Builds the rom from the elf file
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$(ROM): $(ELF)
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$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@
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# Symbol file (`make syms`)
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$(SYM): $(ELF)
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$(OBJDUMP) -t $< | sort -u | grep -E "^0[2389]" | $(PERL) -p -e 's/^(\w{8}) (\w).{6} \S+\t(\w{8}) (\S+)$$/\1 \2 \3 \4/g' > $@
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