remove useless u8 casts

This commit is contained in:
NathanFallet 2025-11-08 22:28:41 +01:00
parent a0b771e761
commit 1e2c94b1f4
1 changed files with 4 additions and 4 deletions

View File

@ -143,12 +143,12 @@ BOOL PokeathlonCourse_Main(OverlayManager *manager, int *state) {
break;
case POKEATHLON_STATE_START_TRANSITION:
sub_02037AC0((u8)courseState->transitionType);
sub_02037AC0(courseState->transitionType);
courseState->mainState = POKEATHLON_STATE_WAIT_TRANSITION;
// Fallthrough to case POKEATHLON_STATE_WAIT_TRANSITION
case POKEATHLON_STATE_WAIT_TRANSITION:
if (sub_02037B38((u8)courseState->transitionType)) {
if (sub_02037B38(courseState->transitionType)) {
courseState->mainState = POKEATHLON_STATE_IDLE;
courseState->transitionType = 0; // Clear transition type
}
@ -156,12 +156,12 @@ BOOL PokeathlonCourse_Main(OverlayManager *manager, int *state) {
case POKEATHLON_STATE_START_EXIT:
GF_ASSERT(courseState->transitionType == 0x10);
sub_02037AC0((u8)courseState->transitionType);
sub_02037AC0(courseState->transitionType);
courseState->mainState = POKEATHLON_STATE_EXIT_SEQUENCE;
// Fallthrough to case POKEATHLON_STATE_EXIT_SEQUENCE
case POKEATHLON_STATE_EXIT_SEQUENCE:
if (!sub_02037B38((u8)courseState->transitionType)) {
if (!sub_02037B38(courseState->transitionType)) {
if (ov96_021E5F24(data)) {
break;
}