From 12d98c220216a671f41cea6dccecd68c8dfa7042 Mon Sep 17 00:00:00 2001 From: Matthew Stanley <1379tech@gmail.com> Date: Sun, 4 Oct 2026 10:52:32 -0700 Subject: [PATCH] Collapse identical SDL2/SDL3 arms in local mouse focus() Co-Authored-By: Claude Opus 5.5 (1M context) --- runtime/src/local_mouse_sdl.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/runtime/src/local_mouse_sdl.cpp b/runtime/src/local_mouse_sdl.cpp index ccfcd00c..a66c76be 100644 --- a/runtime/src/local_mouse_sdl.cpp +++ b/runtime/src/local_mouse_sdl.cpp @@ -62,11 +62,7 @@ psx::LocalMousePolicy& state() { bool focus() { if (!window_ || SDL_GetKeyboardFocus() != window_) return false; const auto flags = SDL_GetWindowFlags(window_); -#if defined(PSX_SDL3) return (flags & (SDL_WINDOW_HIDDEN | SDL_WINDOW_MINIMIZED)) == 0; -#else - return (flags & (SDL_WINDOW_HIDDEN | SDL_WINDOW_MINIMIZED)) == 0; -#endif } bool conflict() { const SDL_Scancode sc = scancode(state().hold_control());