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https://github.com/RetroPortingToolKit/psxrecomp
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Recover saturated winding at guarded native-wide rendering branches
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@@ -8081,9 +8081,10 @@ static void handle_ws_nw(int id, const char *json)
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GpuWsDebug ws;
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gpu_ws_get_debug(&ws);
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send_fmt("{\"id\":%d,\"ok\":true,\"native_wide\":%d,\"mode\":%d,\"nw_extra\":%d,"
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"\"projection_correction\":%d,\"projection_vertices\":%llu}",
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"\"projection_correction\":%d,\"projection_vertices\":%llu,\"nclip_rescues\":%llu}",
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id, psx_ws_get_native_wide(), ws.mode, ws.nw_extra,
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correction, (unsigned long long)corrected_vertices);
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correction, (unsigned long long)corrected_vertices,
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(unsigned long long)gpu_ws_native_wide_nclip_rescues());
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}
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/* Live scanline post-process toggle (A/B): `scanline on=<0|1> pct=<0..100>`.
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