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pgxp: emit hook macros + dual build targets + flavor-namespaced caches (phase 2)
Emitter side of the value-propagation engine (ENHANCEMENTS.md G1.10):
- recompiler/src/pgxp_hook_emitter.{h,cpp} (new, in the codegen-hash
surface): ONE hook grammar shared by BOTH emitters, wrapping loads/
stores/COP2 transfers and precision-carrying ALU ops (moves, add/sub,
or-merge, shifts, LUI, HI/LO, muldiv) with PGXP_*() macros. Clobberable
sources are captured into locals before the statement. Precision-
destroying ops (AND/XOR/SLT/...) are deliberately unhooked - validate-
on-read drops their stale shadows for free.
- code_generator.cpp: central append in translate_instruction; LWC2/SWC2
emissions capture the RAW loaded/stored word (a masked GTE register
write must validate against the word as loaded).
- strict_translator.cpp: translate() wraps translate_impl()'s c_code with
the shared grammar; deferred load-delay variants hook the psx_ldd temp.
- BIOS regenerated, fingerprints verified CHANGED (SCPH1001 + OpenBIOS;
42.6k/12.2k macro sites). Base runtime + 33/33 tests green against it.
- Gating: macros expand only under -DPSX_PGXP=1. runtime.cmake grows a
PGXP option on psxrecomp_add_runtime_target (defines PSX_PGXP=1 +
PSX_OVERLAY_FLAVOR=2, _pgxp exe suffix) and PSX_PGXP_VARIANT to build
the sibling target from the same generated tree (framework runtime +
game wrapper). No ABI version bump needed: the appended PGXPHooks
table is NULL-tolerant and the flavor half of the ABI tag rejects any
host/DLL flavor mix.
- Shard caches: flavor folded into the cache tag (cg<V>_<hash>_gc<hash>
_f<flavor>) in overlay_loader.c + compile_overlays.py so base and pgxp
caches never share a directory; compile_overlays.py passes
-DPSX_PGXP=1 when flavor bit 2 is set; overlay preamble forwards
psx_pgxp_* through the table. PSX_OVERLAY_CODEGEN_VER 9 -> 10.
- Env overrides PSX_GEOMETRY_CORRECTION / PSX_PERSPECTIVE_TEXTURING /
PSX_PGXP_CPU_MODE (validation path: free-running headless boots arm
from the first vertex); census grew produced/swc2_stores and the pgxp
verb reports suppress/active gate state.
Validated: PSXRecomp_pgxp.exe boots the recompiled BIOS with hooks armed
(engine active, per-vertex lookups flowing; the BIOS shell has no RTPS
content so produced=0 there is correct - coverage measurement moves to a
3D title in phase 3).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -12123,6 +12123,16 @@ session_reboot:
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/* Sub-pixel vertex precision + perspective-correct UVs. Both default off;
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* with both off every setter below leaves the tracking caches disabled and
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* the draw path is the faithful integer one, unchanged. */
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/* Env overrides (debug/validation path, like PSX_BIOS_HLE): arm the
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* corrections from process start so free-running (headless) boots can be
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* measured from the first projected vertex — a TCP toggle always arrives
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* after the interesting window. '0' = off, anything else = on. */
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if (const char* e = std::getenv("PSX_GEOMETRY_CORRECTION"))
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g_video_geometry_correction = (*e && *e != '0') ? 1 : 0;
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if (const char* e = std::getenv("PSX_PERSPECTIVE_TEXTURING"))
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g_video_perspective_texturing = (*e && *e != '0') ? 1 : 0;
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if (const char* e = std::getenv("PSX_PGXP_CPU_MODE"))
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g_video_pgxp_cpu_mode = (*e && *e != '0') ? 1 : 0;
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gte_geometry_correction_set(g_video_geometry_correction);
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gpu_texture_correction_set(g_video_perspective_texturing);
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pgxp_set_cpu_mode(g_video_pgxp_cpu_mode);
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