Track PGXP geometry and texture depth in allocated GPU primitive buffers

This commit is contained in:
Matthew Stanley
2026-10-07 16:52:26 -07:00
parent 7133af4dae
commit 5b8d39e5bb
4 changed files with 102 additions and 15 deletions
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#include <cstdint>
// These isolated instruction/session fixtures have no allocated mod memory.
// The packet-shadow fixture supplies its own bounded, allocated aperture.
extern "C" int psx_mod_gpu_dma_memory_contains(uint32_t, uint32_t) { return 0; }