diff --git a/docs/HLE_EXECUTION.md b/docs/HLE_EXECUTION.md index 14d5aa8a..af4cf434 100644 --- a/docs/HLE_EXECUTION.md +++ b/docs/HLE_EXECUTION.md @@ -95,7 +95,9 @@ players where applicable. Compare the selected service's caller outcomes with LLE; do not qualify a loader by skipping its polling loop or changing its package label. Any shortened presentation wait needs a title-specific contract. -Tomba 1/2, MMX6, V8 2nd Offense and MediEvil II have resident/loading families. +Tomba 1/2, MMX6, V8 2nd Offense, MediEvil II and THPS2 have resident/loading families. +THPS2's stock CD.HED/CD.WAD adapter is owner-approved, default on; its original +loader remains selectable through the REFERENCE execution profile. The other campaign titles still need verified title loading adapters. BIOS shell skipping, AOT caching and geometry HLE are separate optimizations; their presence does not imply a resident loader. Keep missing bindings explicit and diff --git a/docs/PARITY_CAMPAIGN.md b/docs/PARITY_CAMPAIGN.md index 328ced98..0629da83 100644 --- a/docs/PARITY_CAMPAIGN.md +++ b/docs/PARITY_CAMPAIGN.md @@ -70,16 +70,18 @@ default off. Other packages also remain opt-in pending title qualification. Generic host pacing is deprecated and excluded from all 15 catalogs, along with generic CD Speed. The MMX4 and old hidden Tomba Fast Loading wrappers used the same generic detector and are now retained only in development. Tomba 1/2, -MMX6, V8 2nd Offense and MediEvil II retain their title resident/loading families. -The other ten title loaders remain unfinished; geometry HLE, BIOS shell skipping +MMX6, V8 2nd Offense, MediEvil II and THPS2 retain their title resident/loading families. +The other nine title loaders remain unfinished; geometry HLE, BIOS shell skipping and AOT caching do not satisfy that requirement. See [HLE_EXECUTION.md](HLE_EXECUTION.md). All review configurations retain 1080p OpenGL and available view/distance/filter improvements. A live THPS2 resolution query reported the 1080p preset, 5x effective raster scale and 1200 internal lines from its native 240; no GPU clamp. This is rendering resolution, not higher-resolution original textures. THPS2's initial -music track fails in owner testing, while manual track selection starts playback; -that issue is unqualified even after removing generic pacing. `GAME-PATHS.txt` +music playback is owner-approved after the shared GetlocP position fix; +its title resident asset loading is also owner-approved, default on. +Interpolation remains default off and receives at most two new owner-reviewed +repair attempts. Work now proceeds serially by title. `GAME-PATHS.txt` lists the executable paths; earlier review preferences are backed up. The owner suspects background system contention/long uptime and will perform