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https://github.com/RetroPortingToolKit/psxrecomp
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Expose visible widescreen reveal separately from culling guards
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@@ -106,8 +106,11 @@ uint32_t psx_mod_alloc_gpu_dma_memory(uint32_t size, uint32_t alignment);
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*/
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int psx_mod_set_main_ram_8mb(int enabled);
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/* Current per-side widescreen reveal in native game pixels (zero at 4:3). */
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/* World-culling envelope in native game pixels, including safety guards. */
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int32_t psx_mod_widescreen_x_margin(void);
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/* Configured per-side visible reveal, excluding culling guards; zero at 4:3.
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* Use for screen-space layout, including the first frame of a new scene. */
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int32_t psx_mod_widescreen_view_x_margin(void);
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/* Mark a guest GPU packet (P_TAG address) as persistent screen-space HUD.
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* edge = -1 left, +1 right, 0 clears a reused packet's tag. The native-wide
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