diff --git a/GTE_LM_FIX.md b/GTE_LM_FIX.md index 80820eae..3c86ab7b 100644 --- a/GTE_LM_FIX.md +++ b/GTE_LM_FIX.md @@ -79,12 +79,22 @@ validated against this change. No subset, no sampling. double-buffers and in all frames of a jittered screenshot burst; menus/animation healthy. -**Pending (every one required):** +**Ape Escape (SCUS-94423)** — 2026-07-10. Full branch-flavor rebuild +(BIOS + game regen, `build-crashbash-fw/`). Booted to title; lit title +models healthy (Ape was the highest-risk title — heavy GTE user, most +likely to exercise the depth-cue step clamp). User-validated in play. -**Mega Man X6**, **Tomba 2**, **Ape Escape**. Ape Escape is the highest-risk -of the three — a heavy GTE user and the most likely to exercise the -depth-cue step clamp with distant far colors; Tomba 2 and MMX6 exercise the -standard `lm = 1` lighting path that must be bit-identical to before. +**Tomba 2 (SCUS-94454)** — 2026-07-10. Full branch-flavor rebuild. Attract +gameplay healthy; `gte_frame_stats` over the attract scene: `nintpl = 0` +(no INTPL use), steady `nsat`/`nflat`, `nintpl_tiny = 0`. User-validated. + +**Mega Man X6 (SLUS-01395)** — 2026-07-10. Full branch-flavor rebuild. +Attract gameplay demo healthy (standard `lm = 1` lighting path). + +All four titles validated → merged to master `e4145d7` on 2026-07-10. +Post-merge gate: Tomba rebuilt clean against merged master; Crash Bash +junction re-pointed to master, regenerated, rebuilt — SELECT GAME TYPE +character present, `nintpl_tiny = 0` across the sampled frames. **Per-title procedure (same for all):**