diff --git a/docs/PARITY_CAMPAIGN.md b/docs/PARITY_CAMPAIGN.md index e331e450..6c7577d4 100644 --- a/docs/PARITY_CAMPAIGN.md +++ b/docs/PARITY_CAMPAIGN.md @@ -61,10 +61,16 @@ checklist; `receipts/review-readiness.json` records the exact binary identities, media/BIOS path checks and staged frame-rate defaults. These milestones do not establish full feature parity or final gameplay/performance acceptance. -Latest owner policy: keep native interpolation **default on**. The earlier +Latest owner policy: keep native interpolation **default on**, except Ape Escape. The earlier default-off preference was withdrawn. Tomba 1/2, MMX4/5, Tsumu and V8 catalogs now default their native feature on; other current candidates already do. -Existing explicit user choices are preserved. Select Display refresh for review. +Ape Escape is owner-approved with interpolation **off and hidden** after the +owner A/B review found the choppiness disappears with it disabled. Its package +is absent from the shipped catalog and retained only under `mods/development`. +The other 14 review presets enable available visual/loading enhancements and +Display-refresh interpolation; all 14 launcher menus were requested open +together. Actual gameplay remains one title at a time. `GAME-PATHS.txt` lists +every exact executable, and previous review settings are backed up. The owner suspects background system contention/long uptime and will perform final review after restarting. Further performance comparisons on this session @@ -80,7 +86,7 @@ measurement overhead, not an established cause of the reported hitching. | MMX4 | Actual native scene replay; moving attract check passes; fresh historical BIOS capture | Broader view/overlay coverage, loading HLE | | MMX5 | Actual native scene replay; moving attract check passes; original-disc AOT | Broader view, full 32:9, loading HLE | | MMX6 | Native replay/resident candidate includes current widescreen PR543 / `458e6ece` | Current combined-build owner gameplay/load/audio review | -| Ape Escape | Title `92235ff`, framework `77f3a909`; guarded bulk submission, indexed packet guards, queued native-frame generations, resident distance controls | All-level performance, flyover/Crumbling Castle/transition audio, ultrawide mailbox, CD subdivision residency/object activation | +| Ape Escape | **Owner-approved with interpolation off and hidden**; reviewed binary unchanged, other enhancements retained | Final packages; independent GitHub #18 and expanded streaming/activation remain separately tracked | | Vigilante 8 | Title `95fa269` native fix, framework `4b754210`; main-thread replay and allocated terrain packet support; Sand Factory correctness check passes | Occasional taxing-scene hiccups; earlier slot01 unlocated; load gain not established; partial AOT | | V8 2nd Offense | Built native replay/resident candidate and fresh captures | Broader distance/subdivision/performance/load review | | Tsumu | OpenGL/1080p, PGXP/filtering and actual native first-puzzle replay; localization retained | 4:3 only, loading HLE and broader coverage |