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Anchor GTE-projected HUD pieces by translation; expose recent-GTE-projection query
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -3469,6 +3469,12 @@ extern "C" void psx_mod_tag_hud_primitive(uint32_t primitive, int edge) {
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extern "C" void psx_mod_anchor_hud_primitive(uint32_t primitive, int edge) {
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gpu_ws_tag_hud_prim(primitive, edge);
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}
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extern "C" int psx_mod_gte_sxy_recent(int32_t x, int32_t y) {
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return gpu_ws_gte_sxy_recent(x, y);
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}
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extern "C" void psx_mod_anchor_hud_primitive_projected(uint32_t primitive, int edge) {
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gpu_ws_tag_hud_prim_projected(primitive, edge);
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}
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extern "C" void psx_mod_tag_screen_mask_quad(uint32_t primitive) {
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gpu_ws_tag_screen_mask_quad(primitive);
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}
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