From ce40165561eecd67cd47dd4073893593a1de1983 Mon Sep 17 00:00:00 2001 From: Matthew Stanley <1379tech@gmail.com> Date: Sat, 24 Oct 2026 10:51:18 -0700 Subject: [PATCH] Supply the render-pass scope flag in the standalone HD renderer fixture --- runtime/tests/test_gl_hd_texture_pack.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/runtime/tests/test_gl_hd_texture_pack.c b/runtime/tests/test_gl_hd_texture_pack.c index 2f6a9e3c..bfaa004e 100644 --- a/runtime/tests/test_gl_hd_texture_pack.c +++ b/runtime/tests/test_gl_hd_texture_pack.c @@ -11,6 +11,8 @@ static void fg_fixture_present(int generated); #include "test_gl_scale_invariance.c" #undef main #include "gpu_render.c" +/* This renderer fixture has no emulation-side render-pass transaction. */ +int g_psx_render_pass_active = 0; #include "duckstation_texture_pack.h" #include "hd_texture_pack.h" #include "png_write.h"