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https://github.com/RetroPortingToolKit/psxrecomp
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Merge origin/CTR-Netplay into integrate/game-codegen-hooks-into-rollback
Keep both psx_bss.h (BSS rings) and nd_intro_ot.h from CTR-Netplay. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -8954,6 +8954,12 @@ int main(int argc, char** argv) {
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game_id = gc.id;
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game_region = gc.region;
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game_players = gc.players;
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/* CTR ND intro: an older workaround (PSX_ND_SIB_FLAP_LAST=1) skipped
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* wide additive 0x36 in OT ranks 1600..2099 to unmask sibling flaps.
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* After the AVSZ3 MAC0 fix (unshifted product → correct MAC0>>17 OT
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* indices), flaps/rain sort without that skip — and FLAP_LAST=1
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* shreds the crate glow fountain. Default is off; opt in via env
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* (dma.c) only for experiments. */
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apply_offline_pad_count(game_players, multitap_enabled);
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game_has_disc_crc = gc.has_disc_crc;
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game_disc_crc = gc.disc_crc;
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