From dfe475cfd68ba14022e24ccefc16e7e4eac1a245 Mon Sep 17 00:00:00 2001 From: Vulito Date: Wed, 21 Oct 2026 17:08:16 -0300 Subject: [PATCH] List both community Gran Turismo 2 projects in the refreshed games table (#725) Co-authored-by: Matthew Stanley <1379tech@gmail.com> --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 49fe6baa..5e368bf6 100644 --- a/README.md +++ b/README.md @@ -82,6 +82,8 @@ and testing limits; source projects do not all provide finished downloads. | *Wipeout 3: Special Edition* | [Wipeout-3-Special-Edition-Recomp](https://github.com/mstan/Wipeout-3-Special-Edition-Recomp) | Source development project; consult its current build and qualification notes. | | *Mega Man Legends — community* | [MegaManLegendsRecomp](https://github.com/VuloB1/MegaManLegendsRecomp) · [downloads](https://github.com/VuloB1/MegaManLegendsRecomp/releases) | Independent port with 16:9, analog movement/right-stick camera and enhanced presentation. | | *Xenogears — community* | [xenogears-recomp](https://github.com/OpokXeno/xenogears-recomp) | Independent development project; also contributed widescreen cull-site work upstream. | +| *Gran Turismo 2 (Arcade Mode) — community* | [GranTurismo2Recomp](https://github.com/VuloB1/GranTurismo2Recomp) | Early: menus through a race. Experimental 16:9, analog pad, optional PGXP; no release builds yet. | +| *Gran Turismo 2 (Simulation Mode) — community* | [GranTurismo2SimRecomp](https://github.com/VuloB1/GranTurismo2SimRecomp) | Separate Simulation-disc program. Builds; not yet tested in play. |

Dragon Ball GT Final Bout combat with additional stage scenery and edge-positioned HUD