From e9038af4cdd4dbf8bd020173c768151acb5f54e9 Mon Sep 17 00:00:00 2001 From: Alex Vanderveen Date: Sun, 6 Sep 2026 03:37:26 -0400 Subject: [PATCH] lobby: log the title presented at hello The per-game scope failing silently is what made an empty title hard to find; the client now says which one it announced. Co-Authored-By: Claude Opus 5 (1M context) Claude-Session: https://claude.ai/code/session_01V1dT6h1ZshMVUUVKTPxsCD --- runtime/src/psx_lobby_client.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/runtime/src/psx_lobby_client.c b/runtime/src/psx_lobby_client.c index 43da3dfe..121a5313 100644 --- a/runtime/src/psx_lobby_client.c +++ b/runtime/src/psx_lobby_client.c @@ -1858,6 +1858,9 @@ static void handle_server_json(const char *json) "{\"op\":\"hello\",\"display_name\":\"%s\",\"game_name\":\"%s\"}", g_lc.display_name, g_lc.filter_game_name); queue_send(msg); + fprintf(stderr, "psx_lobby: hello as \"%s\" for game \"%s\"\n", + g_lc.display_name, + g_lc.filter_game_name[0] ? g_lc.filter_game_name : "(none)"); } queue_list_request(); /* Prefetch Coturn creds for ICE (no-op reply if server lacks COTURN_*). */