tcc 0.9.27's lib/bcheck.c uses __malloc_hook, removed in glibc 2.34, so
the pinned build failed on Ubuntu 24.04 (lib/bcheck.c:738). Shards never use
-b; the build now passes BCHECK_O= unconditionally, keeping every other
libtcc1.a object. The bundle smoke also clears LIBRARY_PATH, CC and
GCC_EXEC_PREFIX and checks shards import no bounds-checking symbols.
Verified: linux_tcc_bundle_smoke_test passes on Ubuntu 24.04 x86_64
(glibc 2.39, gcc + libc6-dev installed, so host headers exist but are not
used) and on Steam Runtime sniper (glibc 2.31).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- compile_overlays: the bundle layout now compiles with -nostdinc and only
the bundle's own headers (tcc's include/, then musl's libc-include/), so a
host with libc6-dev cannot change what a shard compiles against.
- runtime/tests/test_linux_tcc_bundle_smoke.py (ctest
linux_tcc_bundle_smoke_test): stages the bundle exactly as a release does
(pinned tcc 0.9.27 built from source, musl 1.2.5 headers, runtime
headers), compiles an emitter-shaped overlay shard through
compile_overlays' own tcc path (preamble shim, call_by_address rewrite,
exports) for PGXP flavors 0 and 2 with PATH emptied, loads the .so and
checks overlay_abi() and the exported function. Linux x86_64 only (skips
77 elsewhere). Passes in the Steam Runtime sniper SDK image.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Found by the clean-box smoke: every shard failed with "';' expected (got
va_list)". With the adaptation, 26 overlay shards compile on a Debian box
with no compiler and no libc headers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
tinycc publishes no Linux binary, so Linux release toolchains had no tcc and
a player without a compiler -- every Steam Deck: SteamOS has none and a
read-only root -- kept overlays interpreted. stage_toolchain now builds the
pinned, unmodified tcc 0.9.27 source on the packaging machine and stages it
as overlay_toolchain/tcc/ (tcc, libtcc1.a, tcc's include/) with musl 1.2.5's
MIT-licensed C headers in libc-include/ (both sources SHA-256 pinned).
compile_overlays.py recognises that layout and calls tcc with -B<dir>
-nostdlib -isystem <dir>/libc-include <dir>/libtcc1.a, so nothing from the
player's system is needed; shard libc symbols resolve against the game's
glibc at dlopen. Windows and system tcc invocations are unchanged. The
TinyCC notice names the Linux build and the musl headers.
Tests: test_release_stage_cache.py (Linux pins, notice, bundle args).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The lobby server starts a 2-player room the host relay cannot carry on ICE
(recomp-net-server start_transport, launch transport "ice"). This client
knew only "host" and the legacy server relay. It inferred a relay from
equal host/guest endpoints -- which is exactly what two peers behind one NAT
advertise -- and each peer dialled its own public address: the match stayed
at "linking" forever.
- psx_lobby_launch_transport.h: one pure decision (host / ice / relay /
direct) with a unit test covering ICE, same-NAT endpoints, host relay and
the legacy relay cases.
- PsxLobbyJoinInfo.transport_ice; the launch handler records it and never
turns it into a relay; launch fill and resolve_use_ice start ICE p2p
(signalled over the lobby) for it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Keep both netplay_peer_frontier.h and netplay_fmv_confirm.h includes; advance lib/recomp-net to a48d355 (main, includes #38).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Verifies the four PS1 semi-transparency modes, set-mask, mask check and
texel STP at 4x internal resolution with PGXP depth on and off, directly
and on the render thread, against the PS1 formulas and the software
rasterizer (new gl_blend_accuracy_test).
Finding: with the historical surface bases (fills and texels stored as
k*255/31, everything else as k*8) single-layer blends are off by one 5-bit
step in places (1312 of the test's checked pixels, e.g. B+F/4 over a fill).
[video] accurate_blending = true stores every VRAM write as k*8 so GL's
8-bit blend truncated by the readback is exactly the PS1 arithmetic; whites
of fills/texels then present as 248 like uploads already do. Default off.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Filter mode 3 magnifies textures with an edge-directed rule after Hyllian's
xBR (written from the published description, no code reused): for the
texel corner nearest a sample, weighted YUV colour distances over a 5x5
neighbourhood decide whether an edge runs along the corner's diagonal; if
so the corner is cut with an anti-aliased boundary and takes the closer
side neighbour. Flat areas, straight edges, gradients, cutouts and 1:1 draws
stay nearest. Selectable from [video] texture_filtering, settings.toml,
PSX_TEXTURE_FILTER and the new texture_filter TCP command. Default unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The lobby server starts a 2-player room the host relay cannot carry on ICE
(recomp-net-server start_transport, launch transport "ice"). This client
knew only "host" and the legacy server relay. It inferred a relay from
equal host/guest endpoints -- which is exactly what two peers behind one NAT
advertise -- and each peer dialled its own public address: the match stayed
at "linking" forever.
- psx_lobby_launch_transport.h: one pure decision (host / ice / relay /
direct) with a unit test covering ICE, same-NAT endpoints, host relay and
the legacy relay cases.
- PsxLobbyJoinInfo.transport_ice; the launch handler records it and never
turns it into a relay; launch fill and resolve_use_ice start ICE p2p
(signalled over the lobby) for it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With three or more seats two guests can mispredict the same tick and both
BEGIN. The tie-break (lower initiator slot wins) ran only on initiators,
so a follower followed whichever BEGIN arrived first and stashed the rest.
On a 4-seat WAN race the host followed slot 3's epoch while slot 1's won;
the seats split across epochs, each waited for baselines that never came,
and the match ended after 20 s at rb_baseline.
The epoch id names its initiator, so a follower now applies the same rule
to the episode it follows (netplay_rb_concurrent_begin): yield during the
handshake and follow the winner, or drop the loser's BEGIN. A follower
seeing a new epoch from the initiator it already follows (abort and
reopen, the only case two seats can produce) is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Two rollback bookkeeping bugs that only show with more than two seats
over a real link:
- g_peer_resolved_through took the highest RESOLVED from any peer. With
three seats the fastest follower stood in for the others, so the host
opened loads past the slower followers' frontiers (3P WAN: load 2400 vs
frontiers 2344 and 2319); every follower refused, episodes aborted and
the session diverged at 2496 before the race started. Adverts are now
kept per seat (netplay_peer_frontier.h) and the lowest across the
peer roster is the frontier.
- The §55 bisect cap (next load < L after a baseline mismatch at L) was
only cleared by an episode commit. An abort followed by a Live heal
left it armed for the rest of the session; once its loads left the
snapshot ring every episode was refused with "no confirmed snap"
(4P WAN: cap 1928, agreed 3136, ring 2656..3166) and a later fork at
3150 was never repaired. A live hash-confirmed agreed ADVANCE at or past
the cap now retires it.
Bumps lib/recomp-net for RB_RESOLVED sender attribution and rb_* queue
retransmit coalescing (RetroPortingToolKit/recomp-net fix/rb-ctrl-queue-dedupe).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Enhancement arenas (GPU DMA aperture, Expansion-1 mod memory) were untracked, so Crash widescreen drew every vertex native with no depth. Adds depth stats/clear causes to pgxp, depth to pgxp_tri_ring, input_route_start at_frame, integer number keys in game.toml.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Games that read ENVX right after KEYON saw 0 until the per-frame pump and keyed the voice off (Crash spin sfx at 21:9).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The post-FMV lockstep gate counted a tick as agreed only when sim-1 was
already hash-confirmed. A peer digest arrives one RTT after its tick, so
the peer running ahead (the host, cross-machine) never saw sim-1 confirmed,
reset the streak every tick and logged 'rb DESYNC - FMV lockstep MAX
unmatched' after every movie while every digest matched. Each newly
confirmed tick past the movie's end now counts once; only a real mismatch
resets the streak.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Some titles compute vibration for every pad but only send it over SIO to a
DualShock (R4 with a presented NeGcon). A trusted mod can now hand the runtime
DualShock motor values per seat; the host pad gets the louder of that and the
guest's SIO motors. Values lapse 8 VBlanks after the last call and are cleared
at every session reset, so nothing can stick on. Opt-in: no title that does
not call it changes. PSX_RUMBLE_TRACE now also logs headless.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
[video] fmv_chroma_smoothing = true makes the OpenGL present of a 24-bit
(MDEC) frame keep each sample's luma and take its chroma from a [1 2 1]
tent over the 3x3 source pixels, hiding the 2x2 colour blocks of 4:2:0
video without softening luma. Pairs with the existing fmv_filter upscale.
Guest VRAM/MDEC output untouched; 15-bit presents and the default unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>