* feat(widescreen): continue framebuffer-feedback sprites into native-wide bands
Titles tag a 15-bit sprite that copies a framebuffer 1:1 (gpu_ws_tag_feedback_rect / psx_mod_tag_feedback_rect). Where it touches the draw area's edge, gpu.c emits band spans and the new optional backend op wide_feedback_rect (GL incl. render thread, software) samples the source buffer's wide surface. Band texels count as bit 15 set, as the centre does once the trail blends.
The software rasterizer now writes the texel's bit 15 into the framebuffer, and wide_full can dump the surface alpha ("alpha":1).
* fix(widescreen): quantise band feedback like packed VRAM
The centre samples 5-bit packed VRAM each frame; the band copy read the 8-bit wide surface and modulated with /128, so the bands drifted ~3 grey levels brighter and left a step at the 4:3 edge. Truncate like PACK_FS and modulate like TEX_FS.
* Reject fully clipped sprites before extending feedback margins
* Complete isolated resident and PGXP fixture collaborators
* Preserve existing line endings in the review fixes
---------
Co-authored-by: Matthew Stanley <1379tech@gmail.com>
Keep temporary keyboard profiles separate from saved bindings. Add optional persistent mouse capture with ordered release/focus/reset handling, and let offline sources represent an unplugged port without falling back to physical input. Existing capture and source defaults remain intact. Beads: beads-9wg8 and beads-eio.19.18.
Renderers that test a 16-bit screen X with an unsigned compare against a width kept in a register (often a loaded clip bound) reject every negative X, so widening the bound only reveals the right band. A screen_x site on sltu now routes through psx_ws_cull_sltu_band: -4m <= (int16)SX < W while widened, identity at 4:3. Four margins keep large near polygons whose corners all lie past one margin; an unbounded left side overflowed a renderer's fixed primitive lists. Covered by ws_cull_screen_x_hi_codegen_test; documented in WIDESCREEN.md.
P1: quality_launcher_apply is now a pure preset -> rows mapping
(psxq::rows_from_runtime plus startup constants); it never writes the live
globals. The in-game menu publishes only thread-safe callbacks: that
mapper, and a re-detect that returns this session's detection (a fresh
probe needs the GL context and mutates the run's state, so it stays in the
pre-game launcher). Summary/reason strings and the detection are fixed on
the main thread at menu setup; settings_get reads only the main-thread
snapshot.
P2: psxq::MenuSelection keeps what the player selected versus what is live.
A pick's next-launch rows and netplay-deferred rows stay selected for the
next seed until the live value matches; other rows follow live. The host
classification moves to psxq::classify_launcher/row_differs (same rules).
Tests: quality_presets_test test_ingame_menu_host_path runs the review's
fixture through the host get/pick/apply/save path (Ultra -> High, then
Antialiasing = NONE; a governed edit is still Custom from High; a netplay-
deferred row stays selected). menu_quality_callbacks_test guards the
draw-thread callbacks against runtime writes and stateful calls.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- [quality.*] accepts only the supported keys (quality_key_supported):
twelve player-editable ones (masked, copied, classified, applied) and
nine preset-only ones (no settings.toml form; applied on select). Any
other key, e.g. vsync or renderer, is a load error.
- Picking a preset now also applies bloom, texture LOD, anisotropy, FMV
chroma smoothing and dithering (quality_apply_video_globals).
- The frontends flag Custom on any tracked row; the host counts only rows
of keys the title governs (psxq::launcher_custom_edit), so Antialiasing
no longer turns Ultra into Custom when no preset sets it.
Tests cover the rejection, every player key's masking/copy, and the
classification cases.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The boot launcher, soft-return launcher and the in-game menu's live
settings now save settings.toml through psxq::settle_save:
- a one-run PSX_QUALITY override never persists: governed keys and the
quality_* keys come from disk, so the previous preset or Custom values
survive even when the boot seed was built empty;
- a governed live edit (psxq::live_edit) or launcher Custom becomes
Custom from the current base, with the edited values, and survives
restart instead of being masked away;
- a launcher pick records the preset; unrelated edits keep it.
Tests reproduce both review cases through a settings.toml round trip.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Restart bits: a group waits only when the edit touches it (next differs
from the live value) and the result differs from boot. Dynamic
resolution moves the live internal resolution off boot, so an in-game
texture filter change relaunched the game. test_menu_video_snapshot
covers both cases.
- Return to the frontend from a local game opens the launcher as at
boot; only a lobby match start (the runtime's pending-launch exit, or
the provider's lobby view asking once its match started) keeps the
launch and resumes the room.
- Default provider: with no title choice, the UI library's provider is
used when it ships one (recomp_ui_psx_menu.h), so recomp-ui stays the
default; PsxMenuHost.default_selection tells it to keep the title's
default presentation.
- Debug: menu_host reports provider, open, pause, capture and snapshot.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Review follow-up on #661 (#636):
- test_depth24_present_hold_vblank.py reads sources as UTF-8 (cp1252 on
native Windows Python raised UnicodeDecodeError).
- The present skip is now guest state: set at guest VBlank, read (not
consumed) by the present and packed into the GPU snap's hold word (bit 8;
older snaps derive it from the count). The executable test showed the
host-side latch made the present of a restored tick differ from live on
the last held VBlank (hold 0, skip 1), exposing stale trailing FMV
columns after a rollback load.
- Depth24 scanout staging and trailing-column blanking move from main.cpp
into gpu_depth24_stage_scanout (gpu.c), so the test renders through the
same code every CPU depth24 present runs.
- New depth24_present_hold_exec_test: drives real gpu.c through a 15-bit to
24-bit FMV, GP1(07h) retargets and mode transitions; compares hold, skip,
upload span and snapshot bytes across windowed/headless/deferred presents,
rollback replay from every tick and disk loads, and checks staged frames
never show stale movie pixels while the new movie stays visible.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
psxrecomp owns the contract between the runtime and any in-game menu
frontend. A provider (PsxMenuProvider: attach, event, is_open, set_open,
draw, detach) is registered by the title with psx_menu_set_provider();
none is registered by default, so a title's UI and pin are unchanged.
The runtime offers every provider the same host (PsxMenuHost): pause
(P1, refused in netplay), video get/apply on PsxHostVideoSettings (P4),
mod switch/option set (P5, via the new psx_mod_feature_enable /
psx_mod_feature_set_option shared with the launcher ABI provider),
reload bindings, exit (quit, back to the frontend loop in-process, or a
quick relaunch with the original arguments), disc/tray slots filled by
the tray policy (psx_menu_set_disc_ops), and optional helpers on the
shared launcher ABI both frontends already speak (game info with the
mod catalogue and lobby, settings get/apply with the handoff's filter
translations).
Policies live here, the same for every provider: the lobby is pumped
during play and a started match ends the local session and starts in
the frontend loop (pending launch, seats and signals kept, pumping
stopped so the match port stays free), the menu is closed and its pause
dropped first; the provider detaches before its GL context goes away at
session teardown and attaches to the next one. --launcher sets
RECOMP_LAUNCHER_PREGAME for frontends that boot into the game;
PSX_HIDDEN_WINDOW is a hidden-window test hook that keeps the frontend.
Nothing here includes or names a frontend's own headers or types.
Tests: psx_menu_host_test, host_overlay_test (relaunch quoting).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>