The README opened by explaining what a static recompiler is and how to run the
CLI, and buried the fact that eight titles actually run on it. Restructure so
the catalogue and the shipped features come first, and the build instructions
follow the pitch rather than preceding it.
- Hero: reposition as a general-purpose PS1 static recompiler, plus a 3x2
screenshot grid of the six playable titles.
- Games: add Xenogears (github.com/OpokXeno/xenogears-recomp), marked
community, per issue #83; note the author also contributed widescreen
cull-site work upstream. Per-title notes now name widescreen support.
- New sections: Widescreen (16:9 / 21:9 / adaptive, showing both a 2D sprite
engine and 3D), Mods (versioned .psxmod packages over a verified stock image,
with the launcher panel), on-the-fly localization (the Tsumu translation
layer), and Renderers (OpenGL default, Vulkan experimental, software
reference).
- Promote 'Do I need a PlayStation BIOS?' near the top: bundled MIT OpenBIOS
means most players need no dump, which is the first question a newcomer has.
- Reorder: Games / What It Is / BIOS / features / how-to-build / the rest.
No section was dropped; all 18 are still present.
Screenshots are sized to how they render (800px grid cells, 1280px hero shots)
rather than colour-quantised, so there is no visible loss: 11.6MB of captures
land as 4.6MB of assets. Netplay is deliberately not mentioned.
All image paths, internal anchors and relative file links verified to resolve.
Tight-crop (1031x315) so the header isn't dominated by empty grey
above/below the logo.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>