RmlUi launcher grows a Settings surface (renderer / supersampling / AA /
texture filter / screen model / skip-FMV / turbo / fullscreen / widescreen /
SPU-HQ / deadzone / BIOS / disc) and a live Controls rebind page. Bindings
persist to keybinds.ini through the new shared runtime module
runtime/include/psx_keybinds.h + runtime/src/psx_keybinds.c; main.cpp routes
SDL input through the rebindable table. Ape Escape is the first consumer;
the feature is game-agnostic framework code.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>