The Windows build job failed often enough that a red check stopped carrying information and was routinely ignored, which makes it pure noise plus CI minutes. A check nobody trusts is worse than no check because it still costs attention.
Keeps the part that does real work: attaching the CLI package to a published release, plus workflow_dispatch to run it by hand before cutting one. Nothing is deleted, so bringing per-PR verification back later is a trigger line -- but it should come back as something fast and reliable enough to be believed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Adapted from SuperMarioWorldRecomp's release.yml. Triggers on tag push
(v*) and workflow_dispatch. Builds psx-runtime in Release on
windows-latest under MSYS2 mingw64, stages the exe + SDL2 + mingw
runtime DLLs + LICENSE + a release README + bios/saves placeholders,
zips as psxrecomp-v2-windows-x64.zip, and attaches it to a GitHub
Release on tag builds.
Caveat: the recompiler step needs a real BIOS to operate on, which CI
does not have. The current workflow is a scaffold — it builds the
runtime artefact correctly but the recompile step will fail unless
the BIOS is supplied via a secret or a separate ingest step. Wire up
end-to-end before relying on tag builds.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>